/// <summary> /// NOボタンを押したときの処理 /// </summary> public void OnNoButton() { interruptionDialog.SetActive(false); switch (state) { case STATE.INTERRUPTION: //中断時 switch (GameManager.Instance.state) { case GameManager.STATE.STORY: ReferStoryManager(); storyManager.InterruptionCancel(); break; } break; case STATE.RESUMPTION: //再開時 switch (PlayerPrefs.GetString(SaveLoadManager.Instance.SAVE_DATA_SCENE_NAME)) { case SceneName.SceneNameManager.SCENE_NAME_STORY: //チャプター選択へ移行 FadeManager.Instance.LoadLevel(SceneName.SceneNameManager.SCENE_NAME_CHAPTER_SELECT, GameManager.Instance.sceneChangeInterval); break; } //保存していたデータを全て削除 SaveLoadManager.Instance.DeleteAllData(); break; } }