public void SwitchToLoudWhenBattleState(StopBattleMelodyWhenRoundBalancedEvent e, SoundListenerBattleStateNode listener) { this.SwitchToLoud(listener, listener.soundListenerBattleMixerSnapshotTransition.TransitionTimeToMelodySilent); }
public void SwitchSoundListenerToBattleFinishState(StopBattleMelodyWhenRoundBalancedEvent e, SoundListenerNode listener, [JoinAll] SingleNode <MapInstanceComponent> map) { base.ScheduleEvent <SwitchSoundListenerStateEvent <SoundListenerStates.SoundListenerBattleState> >(listener); }