/// <summary> /// Activates a log action. /// </summary> /// <param name="context">The context.</param> /// <param name="selectedPacket">The selected packet.</param> /// <returns><c>true</c> if log data tab should be updated.</returns> public bool Activate(IExecutionContext context, PacketLocation selectedPacket) { PacketLog log = context.LogManager.GetPacketLog(selectedPacket.LogIndex); int selectedIndex = selectedPacket.PacketIndex; Packet originalPak = log[selectedIndex]; if (!(originalPak is CtoS_0xBB_UseSkill || originalPak is CtoS_0x7D_UseSpellList || originalPak is CtoS_0xD8_DetailDisplayRequest)) // activate condition { return(false); } int spellIndex = -1; int spellLineIndex = -1; if (originalPak is CtoS_0xBB_UseSkill) { spellIndex = (originalPak as CtoS_0xBB_UseSkill).Index; } else if (originalPak is CtoS_0x7D_UseSpellList) { spellLineIndex = (originalPak as CtoS_0x7D_UseSpellList).SpellLineIndex; spellIndex = (originalPak as CtoS_0x7D_UseSpellList).SpellLevel; } else if (originalPak is CtoS_0xD8_DetailDisplayRequest) { switch ((originalPak as CtoS_0xD8_DetailDisplayRequest).ObjectType) { case 2: spellLineIndex = (originalPak as CtoS_0xD8_DetailDisplayRequest).ObjectId / 100; spellIndex = (originalPak as CtoS_0xD8_DetailDisplayRequest).ObjectId % 100; break; default: return(false); } } else { return(false); } StringBuilder str = new StringBuilder(); IList skillList = new ArrayList(); int additionStringCount = 0; ushort spellIcon = 0xFFFF; string spellName = "UNKNOWN"; bool searchInSpellEffects = false; str.Append(originalPak.ToHumanReadableString(TimeSpan.Zero, true)); str.Append('\n'); for (int i = selectedIndex; i >= 0; i--) { Packet pak = log[i]; if (pak is StoC_0x16_VariousUpdate) { StoC_0x16_VariousUpdate variousPak = (pak as StoC_0x16_VariousUpdate); if (originalPak is CtoS_0xBB_UseSkill) { if (variousPak.SubCode == 1) { StoC_0x16_VariousUpdate.SkillsUpdate data = (variousPak.SubData as StoC_0x16_VariousUpdate.SkillsUpdate); for (int j = variousPak.SubCount - 1; j >= 0; j--) { StoC_0x16_VariousUpdate.Skill skill = data.data[j]; if ((originalPak as CtoS_0xBB_UseSkill).Type == 0 && (int)skill.page == 0) { skillList.Add(skill); } else if ((originalPak as CtoS_0xBB_UseSkill).Type == 1 && (int)skill.page > 0) { skillList.Add(skill); } } if (variousPak.StartIndex == 0) { int index = skillList.Count; int lineIndex = -1; string skillInfo = ""; foreach (StoC_0x16_VariousUpdate.Skill skill in skillList) { index--; if (index == spellIndex) { if (skill.page == StoC_0x16_VariousUpdate.eSkillPage.Spells && skill.stlOpen != 0xFE) { lineIndex = skill.stlOpen; } if (log.Version >= 180) { if (skill.page == StoC_0x16_VariousUpdate.eSkillPage.Styles) { str.AppendFormat("\nSpec:\"{0}\"", GetSpecNameFromInternalIndex(skill.bonus)); } } skillInfo = string.Format("\nlevel:{0,-2} type:{1}({2,-14}) stlOpen:0x{3:X4} bonus:{4,-2} icon:0x{5:X4} name:\"{6}\"\n", skill.level, (int)skill.page, skill.page.ToString().ToLower(), skill.stlOpen, skill.bonus, skill.icon, skill.name); spellIcon = skill.icon; spellName = skill.name; additionStringCount += 2; searchInSpellEffects = skill.page == StoC_0x16_VariousUpdate.eSkillPage.RealmAbilities || skill.page == StoC_0x16_VariousUpdate.eSkillPage.Spells || skill.page == StoC_0x16_VariousUpdate.eSkillPage.Songs; break; } } if (lineIndex >= 0) { index = 0; foreach (StoC_0x16_VariousUpdate.Skill skill in data.data) { if (skill.page == StoC_0x16_VariousUpdate.eSkillPage.Specialization) { if (index++ == lineIndex) { str.AppendFormat("\nSpec:\"{0}\"", skill.name); // str.AppendFormat("\nlevel:{0,-2} type:{1}({2,-14}) stlOpen:0x{3:X4} bonus:{4,-2} icon:0x{5:X4} name:\"{6}\"\n", // skill.level, (int)skill.page, skill.page.ToString().ToLower(), skill.stlOpen, skill.bonus, skill.icon, skill.name); break; } } else { break; } } } str.Append(skillInfo); break; } } } else if (spellLineIndex >= 0) { if (variousPak.SubCode == 2) { StoC_0x16_VariousUpdate.SpellsListUpdate data = (variousPak.SubData as StoC_0x16_VariousUpdate.SpellsListUpdate); if (variousPak.StartIndex == spellLineIndex) { string spellLineName = ""; for (int j = 0; j < variousPak.SubCount; j++) { StoC_0x16_VariousUpdate.Spell spell = data.list[j]; if (spell.level == spellIndex) { str.AppendFormat("\nspellLineIndex:{0}(\"{4}\") spellLevel:{1,-2} icon:0x{2:X4} name:\"{3}\"\n", spellLineIndex, spell.level, spell.icon, spell.name, spellLineName); spellIcon = spell.icon; spellName = spell.name; searchInSpellEffects = true; additionStringCount += 2; break; } else if (spell.level == 0) { spellLineName = spell.name; } } } if (variousPak.SubType == 2 && variousPak.StartIndex == 0) // not this spell found in spellList { break; } } } } } if (searchInSpellEffects) { bool spellEffectFound = false; bool concEffectFound = false; for (int i = selectedIndex; i < log.Count; i++) { Packet pak = log[i]; if (pak is StoC_0x7F_UpdateIcons) { if (spellEffectFound) { continue; } StoC_0x7F_UpdateIcons effectsPak = (pak as StoC_0x7F_UpdateIcons); if (effectsPak != null) { for (int j = 0; j < effectsPak.EffectsCount; j++) { if (effectsPak.Effects[j].name == spellName) { StoC_0x7F_UpdateIcons.Effect effect = effectsPak.Effects[j]; str.Append('\n'); str.Append(pak.ToHumanReadableString(TimeSpan.Zero, true)); str.Append('\n'); spellIcon = effect.icon; additionStringCount += (2 + effectsPak.EffectsCount); spellEffectFound = true; break; } } if (spellEffectFound && concEffectFound) { break; } } } else if (pak is StoC_0x75_SetConcentrationList) { if (concEffectFound) { continue; } if (spellIcon != 0xFFFF) { StoC_0x75_SetConcentrationList concPak = (pak as StoC_0x75_SetConcentrationList); if (concPak != null) { for (int j = 0; j < concPak.EffectsCount; j++) { if (concPak.Effects[j].icon == spellIcon) { // if (concPak.Effects[j].effectName.Substring(10) != spellName.Substring(10)) continue; StoC_0x75_SetConcentrationList.ConcentrationEffect effect = concPak.Effects[j]; str.AppendFormat("\nCONC index:{0,-2} conc:{1,-2} icon:0x{2:X4} ownerName:\"{3}\" effectName:\"{4}\"", effect.index, effect.concentration, effect.icon, effect.ownerName, effect.effectName); str.Append('\n'); additionStringCount += (2 + concPak.EffectsCount); concEffectFound = true; break; } } if (/*spellEffectFound && */ concEffectFound) // conc packet always after effect packet, so we can break on conc packet { break; } } } } } } if (spellName != "UNKNOWN") { additionStringCount += FormInfoString(log, selectedIndex, str, spellIcon, spellName); } InfoWindowForm infoWindow = new InfoWindowForm(); infoWindow.Text = "Use skill/Cast spell info (right click to close)"; infoWindow.Width = 800; infoWindow.Height = 100; infoWindow.Height += 14 * additionStringCount; infoWindow.InfoRichTextBox.Text = str.ToString(); infoWindow.StartWindowThread(); return(false); }
/// <summary> /// Activates a log action. /// </summary> /// <param name="context">The context.</param> /// <param name="selectedPacket">The selected packet.</param> /// <returns><c>true</c> if log data tab should be updated.</returns> public override bool Activate(IExecutionContext context, PacketLocation selectedPacket) { PacketLog log = context.LogManager.GetPacketLog(selectedPacket.LogIndex); int selectedIndex = selectedPacket.PacketIndex; int MaxHealth = -1; int MaxPower = -1; int level = -1; int champ_level = -1; string className = ""; int classId = 0; bool flagFound = false; bool flagScarsOfBattleFound = false; bool flagSkillsChecked = false; StringBuilder str = new StringBuilder(); StoC_0xFB_CharStatsUpdate_175 charStats = null; int RASkillHPBonus = 0; int RASkillMPBonus = 0; for (int i = selectedIndex; i >= 0; i--) { Packet pak = log[i]; if (pak is StoC_0xFB_CharStatsUpdate_175) { if (charStats == null && (pak as StoC_0xFB_CharStatsUpdate_175).Flag != 0xFF) { charStats = pak as StoC_0xFB_CharStatsUpdate_175; if (MaxHealth == -1) { MaxHealth = charStats.MaxHealth; } } } else if (pak is CtoS_0x9D_RegionListRequest_174) { if (classId == 0 && (pak as CtoS_0x9D_RegionListRequest_174).Flag > 0) { classId = (pak as CtoS_0x9D_RegionListRequest_174).ClassId; } } else if (pak is StoC_0xAD_StatusUpdate_190) { if (MaxHealth == -1) { MaxHealth = (pak as StoC_0xAD_StatusUpdate_190).MaxHealth; } if (MaxPower == -1) { MaxPower = (pak as StoC_0xAD_StatusUpdate_190).MaxPower; } } else if (pak is StoC_0x16_VariousUpdate) { StoC_0x16_VariousUpdate stat = (StoC_0x16_VariousUpdate)pak; if (stat.SubCode == 3) { if (level == -1) { StoC_0x16_VariousUpdate.PlayerUpdate subData = (StoC_0x16_VariousUpdate.PlayerUpdate)stat.SubData; level = subData.playerLevel; if (className != subData.className) { for (int j = 0; j < ClassInfo.Length; j++) { // TODO check for realm, while it not too nessery, becose same class name on different realms have same same HPBase if ((string)ClassInfo[j][1] == subData.className) { classId = j; break; } } } className = subData.className; if (MaxHealth == -1) { MaxHealth = (((subData.maxHealthHigh & 0xFF) << 8) | (subData.maxHealthLow & 0xFF)); } // charName = subData.playerName; if (subData is StoC_0x16_VariousUpdate_179.PlayerUpdate_179) { champ_level = (subData as StoC_0x16_VariousUpdate_179.PlayerUpdate_179).championLevel; } } } else if (stat.SubCode == 1) { if (!flagSkillsChecked) { StoC_0x16_VariousUpdate.SkillsUpdate subData = (StoC_0x16_VariousUpdate.SkillsUpdate)stat.SubData; for (int j = (pak as StoC_0x16_VariousUpdate).SubCount - 1; j >= 0; j--) { bool flagPrintSkill = false; StoC_0x16_VariousUpdate.Skill skill = subData.data[j]; if (skill.page == StoC_0x16_VariousUpdate.eSkillPage.RealmAbilities && skill.name.StartsWith("Toughness ")) { switch (skill.name.Substring(10)) { case "I": RASkillHPBonus = 25; break; case "II": RASkillHPBonus = 75; break; case "III": RASkillHPBonus = 150; break; case "IV": RASkillHPBonus = 250; break; case "V": RASkillHPBonus = 400; break; default: RASkillHPBonus = 0; // something wrong... break; } flagPrintSkill = true; } else if (skill.page == StoC_0x16_VariousUpdate.eSkillPage.RealmAbilities && skill.name.StartsWith("Ethereal Bond ")) { switch (skill.name.Substring(14)) { case "I": RASkillMPBonus = 20; // +20 for scout (20) break; case "II": RASkillMPBonus = 50; // +30 for scout (50) break; case "III": RASkillMPBonus = 80; // +30 for scout (80) break; case "IV": RASkillMPBonus = 130; // +50 for scout (130) break; case "V": RASkillMPBonus = 200; // +70 for scout (200) break; default: RASkillMPBonus = 0; // something wrong... break; } flagPrintSkill = true; } else if (skill.page == StoC_0x16_VariousUpdate.eSkillPage.RealmAbilities && skill.name.StartsWith("Augmented Constitution ")) { flagPrintSkill = true; } else if (skill.page == StoC_0x16_VariousUpdate.eSkillPage.RealmAbilities && skill.name.StartsWith("Augmented Acuity ")) { flagPrintSkill = true; } else if (skill.page == StoC_0x16_VariousUpdate.eSkillPage.RealmAbilities && skill.name.Equals("Scars of Battle")) { flagPrintSkill = true; flagScarsOfBattleFound = true; } if (flagPrintSkill) { str.AppendFormat("level:{0,-2} type:{1}({2,-14}) stlOpen:0x{3:X4} bonus:{4,-2} icon:0x{5:X4} name:\"{6}\"\n", skill.level, (int)skill.page, skill.page.ToString().ToLower(), skill.stlOpen, skill.bonus, skill.icon, skill.name); } } if ((pak as StoC_0x16_VariousUpdate).StartIndex == 0) // not found any RA { flagSkillsChecked = true; } } } } if (charStats != null && level != -1 && classId != 0 && flagSkillsChecked) { flagFound = true; break; } } if (flagFound) { bool flagPureCaster = (bool)ClassInfo[classId][4]; str.Append(charStats.GetPacketDataString(true)); str.Append('\n'); str.Append('\n'); str.AppendFormat("class:{0}({1}) level:{2} PureCaster:{3}", classId, className, level, flagPureCaster); if (champ_level > -1) { str.AppendFormat(" champLevel:{0}", champ_level); } str.Append('\n'); str.AppendFormat("ManaStat:{0}", (eManaStat)ClassInfo[classId][3]); int ManaStat = 0; int ManaStatBuffBonus = 0; int ManaStatItemBonus = 0; int ManaStatRealmAbilitiesBonus = 0; switch ((eManaStat)ClassInfo[classId][3]) { case eManaStat.Intelligence: ManaStat = charStats.@int; ManaStatBuffBonus = charStats.B_int; ManaStatItemBonus = Math.Min(charStats.I_int, charStats.C_int); ManaStatRealmAbilitiesBonus = charStats.R_int; break; case eManaStat.Piety: ManaStat = charStats.pie; ManaStatBuffBonus = charStats.B_pie; ManaStatItemBonus = Math.Min(charStats.I_pie, charStats.C_pie); ManaStatRealmAbilitiesBonus = charStats.R_pie; break; case eManaStat.Empathy: ManaStat = charStats.emp; ManaStatBuffBonus = charStats.B_emp; ManaStatItemBonus = Math.Min(charStats.I_emp, charStats.C_emp); ManaStatRealmAbilitiesBonus = charStats.R_emp; break; case eManaStat.Charisma: ManaStat = charStats.chr; ManaStatBuffBonus = charStats.B_chr; ManaStatItemBonus = Math.Min(charStats.I_chr, charStats.C_chr); ManaStatRealmAbilitiesBonus = charStats.R_chr; break; default: break; } if (ManaStat != 0) { str.AppendFormat(":{0}", ManaStat); } // ManaStat += (int)(ManaStatRealmAbilitiesBonus * 1.2); if (ManaStatRealmAbilitiesBonus != 0) { str.AppendFormat(" RA_ManaStat:{0}", ManaStatRealmAbilitiesBonus); } // ManaStat += ManaStatBuffBonus; if (ManaStatBuffBonus != 0) { str.AppendFormat(" BuffBonus:{0}", ManaStatBuffBonus); } ManaStat += (int)(ManaStatItemBonus * 1.2); if (ManaStatItemBonus != 0) { str.AppendFormat(" ItemBonus:{0}", ManaStatItemBonus); } if (RASkillMPBonus != 0) { str.AppendFormat(" RealmAbilitiesMana:{0}", RASkillMPBonus); } str.Append('\n'); int Constitution = charStats.con; str.AppendFormat("classBaseHP:{0} CON:{1}", (int)ClassInfo[classId][2], charStats.con); if (classId == 58) // Vampiir { str.AppendFormat(" VampBonus CON:{0}(calced:{1})", charStats.Flag * 3, (level - 5) * 3); Constitution += charStats.Flag * 3; } int RealmAbilitiesBonusConstitution = charStats.R_con; Constitution += RealmAbilitiesBonusConstitution; if (RealmAbilitiesBonusConstitution != 0) { str.AppendFormat(" RA_CON:{0}", RealmAbilitiesBonusConstitution); } int BuffBonusConstitution = charStats.B_con; Constitution += BuffBonusConstitution; if (BuffBonusConstitution != 0) { str.AppendFormat(" BuffBonus:{0}", BuffBonusConstitution); } int ItemBonusConstitution = Math.Min(charStats.I_con, charStats.C_con); Constitution += ItemBonusConstitution; if (ItemBonusConstitution != 0) { str.AppendFormat(" ItemBonus:{0}", ItemBonusConstitution); } if (RASkillHPBonus != 0) { str.AppendFormat(" RealmAbilitiesHP:{0}", RASkillHPBonus); } int ItemBonusHits = 0; int MaxHealthCalculated = CalculateMaxHealth(level, Constitution, (int)ClassInfo[classId][2], champ_level); if (flagScarsOfBattleFound) { int HeavyTankBonusHP = (int)(MaxHealthCalculated * (1.0 + (level - 40) * 0.01)); str.AppendFormat(" HeavyTankBonusHP:{0}", HeavyTankBonusHP - MaxHealthCalculated); MaxHealthCalculated = HeavyTankBonusHP; } str.Append('\n'); MaxHealthCalculated += ItemBonusHits + RASkillHPBonus; int MaxManaCalculated = CalculateMaxMana(level, ManaStat, champ_level, flagPureCaster, str); str.AppendFormat("HP:{0} CalcedHP:{1}(calcedCON:{2})\n", MaxHealth, MaxHealthCalculated, Constitution); str.AppendFormat("MaxMana:{0} CalcedMaxMana:{1}(ManaStat:{2})\n", MaxPower, MaxManaCalculated, ManaStat); int insertPos = str.Length; int ItemHitsBonus = 0; int ItemHitsBonusCap = 0; int ItemPowerBonus = 0; int ItemPowerPoolBonus = 0; int ItemPowerPoolCapBonus = 0; CheckItemsHitsBonus(log, selectedIndex, str, ref ItemHitsBonus, ref ItemHitsBonusCap, ref ItemPowerBonus, ref ItemPowerPoolBonus, ref ItemPowerPoolCapBonus); str.Insert(insertPos, string.Format("\nCalcedMP:{0} ItemBonusPower:{1} ItemBonusPowerPool:{2} (+cap:{3})\n", (int)((MaxManaCalculated + ItemPowerBonus) * (1 + 0.01 * ItemPowerPoolBonus)) + RASkillMPBonus + ManaStatRealmAbilitiesBonus * 1.2, ItemPowerBonus, ItemPowerPoolBonus, ItemPowerPoolCapBonus)); if (MaxHealthCalculated != MaxHealth) { int CapItemBonusHits = ItemHitsBonusCap + level * 4; if (MaxHealth - MaxHealthCalculated - Math.Min(ItemHitsBonus, CapItemBonusHits) == 0) { str.Insert(insertPos, string.Format("\nCalcedHP:{2} ItemBonusHits:{0} (+cap:{1})", Math.Min(ItemHitsBonus, CapItemBonusHits), ItemHitsBonusCap, MaxHealthCalculated + Math.Min(ItemHitsBonus, CapItemBonusHits))); } else { str.Insert(insertPos, string.Format("\nCalcedHP:{3} unknown Hits:{0}, ItemBonusHits:{1} (+cap:{2})", MaxHealth - MaxHealthCalculated - Math.Min(ItemHitsBonus, CapItemBonusHits), Math.Min(ItemHitsBonus, CapItemBonusHits), ItemHitsBonusCap, MaxHealthCalculated + Math.Min(ItemHitsBonus, CapItemBonusHits))); } } } InfoWindowForm infoWindow = new InfoWindowForm(); infoWindow.Text = "Player calc info (right click to close)"; infoWindow.Width = 820; infoWindow.Height = 320; infoWindow.InfoRichTextBox.Text = str.ToString(); infoWindow.StartWindowThread(); return(false); }
/// <summary> /// Activates a log action. /// </summary> /// <param name="context">The context.</param> /// <param name="selectedPacket">The selected packet.</param> /// <returns><c>true</c> if log data tab should be updated.</returns> public override bool Activate(IExecutionContext context, PacketLocation selectedPacket) { PacketLog log = context.LogManager.GetPacketLog(selectedPacket.LogIndex); int selectedIndex = selectedPacket.PacketIndex; StoC_0x7F_UpdateIcons.Effect[] effects = new StoC_0x7F_UpdateIcons.Effect[40]; StoC_0x75_SetConcentrationList concPak = null; for (int i = 0; i <= selectedIndex; i++) { Packet pak = log[i]; if (pak is StoC_0x7F_UpdateIcons) { StoC_0x7F_UpdateIcons.Effect[] listeffects = (pak as StoC_0x7F_UpdateIcons).Effects; for (int j = 0; j < listeffects.Length; j++) { effects[listeffects[j].iconIndex] = listeffects[j]; } } else if (pak is StoC_0x75_SetConcentrationList) { concPak = pak as StoC_0x75_SetConcentrationList; } } StringBuilder str = new StringBuilder(); for (int i = 0; i < effects.Length; i++) { StoC_0x7F_UpdateIcons.Effect effect = effects[i]; if (effect.name != null && effect.name != "") { str.AppendFormat("iconIndex:{0,-2} {6} immunity:0x{1:X2} icon:0x{2:X4} remainingTime:{3,-4} internalId:{4,-5} name:\"{5}\"\n", effect.iconIndex, effect.immunity, effect.icon, (short)effect.remainingTime, effect.internalId, effect.name, effect.unk1 == 0xFF ? "SKL" : "SPL"); } } if (concPak != null && concPak.EffectsCount > 0) { str.Append("\n"); str.Append(concPak.ToString()); str.Append(concPak.GetPacketDataString(true)); } StoC_0x16_VariousUpdate.Skill[] Skills = null; for (int i = selectedIndex; i >= 0; i--) { Packet pak = log[i]; if (pak is StoC_0x16_VariousUpdate) { StoC_0x16_VariousUpdate skills = (pak as StoC_0x16_VariousUpdate); if (skills.SubCode == 1) { if (Skills == null) { Skills = new StoC_0x16_VariousUpdate.Skill[skills.StartIndex + skills.SubCount]; } int j = skills.StartIndex; foreach (StoC_0x16_VariousUpdate.Skill skill in skills.InSkillsUpdate.data) { Skills[j++] = skill; } if (skills.StartIndex == 0) { break; } } } } int index = -1; if (effects.Length > 0) { str.Append("\n"); } if (Skills != null) { if (Skills.Length > 0) { str.Append("Skills:"); } foreach (StoC_0x16_VariousUpdate.Skill skill in Skills) { str.Append("\n"); if (skill.page == StoC_0x16_VariousUpdate.eSkillPage.Styles && skill.stlOpen >= 0x6400) // 0x6400 = 100 << 8 { str.AppendFormat("*({0,-2})", (skill.stlOpen >> 8) - 100); } str.Append("\t"); if ((int)skill.page > 0) { index++; } str.AppendFormat("[{0,-2}] ", index); str.AppendFormat("level:{0,-2} type:{1}({2,-14}) stlOpen:0x{3:X4} bonus:{4,-3} icon:0x{5:X4} name:\"{6}\"", skill.level, (int)skill.page, skill.page.ToString().ToLower(), skill.stlOpen, skill.bonus, skill.icon, skill.name); } } InfoWindowForm infoWindow = new InfoWindowForm(); infoWindow.Text = "Player effects info (right click to close)"; infoWindow.Width = 820; infoWindow.Height = 320; infoWindow.InfoRichTextBox.Text = str.ToString(); infoWindow.StartWindowThread(); return(false); }