/// <summary> /// 下载资源完成的回调 /// </summary> /// <param name="filePath"></param> private void OnDownloadAssetFinish(bool rs) { if (!rs) { Debug.LogError("Download error"); } string fileName = storageManager.GetFileNameFromAsset(currentAsset); string filePath = StorageManager.GetFilePath() + fileName; Debug.Log("Asset at " + filePath); if (filePath == null) { Debug.LogWarning("Download file Failed!"); return; } storageUI.HideLoading(); storageUI.HideUI(); cursor.isBusy = true; // 下载完毕,开始加载资源并显示 LoadAssetFromFile(fileName); //StartCoroutine(LoadAsset(filePath)); }
/// <summary> /// 下载资源完成的回调 /// </summary> /// <param name="filePath"></param> private void OnDownloadAssetFinish(string filePath) { Debug.Log("Asset at " + filePath); if (filePath == null) { Debug.LogWarning("Download file Failed!"); return; } storageUI.HideLoading(); storageUI.HideUI(); cursor.isBusy = true; // 下载完毕,开始加载资源并显示 LoadAssetFromFile(filePath); //StartCoroutine(LoadAsset(filePath)); }