示例#1
0
        /// <summary>
        /// Activates a log action.
        /// </summary>
        /// <param name="context">The context.</param>
        /// <param name="selectedPacket">The selected packet.</param>
        /// <returns><c>true</c> if log data tab should be updated.</returns>
        public bool Activate(IExecutionContext context, PacketLocation selectedPacket)
        {
            PacketLog log           = context.LogManager.GetPacketLog(selectedPacket.LogIndex);
            int       selectedIndex = selectedPacket.PacketIndex;

            Packet originalPak = log[selectedIndex];

            if (!(originalPak is CtoS_0xBB_UseSkill || originalPak is CtoS_0x7D_UseSpellList || originalPak is CtoS_0xD8_DetailDisplayRequest))              // activate condition
            {
                return(false);
            }
            int spellIndex     = -1;
            int spellLineIndex = -1;

            if (originalPak is CtoS_0xBB_UseSkill)
            {
                spellIndex = (originalPak as CtoS_0xBB_UseSkill).Index;
            }
            else if (originalPak is CtoS_0x7D_UseSpellList)
            {
                spellLineIndex = (originalPak as CtoS_0x7D_UseSpellList).SpellLineIndex;
                spellIndex     = (originalPak as CtoS_0x7D_UseSpellList).SpellLevel;
            }
            else if (originalPak is CtoS_0xD8_DetailDisplayRequest)
            {
                switch ((originalPak as CtoS_0xD8_DetailDisplayRequest).ObjectType)
                {
                case 2:
                    spellLineIndex = (originalPak as CtoS_0xD8_DetailDisplayRequest).ObjectId / 100;
                    spellIndex     = (originalPak as CtoS_0xD8_DetailDisplayRequest).ObjectId % 100;
                    break;

                default:
                    return(false);
                }
            }
            else
            {
                return(false);
            }
            StringBuilder str                  = new StringBuilder();
            IList         skillList            = new ArrayList();
            int           additionStringCount  = 0;
            ushort        spellIcon            = 0xFFFF;
            string        spellName            = "UNKNOWN";
            bool          searchInSpellEffects = false;

            str.Append(originalPak.ToHumanReadableString(TimeSpan.Zero, true));
            str.Append('\n');
            for (int i = selectedIndex; i >= 0; i--)
            {
                Packet pak = log[i];
                if (pak is StoC_0x16_VariousUpdate)
                {
                    StoC_0x16_VariousUpdate variousPak = (pak as StoC_0x16_VariousUpdate);
                    if (originalPak is CtoS_0xBB_UseSkill)
                    {
                        if (variousPak.SubCode == 1)
                        {
                            StoC_0x16_VariousUpdate.SkillsUpdate data = (variousPak.SubData as StoC_0x16_VariousUpdate.SkillsUpdate);
                            for (int j = variousPak.SubCount - 1; j >= 0; j--)
                            {
                                StoC_0x16_VariousUpdate.Skill skill = data.data[j];
                                if ((originalPak as CtoS_0xBB_UseSkill).Type == 0 && (int)skill.page == 0)
                                {
                                    skillList.Add(skill);
                                }
                                else if ((originalPak as CtoS_0xBB_UseSkill).Type == 1 && (int)skill.page > 0)
                                {
                                    skillList.Add(skill);
                                }
                            }
                            if (variousPak.StartIndex == 0)
                            {
                                int    index     = skillList.Count;
                                int    lineIndex = -1;
                                string skillInfo = "";
                                foreach (StoC_0x16_VariousUpdate.Skill skill in skillList)
                                {
                                    index--;
                                    if (index == spellIndex)
                                    {
                                        if (skill.page == StoC_0x16_VariousUpdate.eSkillPage.Spells && skill.stlOpen != 0xFE)
                                        {
                                            lineIndex = skill.stlOpen;
                                        }
                                        if (log.Version >= 180)
                                        {
                                            if (skill.page == StoC_0x16_VariousUpdate.eSkillPage.Styles)
                                            {
                                                str.AppendFormat("\nSpec:\"{0}\"", GetSpecNameFromInternalIndex(skill.bonus));
                                            }
                                        }
                                        skillInfo = string.Format("\nlevel:{0,-2} type:{1}({2,-14}) stlOpen:0x{3:X4} bonus:{4,-2} icon:0x{5:X4} name:\"{6}\"\n",
                                                                  skill.level, (int)skill.page, skill.page.ToString().ToLower(), skill.stlOpen, skill.bonus, skill.icon, skill.name);
                                        spellIcon            = skill.icon;
                                        spellName            = skill.name;
                                        additionStringCount += 2;
                                        searchInSpellEffects = skill.page == StoC_0x16_VariousUpdate.eSkillPage.RealmAbilities || skill.page == StoC_0x16_VariousUpdate.eSkillPage.Spells || skill.page == StoC_0x16_VariousUpdate.eSkillPage.Songs;
                                        break;
                                    }
                                }
                                if (lineIndex >= 0)
                                {
                                    index = 0;
                                    foreach (StoC_0x16_VariousUpdate.Skill skill in data.data)
                                    {
                                        if (skill.page == StoC_0x16_VariousUpdate.eSkillPage.Specialization)
                                        {
                                            if (index++ == lineIndex)
                                            {
                                                str.AppendFormat("\nSpec:\"{0}\"", skill.name);
//												str.AppendFormat("\nlevel:{0,-2} type:{1}({2,-14}) stlOpen:0x{3:X4} bonus:{4,-2} icon:0x{5:X4} name:\"{6}\"\n",
//													skill.level, (int)skill.page, skill.page.ToString().ToLower(), skill.stlOpen, skill.bonus, skill.icon, skill.name);
                                                break;
                                            }
                                        }
                                        else
                                        {
                                            break;
                                        }
                                    }
                                }
                                str.Append(skillInfo);
                                break;
                            }
                        }
                    }
                    else if (spellLineIndex >= 0)
                    {
                        if (variousPak.SubCode == 2)
                        {
                            StoC_0x16_VariousUpdate.SpellsListUpdate data = (variousPak.SubData as StoC_0x16_VariousUpdate.SpellsListUpdate);
                            if (variousPak.StartIndex == spellLineIndex)
                            {
                                string spellLineName = "";
                                for (int j = 0; j < variousPak.SubCount; j++)
                                {
                                    StoC_0x16_VariousUpdate.Spell spell = data.list[j];
                                    if (spell.level == spellIndex)
                                    {
                                        str.AppendFormat("\nspellLineIndex:{0}(\"{4}\") spellLevel:{1,-2} icon:0x{2:X4} name:\"{3}\"\n",
                                                         spellLineIndex, spell.level, spell.icon, spell.name, spellLineName);
                                        spellIcon            = spell.icon;
                                        spellName            = spell.name;
                                        searchInSpellEffects = true;
                                        additionStringCount += 2;
                                        break;
                                    }
                                    else if (spell.level == 0)
                                    {
                                        spellLineName = spell.name;
                                    }
                                }
                            }
                            if (variousPak.SubType == 2 && variousPak.StartIndex == 0)                             // not this spell found in spellList
                            {
                                break;
                            }
                        }
                    }
                }
            }
            if (searchInSpellEffects)
            {
                bool spellEffectFound = false;
                bool concEffectFound  = false;
                for (int i = selectedIndex; i < log.Count; i++)
                {
                    Packet pak = log[i];
                    if (pak is StoC_0x7F_UpdateIcons)
                    {
                        if (spellEffectFound)
                        {
                            continue;
                        }
                        StoC_0x7F_UpdateIcons effectsPak = (pak as StoC_0x7F_UpdateIcons);
                        if (effectsPak != null)
                        {
                            for (int j = 0; j < effectsPak.EffectsCount; j++)
                            {
                                if (effectsPak.Effects[j].name == spellName)
                                {
                                    StoC_0x7F_UpdateIcons.Effect effect = effectsPak.Effects[j];
                                    str.Append('\n');
                                    str.Append(pak.ToHumanReadableString(TimeSpan.Zero, true));
                                    str.Append('\n');
                                    spellIcon            = effect.icon;
                                    additionStringCount += (2 + effectsPak.EffectsCount);
                                    spellEffectFound     = true;
                                    break;
                                }
                            }
                            if (spellEffectFound && concEffectFound)
                            {
                                break;
                            }
                        }
                    }
                    else if (pak is StoC_0x75_SetConcentrationList)
                    {
                        if (concEffectFound)
                        {
                            continue;
                        }
                        if (spellIcon != 0xFFFF)
                        {
                            StoC_0x75_SetConcentrationList concPak = (pak as StoC_0x75_SetConcentrationList);
                            if (concPak != null)
                            {
                                for (int j = 0; j < concPak.EffectsCount; j++)
                                {
                                    if (concPak.Effects[j].icon == spellIcon)
                                    {
//										if (concPak.Effects[j].effectName.Substring(10) != spellName.Substring(10)) continue;
                                        StoC_0x75_SetConcentrationList.ConcentrationEffect effect = concPak.Effects[j];
                                        str.AppendFormat("\nCONC index:{0,-2} conc:{1,-2} icon:0x{2:X4} ownerName:\"{3}\" effectName:\"{4}\"", effect.index, effect.concentration, effect.icon, effect.ownerName, effect.effectName);
                                        str.Append('\n');
                                        additionStringCount += (2 + concPak.EffectsCount);
                                        concEffectFound      = true;
                                        break;
                                    }
                                }
                                if (/*spellEffectFound && */ concEffectFound)                                // conc packet always after effect packet, so we can break on conc packet
                                {
                                    break;
                                }
                            }
                        }
                    }
                }
            }
            if (spellName != "UNKNOWN")
            {
                additionStringCount += FormInfoString(log, selectedIndex, str, spellIcon, spellName);
            }

            InfoWindowForm infoWindow = new InfoWindowForm();

            infoWindow.Text    = "Use skill/Cast spell info (right click to close)";
            infoWindow.Width   = 800;
            infoWindow.Height  = 100;
            infoWindow.Height += 14 * additionStringCount;
            infoWindow.InfoRichTextBox.Text = str.ToString();
            infoWindow.StartWindowThread();

            return(false);
        }
示例#2
0
        /// <summary>
        /// Activates a log action.
        /// </summary>
        /// <param name="context">The context.</param>
        /// <param name="selectedPacket">The selected packet.</param>
        /// <returns><c>true</c> if log data tab should be updated.</returns>
        public override bool Activate(IExecutionContext context, PacketLocation selectedPacket)
        {
            PacketLog     log                       = context.LogManager.GetPacketLog(selectedPacket.LogIndex);
            int           selectedIndex             = selectedPacket.PacketIndex;
            int           MaxHealth                 = -1;
            int           MaxPower                  = -1;
            int           level                     = -1;
            int           champ_level               = -1;
            string        className                 = "";
            int           classId                   = 0;
            bool          flagFound                 = false;
            bool          flagScarsOfBattleFound    = false;
            bool          flagSkillsChecked         = false;
            StringBuilder str                       = new StringBuilder();
            StoC_0xFB_CharStatsUpdate_175 charStats = null;
            int RASkillHPBonus                      = 0;
            int RASkillMPBonus                      = 0;

            for (int i = selectedIndex; i >= 0; i--)
            {
                Packet pak = log[i];
                if (pak is StoC_0xFB_CharStatsUpdate_175)
                {
                    if (charStats == null && (pak as StoC_0xFB_CharStatsUpdate_175).Flag != 0xFF)
                    {
                        charStats = pak as StoC_0xFB_CharStatsUpdate_175;
                        if (MaxHealth == -1)
                        {
                            MaxHealth = charStats.MaxHealth;
                        }
                    }
                }
                else if (pak is CtoS_0x9D_RegionListRequest_174)
                {
                    if (classId == 0 && (pak as CtoS_0x9D_RegionListRequest_174).Flag > 0)
                    {
                        classId = (pak as CtoS_0x9D_RegionListRequest_174).ClassId;
                    }
                }
                else if (pak is StoC_0xAD_StatusUpdate_190)
                {
                    if (MaxHealth == -1)
                    {
                        MaxHealth = (pak as StoC_0xAD_StatusUpdate_190).MaxHealth;
                    }
                    if (MaxPower == -1)
                    {
                        MaxPower = (pak as StoC_0xAD_StatusUpdate_190).MaxPower;
                    }
                }
                else if (pak is StoC_0x16_VariousUpdate)
                {
                    StoC_0x16_VariousUpdate stat = (StoC_0x16_VariousUpdate)pak;
                    if (stat.SubCode == 3)
                    {
                        if (level == -1)
                        {
                            StoC_0x16_VariousUpdate.PlayerUpdate subData = (StoC_0x16_VariousUpdate.PlayerUpdate)stat.SubData;
                            level = subData.playerLevel;
                            if (className != subData.className)
                            {
                                for (int j = 0; j < ClassInfo.Length; j++)
                                {
// TODO check for realm, while it not too nessery, becose same class name on different realms have same same HPBase
                                    if ((string)ClassInfo[j][1] == subData.className)
                                    {
                                        classId = j;
                                        break;
                                    }
                                }
                            }
                            className = subData.className;
                            if (MaxHealth == -1)
                            {
                                MaxHealth = (((subData.maxHealthHigh & 0xFF) << 8) | (subData.maxHealthLow & 0xFF));
                            }
//							charName = subData.playerName;
                            if (subData is StoC_0x16_VariousUpdate_179.PlayerUpdate_179)
                            {
                                champ_level = (subData as StoC_0x16_VariousUpdate_179.PlayerUpdate_179).championLevel;
                            }
                        }
                    }
                    else if (stat.SubCode == 1)
                    {
                        if (!flagSkillsChecked)
                        {
                            StoC_0x16_VariousUpdate.SkillsUpdate subData = (StoC_0x16_VariousUpdate.SkillsUpdate)stat.SubData;
                            for (int j = (pak as StoC_0x16_VariousUpdate).SubCount - 1; j >= 0; j--)
                            {
                                bool flagPrintSkill = false;
                                StoC_0x16_VariousUpdate.Skill skill = subData.data[j];
                                if (skill.page == StoC_0x16_VariousUpdate.eSkillPage.RealmAbilities && skill.name.StartsWith("Toughness "))
                                {
                                    switch (skill.name.Substring(10))
                                    {
                                    case "I":
                                        RASkillHPBonus = 25;
                                        break;

                                    case "II":
                                        RASkillHPBonus = 75;
                                        break;

                                    case "III":
                                        RASkillHPBonus = 150;
                                        break;

                                    case "IV":
                                        RASkillHPBonus = 250;
                                        break;

                                    case "V":
                                        RASkillHPBonus = 400;
                                        break;

                                    default:
                                        RASkillHPBonus = 0;                                                 // something wrong...
                                        break;
                                    }
                                    flagPrintSkill = true;
                                }
                                else if (skill.page == StoC_0x16_VariousUpdate.eSkillPage.RealmAbilities && skill.name.StartsWith("Ethereal Bond "))
                                {
                                    switch (skill.name.Substring(14))
                                    {
                                    case "I":
                                        RASkillMPBonus = 20;                                                 // +20 for scout (20)
                                        break;

                                    case "II":
                                        RASkillMPBonus = 50;                                                 // +30 for scout (50)
                                        break;

                                    case "III":
                                        RASkillMPBonus = 80;                                                 // +30 for scout (80)
                                        break;

                                    case "IV":
                                        RASkillMPBonus = 130;                                                 // +50 for scout (130)
                                        break;

                                    case "V":
                                        RASkillMPBonus = 200;                                                 // +70 for scout (200)
                                        break;

                                    default:
                                        RASkillMPBonus = 0;                                                 // something wrong...
                                        break;
                                    }
                                    flagPrintSkill = true;
                                }
                                else if (skill.page == StoC_0x16_VariousUpdate.eSkillPage.RealmAbilities && skill.name.StartsWith("Augmented Constitution "))
                                {
                                    flagPrintSkill = true;
                                }
                                else if (skill.page == StoC_0x16_VariousUpdate.eSkillPage.RealmAbilities && skill.name.StartsWith("Augmented Acuity "))
                                {
                                    flagPrintSkill = true;
                                }
                                else if (skill.page == StoC_0x16_VariousUpdate.eSkillPage.RealmAbilities && skill.name.Equals("Scars of Battle"))
                                {
                                    flagPrintSkill         = true;
                                    flagScarsOfBattleFound = true;
                                }
                                if (flagPrintSkill)
                                {
                                    str.AppendFormat("level:{0,-2} type:{1}({2,-14}) stlOpen:0x{3:X4} bonus:{4,-2} icon:0x{5:X4} name:\"{6}\"\n",
                                                     skill.level, (int)skill.page, skill.page.ToString().ToLower(), skill.stlOpen, skill.bonus, skill.icon, skill.name);
                                }
                            }
                            if ((pak as StoC_0x16_VariousUpdate).StartIndex == 0)                            // not found any RA
                            {
                                flagSkillsChecked = true;
                            }
                        }
                    }
                }
                if (charStats != null && level != -1 && classId != 0 && flagSkillsChecked)
                {
                    flagFound = true;
                    break;
                }
            }
            if (flagFound)
            {
                bool flagPureCaster = (bool)ClassInfo[classId][4];
                str.Append(charStats.GetPacketDataString(true));
                str.Append('\n');
                str.Append('\n');
                str.AppendFormat("class:{0}({1}) level:{2} PureCaster:{3}", classId, className, level, flagPureCaster);
                if (champ_level > -1)
                {
                    str.AppendFormat(" champLevel:{0}", champ_level);
                }
                str.Append('\n');
                str.AppendFormat("ManaStat:{0}", (eManaStat)ClassInfo[classId][3]);
                int ManaStat                    = 0;
                int ManaStatBuffBonus           = 0;
                int ManaStatItemBonus           = 0;
                int ManaStatRealmAbilitiesBonus = 0;
                switch ((eManaStat)ClassInfo[classId][3])
                {
                case eManaStat.Intelligence:
                    ManaStat                    = charStats.@int;
                    ManaStatBuffBonus           = charStats.B_int;
                    ManaStatItemBonus           = Math.Min(charStats.I_int, charStats.C_int);
                    ManaStatRealmAbilitiesBonus = charStats.R_int;
                    break;

                case eManaStat.Piety:
                    ManaStat                    = charStats.pie;
                    ManaStatBuffBonus           = charStats.B_pie;
                    ManaStatItemBonus           = Math.Min(charStats.I_pie, charStats.C_pie);
                    ManaStatRealmAbilitiesBonus = charStats.R_pie;
                    break;

                case eManaStat.Empathy:
                    ManaStat                    = charStats.emp;
                    ManaStatBuffBonus           = charStats.B_emp;
                    ManaStatItemBonus           = Math.Min(charStats.I_emp, charStats.C_emp);
                    ManaStatRealmAbilitiesBonus = charStats.R_emp;
                    break;

                case eManaStat.Charisma:
                    ManaStat                    = charStats.chr;
                    ManaStatBuffBonus           = charStats.B_chr;
                    ManaStatItemBonus           = Math.Min(charStats.I_chr, charStats.C_chr);
                    ManaStatRealmAbilitiesBonus = charStats.R_chr;
                    break;

                default:
                    break;
                }
                if (ManaStat != 0)
                {
                    str.AppendFormat(":{0}", ManaStat);
                }
//				ManaStat += (int)(ManaStatRealmAbilitiesBonus * 1.2);
                if (ManaStatRealmAbilitiesBonus != 0)
                {
                    str.AppendFormat(" RA_ManaStat:{0}", ManaStatRealmAbilitiesBonus);
                }
//				ManaStat += ManaStatBuffBonus;
                if (ManaStatBuffBonus != 0)
                {
                    str.AppendFormat(" BuffBonus:{0}", ManaStatBuffBonus);
                }
                ManaStat += (int)(ManaStatItemBonus * 1.2);
                if (ManaStatItemBonus != 0)
                {
                    str.AppendFormat(" ItemBonus:{0}", ManaStatItemBonus);
                }
                if (RASkillMPBonus != 0)
                {
                    str.AppendFormat(" RealmAbilitiesMana:{0}", RASkillMPBonus);
                }
                str.Append('\n');
                int Constitution = charStats.con;
                str.AppendFormat("classBaseHP:{0} CON:{1}", (int)ClassInfo[classId][2], charStats.con);
                if (classId == 58)                 // Vampiir
                {
                    str.AppendFormat(" VampBonus CON:{0}(calced:{1})", charStats.Flag * 3, (level - 5) * 3);
                    Constitution += charStats.Flag * 3;
                }
                int RealmAbilitiesBonusConstitution = charStats.R_con;
                Constitution += RealmAbilitiesBonusConstitution;
                if (RealmAbilitiesBonusConstitution != 0)
                {
                    str.AppendFormat(" RA_CON:{0}", RealmAbilitiesBonusConstitution);
                }
                int BuffBonusConstitution = charStats.B_con;
                Constitution += BuffBonusConstitution;
                if (BuffBonusConstitution != 0)
                {
                    str.AppendFormat(" BuffBonus:{0}", BuffBonusConstitution);
                }
                int ItemBonusConstitution = Math.Min(charStats.I_con, charStats.C_con);
                Constitution += ItemBonusConstitution;
                if (ItemBonusConstitution != 0)
                {
                    str.AppendFormat(" ItemBonus:{0}", ItemBonusConstitution);
                }
                if (RASkillHPBonus != 0)
                {
                    str.AppendFormat(" RealmAbilitiesHP:{0}", RASkillHPBonus);
                }
                int ItemBonusHits       = 0;
                int MaxHealthCalculated = CalculateMaxHealth(level, Constitution, (int)ClassInfo[classId][2], champ_level);
                if (flagScarsOfBattleFound)
                {
                    int HeavyTankBonusHP = (int)(MaxHealthCalculated * (1.0 + (level - 40) * 0.01));
                    str.AppendFormat(" HeavyTankBonusHP:{0}", HeavyTankBonusHP - MaxHealthCalculated);
                    MaxHealthCalculated = HeavyTankBonusHP;
                }
                str.Append('\n');
                MaxHealthCalculated += ItemBonusHits + RASkillHPBonus;
                int MaxManaCalculated = CalculateMaxMana(level, ManaStat, champ_level, flagPureCaster, str);
                str.AppendFormat("HP:{0} CalcedHP:{1}(calcedCON:{2})\n", MaxHealth, MaxHealthCalculated, Constitution);
                str.AppendFormat("MaxMana:{0} CalcedMaxMana:{1}(ManaStat:{2})\n", MaxPower, MaxManaCalculated, ManaStat);
                int insertPos             = str.Length;
                int ItemHitsBonus         = 0;
                int ItemHitsBonusCap      = 0;
                int ItemPowerBonus        = 0;
                int ItemPowerPoolBonus    = 0;
                int ItemPowerPoolCapBonus = 0;
                CheckItemsHitsBonus(log, selectedIndex, str, ref ItemHitsBonus, ref ItemHitsBonusCap, ref ItemPowerBonus, ref ItemPowerPoolBonus, ref ItemPowerPoolCapBonus);
                str.Insert(insertPos, string.Format("\nCalcedMP:{0} ItemBonusPower:{1} ItemBonusPowerPool:{2} (+cap:{3})\n", (int)((MaxManaCalculated + ItemPowerBonus) * (1 + 0.01 * ItemPowerPoolBonus)) + RASkillMPBonus + ManaStatRealmAbilitiesBonus * 1.2, ItemPowerBonus, ItemPowerPoolBonus, ItemPowerPoolCapBonus));
                if (MaxHealthCalculated != MaxHealth)
                {
                    int CapItemBonusHits = ItemHitsBonusCap + level * 4;
                    if (MaxHealth - MaxHealthCalculated - Math.Min(ItemHitsBonus, CapItemBonusHits) == 0)
                    {
                        str.Insert(insertPos, string.Format("\nCalcedHP:{2} ItemBonusHits:{0} (+cap:{1})", Math.Min(ItemHitsBonus, CapItemBonusHits), ItemHitsBonusCap, MaxHealthCalculated + Math.Min(ItemHitsBonus, CapItemBonusHits)));
                    }
                    else
                    {
                        str.Insert(insertPos, string.Format("\nCalcedHP:{3} unknown Hits:{0}, ItemBonusHits:{1} (+cap:{2})", MaxHealth - MaxHealthCalculated - Math.Min(ItemHitsBonus, CapItemBonusHits), Math.Min(ItemHitsBonus, CapItemBonusHits), ItemHitsBonusCap, MaxHealthCalculated + Math.Min(ItemHitsBonus, CapItemBonusHits)));
                    }
                }
            }
            InfoWindowForm infoWindow = new InfoWindowForm();

            infoWindow.Text   = "Player calc info (right click to close)";
            infoWindow.Width  = 820;
            infoWindow.Height = 320;
            infoWindow.InfoRichTextBox.Text = str.ToString();
            infoWindow.StartWindowThread();

            return(false);
        }
示例#3
0
        /// <summary>
        /// Activates a log action.
        /// </summary>
        /// <param name="context">The context.</param>
        /// <param name="selectedPacket">The selected packet.</param>
        /// <returns><c>true</c> if log data tab should be updated.</returns>
        public override bool Activate(IExecutionContext context, PacketLocation selectedPacket)
        {
            PacketLog log           = context.LogManager.GetPacketLog(selectedPacket.LogIndex);
            int       selectedIndex = selectedPacket.PacketIndex;

            StoC_0x7F_UpdateIcons.Effect[] effects = new StoC_0x7F_UpdateIcons.Effect[40];
            StoC_0x75_SetConcentrationList concPak = null;

            for (int i = 0; i <= selectedIndex; i++)
            {
                Packet pak = log[i];
                if (pak is StoC_0x7F_UpdateIcons)
                {
                    StoC_0x7F_UpdateIcons.Effect[] listeffects = (pak as StoC_0x7F_UpdateIcons).Effects;
                    for (int j = 0; j < listeffects.Length; j++)
                    {
                        effects[listeffects[j].iconIndex] = listeffects[j];
                    }
                }
                else if (pak is StoC_0x75_SetConcentrationList)
                {
                    concPak = pak as StoC_0x75_SetConcentrationList;
                }
            }

            StringBuilder str = new StringBuilder();

            for (int i = 0; i < effects.Length; i++)
            {
                StoC_0x7F_UpdateIcons.Effect effect = effects[i];
                if (effect.name != null && effect.name != "")
                {
                    str.AppendFormat("iconIndex:{0,-2} {6} immunity:0x{1:X2} icon:0x{2:X4} remainingTime:{3,-4} internalId:{4,-5} name:\"{5}\"\n",
                                     effect.iconIndex, effect.immunity, effect.icon, (short)effect.remainingTime, effect.internalId, effect.name, effect.unk1 == 0xFF ? "SKL" : "SPL");
                }
            }
            if (concPak != null && concPak.EffectsCount > 0)
            {
                str.Append("\n");
                str.Append(concPak.ToString());
                str.Append(concPak.GetPacketDataString(true));
            }
            StoC_0x16_VariousUpdate.Skill[] Skills = null;
            for (int i = selectedIndex; i >= 0; i--)
            {
                Packet pak = log[i];
                if (pak is StoC_0x16_VariousUpdate)
                {
                    StoC_0x16_VariousUpdate skills = (pak as StoC_0x16_VariousUpdate);
                    if (skills.SubCode == 1)
                    {
                        if (Skills == null)
                        {
                            Skills = new StoC_0x16_VariousUpdate.Skill[skills.StartIndex + skills.SubCount];
                        }
                        int j = skills.StartIndex;
                        foreach (StoC_0x16_VariousUpdate.Skill skill in skills.InSkillsUpdate.data)
                        {
                            Skills[j++] = skill;
                        }
                        if (skills.StartIndex == 0)
                        {
                            break;
                        }
                    }
                }
            }
            int index = -1;

            if (effects.Length > 0)
            {
                str.Append("\n");
            }
            if (Skills != null)
            {
                if (Skills.Length > 0)
                {
                    str.Append("Skills:");
                }
                foreach (StoC_0x16_VariousUpdate.Skill skill in Skills)
                {
                    str.Append("\n");
                    if (skill.page == StoC_0x16_VariousUpdate.eSkillPage.Styles && skill.stlOpen >= 0x6400)                     // 0x6400 = 100 << 8
                    {
                        str.AppendFormat("*({0,-2})", (skill.stlOpen >> 8) - 100);
                    }
                    str.Append("\t");
                    if ((int)skill.page > 0)
                    {
                        index++;
                    }
                    str.AppendFormat("[{0,-2}] ", index);
                    str.AppendFormat("level:{0,-2} type:{1}({2,-14}) stlOpen:0x{3:X4} bonus:{4,-3} icon:0x{5:X4} name:\"{6}\"",
                                     skill.level, (int)skill.page, skill.page.ToString().ToLower(), skill.stlOpen, skill.bonus, skill.icon, skill.name);
                }
            }
            InfoWindowForm infoWindow = new InfoWindowForm();

            infoWindow.Text   = "Player effects info (right click to close)";
            infoWindow.Width  = 820;
            infoWindow.Height = 320;
            infoWindow.InfoRichTextBox.Text = str.ToString();
            infoWindow.StartWindowThread();

            return(false);
        }