private void OnTriggerEnter2D(Collider2D collision) { if (playerKart.CheckCheckpoints()) { playerKart.ResetCheckpoints(); currentLap++; lapText.text = currentLap + " Laps"; lapTextShadow.text = currentLap + " Laps"; //this.currentLap++; //this.lapText.text = ("Laps: " + currentLap); //var myLap = storyIndex.GetCurrentLap(this.currentLap); storyManager.DisplayText(); lapTimer.ResetTimer(); Unlocks(); } else { return; } }