示例#1
0
        /// <summary>
        /// 装饰者模式
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void button9_Click(object sender, EventArgs e)
        {
            // 我买了个苹果手机
            Phone phone = new ApplePhone();

            // 现在想贴膜了
            Decorator applePhoneWithSticker = new Sticker(phone);

            // 扩展贴膜行为
            applePhoneWithSticker.Print();
            Console.WriteLine("----------------------\n");

            // 现在我想有挂件了
            Decorator applePhoneWithAccessories = new Accessories(phone);

            // 扩展手机挂件行为
            applePhoneWithAccessories.Print();
            Console.WriteLine("----------------------\n");

            // 现在我同时有贴膜和手机挂件了
            Sticker     sticker = new Sticker(phone);
            Accessories applePhoneWithAccessoriesAndSticker = new Accessories(sticker);

            applePhoneWithAccessoriesAndSticker.Print();
            Console.ReadLine();
        }
示例#2
0
        /*
         * 以手机这个对象,对其实现贴膜和加挂件装饰品 等额外功能的拓展
         */
        static void Main(string[] args)
        {
            Phone phone = new ApplePhone();
            //现在想贴膜了
            Decorator applePhoneWithSticker = new Sticker(phone);

            //拓展贴膜行为
            applePhoneWithSticker.Print();
            Console.WriteLine("---------------------------\n");


            //现在我想要挂件了
            Decorator applePhoneWithAccessories = new Accessories(phone);

            //拓展挂件行为
            applePhoneWithAccessories.Print();
            Console.WriteLine("---------------------------\n");


            //现在想贴膜了
            Sticker sticker = new Sticker(phone);
            //现在想要挂件了
            Accessories applePhoneWithAccessoriesAndSticker = new Accessories(sticker);

            //拓展贴膜行为和挂件行为
            applePhoneWithAccessoriesAndSticker.Print();
            Console.ReadLine();
        }
示例#3
0
        static void Main(string[] args)
        {
            // 苹果手机
            Phone phone = new ApplePhone();

            // 苹果手机贴膜
            Decorator applePhoneWithSticker = new Sticker(phone);

            // 扩展贴膜行为
            applePhoneWithSticker.Print();

            Console.WriteLine("————————————");

            // 苹果手机挂件
            Decorator applePhoneWithAccessories = new Accessories(phone);

            // 扩展手机挂件行为
            applePhoneWithAccessories.Print();

            Console.WriteLine("————————————");

            // 同时贴膜和手机挂件
            Sticker     sticker = new Sticker(phone);
            Accessories applePhoneWithAccessoriesAndSticker = new Accessories(sticker);

            applePhoneWithAccessoriesAndSticker.Print();

            Console.ReadLine();
        }
示例#4
0
        public void DecoratorTest()
        {
            {
                var m          = new ConcreteComponent();
                var decoratorA = new DecoratorA(m);
                // decoratorA.Work();

                var decoratorB = new DecoratorB(decoratorA);
                decoratorB.Work();
            }
            {
                // 我买了个苹果手机
                Phone phone = new ApplePhone();

                // 现在想贴膜了
                var applePhoneWithSticker = new Sticker(phone);
                // 扩展贴膜行为
                applePhoneWithSticker.Print();

                // 现在我想有挂件了
                var applePhoneWithAccessories = new Accessories(phone);
                // 扩展手机挂件行为
                applePhoneWithAccessories.Print();
                Console.WriteLine("----------------------");

                // 现在我同时有贴膜和手机挂件了
                var sticker = new Sticker(phone);
                var applePhoneWithAccessoriesAndSticker = new Accessories(sticker);
                applePhoneWithAccessoriesAndSticker.Print();
            }

            // {
            //     AbstractMessage message = new SqlMessage();
            //     var de = new CheckUserWrapper(message);
            //     Console.WriteLine(de.Get()[0].Message);
            //
            //     var d2 = new CheckInputWrapper(message);
            //     Console.WriteLine(d2.Get()[0].Message);
            //
            //     var m3 = new CheckUserWrapper(message);
            //     var m4 = new CheckInputWrapper(m3);
            //     Console.WriteLine(m4.Get()[0].Message);
            // }

            {
                var dark  = new DarkRoast("黑咖啡");
                var sugar = new Sugar("加糖", dark);
                Console.WriteLine($"{sugar.GetDescription()}{sugar.Cost()}元");;
                var milk = new Milk("加奶", sugar);
                Console.WriteLine($"{milk.GetDescription()}{milk.Cost()}元");;
            }
        }
示例#5
0
        static void Main(string[] args)
        {
            Beverage beverage = new Espresso();

            Console.WriteLine(beverage.GetDescription() + " $" + beverage.Cost());

            Beverage beverage2 = new HouseBlend();

            beverage2 = new Mocha(beverage2);
            beverage2 = new Soy(beverage2);
            beverage2 = new Whip(beverage2);
            Console.WriteLine(beverage2.GetDescription() + " $" + beverage2.Cost());

            Beverage beverage3 = new DarkRoase();

            beverage3 = new Mocha(beverage3);
            beverage3 = new Mocha(beverage3);
            beverage3 = new Whip(beverage3);
            Console.WriteLine(beverage3.GetDescription() + " $" + beverage3.Cost());

            //Console.ReadLine();
            Console.WriteLine("---------------------\n");

            // 我买了个苹果手机
            Phone phone = new ApplePhone();
            // 现在想贴膜了
            Decorator applePhoneWithSticker = new Sticker(phone);

            // 扩展贴膜行为
            applePhoneWithSticker.Print();
            Console.WriteLine("----------------------\n");

            // 现在我想有挂件了
            Decorator applePhoneWithAccessories = new Accessories(phone);

            // 扩展手机挂件行为
            applePhoneWithAccessories.Print();
            Console.WriteLine("----------------------\n");

            // 现在我同时有贴膜和手机挂件了
            Sticker     sticker = new Sticker(phone);
            Accessories applePhoneWithAccessoriesAndSticker = new Accessories(sticker);

            applePhoneWithAccessoriesAndSticker.Print();

            Console.ReadLine();
        }
示例#6
0
        public static void Main(string[] args)
        {
            //单例模式
            Console.WriteLine("---------Singleton----------");
            var s1 = Singleton.GetSingleton();
            var s2 = Singleton.GetSingleton();

            Console.WriteLine(s1.GetHashCode());
            Console.WriteLine(s2.GetHashCode());

            //简单工厂模式
            Console.WriteLine("---------SimpleFactory----------");
            var f1 = SimpleFoodFactory.CreateFood("TomaoScrambledEggs");

            f1.Print();
            var f2 = SimpleFoodFactory.CreateFood("ShreddedPorkWithPotatoes");

            f2.Print();

            //工厂模式
            Console.WriteLine("---------Factory----------");
            Creator shreddedPorkWithPotatoesFactory = new ShreddedPorkWithPotatoesFactory();
            Creator tomatoScrambledEggsFactory      = new TomatoScrambledEggsFactory();
            Creator minceMeatEggplantFactor         = new MincedMeatEggplantFactory();
            var     tomatoScrambleEggs = tomatoScrambledEggsFactory.CreateFoodFactory();

            tomatoScrambleEggs.Print();

            var shreddedPorkWithPotatoes = shreddedPorkWithPotatoesFactory.CreateFoodFactory();

            shreddedPorkWithPotatoes.Print();

            var minceMeatEggplant = minceMeatEggplantFactor.CreateFoodFactory();

            minceMeatEggplant.Print();

            //抽象工厂模式
            Console.WriteLine("---------AbstractFactory----------");
            AbstractFactory nanChangFactory = new NanChangFactory();

            nanChangFactory.CreateYaBo().Print();
            nanChangFactory.CreateYaJia().Print();

            AbstractFactory shangHaiFactory = new ShangHaiFactory();

            shangHaiFactory.CreateYaBo().Print();
            shangHaiFactory.CreateYaJia().Print();

            AbstractFactory huNanFactory = new HuNanFactory();

            huNanFactory.CreateYaBo().Print();
            huNanFactory.CreateYaJia().Print();


            //建造者模式
            Console.WriteLine("---------Builder_Patterns----------");
            var     director = new Director();
            Builder b1       = new BuildFirst();
            Builder b2       = new BuildSecond();

            director.Construct(b1);
            var c1 = b1.GetComputer();

            c1.Show();

            director.Construct(b2);
            var c2 = b2.GetComputer();

            c2.Show();


            //原型模式
            Console.WriteLine("---------Prototype_Patterns----------");

            MonkeyKingPrototype prototype = new ConcretePrototype("pipixiong");

            MonkeyKingPrototype cloneMonkeyKingPrototype = prototype.Clone() as ConcretePrototype;

            Console.WriteLine("1:" + cloneMonkeyKingPrototype?.Id);

            MonkeyKingPrototype clonePrototype = prototype.Clone() as ConcretePrototype;

            Console.WriteLine("2:" + cloneMonkeyKingPrototype?.Id);

            //适配器模式
            Console.WriteLine("---------Adapter_Patterns----------");
            ThreeHole threeHole = new PowerAdapter();

            threeHole.Request();

            //桥接模式
            Console.WriteLine("---------Bridge_Patterns----------");
            RemoteControl remoteControl = new ConcreteRemote();

            remoteControl.Implementor = new XiaoMi();
            remoteControl.On();
            remoteControl.Off();
            remoteControl.SetChannel();

            remoteControl.Implementor = new Samsung();
            remoteControl.On();
            remoteControl.Off();
            remoteControl.SetChannel();


            //装饰者模式
            Console.WriteLine("---------Decorator_Patterns----------");
            Phone     phone            = new ApplePhone();
            Decorator stickerDecorator = new Sticker(phone);

            stickerDecorator.Print();

            Console.WriteLine("---------");
            Decorator accessoriesDecorator = new Accessories(phone);

            accessoriesDecorator.Print();

            Console.WriteLine("---------");
            var sticker     = new Sticker(phone);
            var accessories = new Accessories(sticker);

            accessories.Print();

            //组合模式
            Console.WriteLine("---------Composite_Patterns----------");
            var complexGraphics = new ComplexGraphics("一个复杂图形和两条线段组成的复杂图形");

            complexGraphics.Add(new Line("线A"));
            var complexGraphicsCG = new ComplexGraphics("一个圆和一条线组成的复杂图形");

            complexGraphicsCG.Add(new Circle("圆"));
            complexGraphicsCG.Add(new Line("线B"));
            complexGraphics.Add(complexGraphicsCG);
            var line = new Line("线C");

            complexGraphics.Add(line);

            Console.WriteLine("复杂图形的绘制如下:");
            Console.WriteLine("---------------------");
            complexGraphics.Draw();
            Console.WriteLine("复杂图形绘制完成");
            Console.WriteLine("---------------------");

            complexGraphics.Remove(line);
            Console.WriteLine("移除线段C后,复杂图形的绘制如下:");
            Console.WriteLine("---------------------");
            complexGraphics.Draw();
            Console.WriteLine("复杂图形绘制完成");
            Console.WriteLine("---------------------");

            //外观模式
            Console.WriteLine("---------Facade_Patterns----------");
            var facade = new RegistrationFacade();

            if (facade.RegisterCourse("设计模式", "pomelo"))
            {
                Console.WriteLine("选课成功");
            }
            else
            {
                Console.WriteLine("选课失败");
            }

            //享元模式
            Console.WriteLine("---------Flyweight_Patterns----------");

            var externalstate = 10;
            var factory       = new FlyweightFactory();
            var flyweightA    = factory.GetfFlyweight("A");

            flyweightA?.Operation(externalstate);

            var flyweightB = factory.GetfFlyweight("B");

            flyweightB?.Operation(externalstate);
            var flyweightC = factory.GetfFlyweight("C");

            flyweightC?.Operation(externalstate);

            var flyweightD = factory.GetfFlyweight("D");

            if (flyweightD != null)
            {
                flyweightD.Operation(externalstate);
            }
            else
            {
                Console.WriteLine("驻留池中不存在字符串D");
                // 这时候就需要创建一个对象并放入驻留池中
                var d = new ConcreteFlyweight("D");
                factory.Flyweights.Add("D", d);
            }

            //代理模式
            Console.WriteLine("---------Proxy_Patterns----------");
            Person proxy = new Friend();

            proxy.BuyProduct();

            //模板方法
            Console.WriteLine("---------Template_Patterns----------");
            var spinach = new Spinach();

            spinach.cookVegetable();


            //命令模式
            Console.WriteLine("---------Command_Patterns----------");
            var     receiver = new Receiver();
            Command command  = new ConcreteCommand(receiver);
            var     invoke   = new Invoke(command);

            invoke.ExecuteCommand();

            //迭代器模式
            Console.WriteLine("---------Iterator_Patterns----------");
            IListCollection list    = new ConcreteList();
            var             terator = list.GetITerator();

            while (terator.MoveNext())
            {
                var i = (int)terator.GetCurrent();
                Console.WriteLine(i.ToString());
                terator.Next();
            }

            //观察者模式
            Console.WriteLine("---------Observer_Patterns----------");
            TenXun tenXun = new TenXunGame("LOL", "游戏需要更新");

            tenXun.AddObserver(new Subscriber("pomelo"));
            tenXun.AddObserver(new Subscriber("yuuko"));
            tenXun.Update();
            //中介者模式
            Console.WriteLine("---------Mediator_Patterns----------");
            AbstractCardPartner a = new ParterA();
            AbstractCardPartner b = new ParterB();

            a.MoneyCount = 20;
            b.MoneyCount = 20;
            AbstractMediator mediator = new MediatorPater(a, b);

            a.ChangCount(5, mediator);
            Console.WriteLine("A现在的钱是:{0}", a.MoneyCount);
            Console.WriteLine("B现在的钱是:{0}", b.MoneyCount);

            b.ChangCount(10, mediator);
            Console.WriteLine("A现在的钱是:{0}", a.MoneyCount);
            Console.WriteLine("B现在的钱是:{0}", b.MoneyCount);

            //状态者模式
            Console.WriteLine("---------state_Patterns----------");
            var account = new Account("pomelo");

            account.Deposit(1000);
            account.Deposit(200);
            account.Deposit(600);
            account.PayInterest();
            account.Withdraw(2000);
            account.Withdraw(500);
            //策略者模式
            Console.WriteLine("---------stragety_Patterns----------");
            var operation = new InterestOperation(new PersonalTaxStrategy());

            Console.WriteLine("个人支付的税为:{0}", operation.GetTax(5000.00));

            operation = new InterestOperation(new EnterpriseTaxStrategy());
            Console.WriteLine("企业支付的税为:{0}", operation.GetTax(50000.00));
            //责任链模式
            Console.WriteLine("---------Responsibility_Patterns----------");
            var purchaseRequest     = new PurchaseRequest(4000, "phone");
            var softPurchaseRequest = new PurchaseRequest(10000, "vs");
            var computeRequest      = new PurchaseRequest(40000, "computer");


            Approver manager = new Manager("pomelo");
            Approver vp      = new VicePresident("yuuko");
            Approver pre     = new President("jesse");

            manager.NextApprover = vp;
            vp.NextApprover      = pre;

            manager.ProcessRequest(purchaseRequest);
            manager.ProcessRequest(softPurchaseRequest);
            manager.ProcessRequest(computeRequest);

            //访问者模式
            Console.WriteLine("---------Vistor_Patterns----------");
            var objectStructure = new ObjectStructure();

            foreach (Element e in objectStructure.Elements)
            {
                e.Accept(new ConcreteVistor());
            }

            //备忘录模式
            Console.WriteLine("---------Memento_Patterns----------");

            var persons = new List <ContactPerson>
            {
                new ContactPerson {
                    Name = "Pomelo", MobileNum = "123445"
                },
                new ContactPerson {
                    Name = "Yuuko", MobileNum = "234565"
                },
                new ContactPerson {
                    Name = "Jeese ", MobileNum = "231455"
                }
            };
            var mobileOwner = new MobileOwner(persons);

            mobileOwner.Show();

            var caretaker = new Caretaker();

            caretaker.ContactMementoDic.Add(DateTime.Now.ToString(CultureInfo.InvariantCulture),
                                            mobileOwner.CreateContactMemento());

            Console.WriteLine("----移除最后一个联系人--------");
            mobileOwner.ContactPersons.RemoveAt(2);
            mobileOwner.Show();
            Thread.Sleep(1000);
            caretaker.ContactMementoDic.Add(DateTime.Now.ToString(CultureInfo.InvariantCulture),
                                            mobileOwner.CreateContactMemento());

            Console.WriteLine("-------恢复联系人列表,请从以下列表选择恢复的日期------");
            var keyCollection = caretaker.ContactMementoDic.Keys;

            foreach (var k in keyCollection)
            {
                Console.WriteLine("Key = {0}", k);
            }
            while (true)
            {
                Console.Write("请输入数字,按窗口的关闭键退出:");

                var index = -1;
                try
                {
                    index = int.Parse(Console.ReadLine());
                }
                catch
                {
                    Console.WriteLine("输入的格式错误");
                    continue;
                }

                if (index < keyCollection.Count &&
                    caretaker.ContactMementoDic.TryGetValue(keyCollection.ElementAt(index), out var contactMentor))
                {
                    mobileOwner.RestoreMemento(contactMentor);
                    mobileOwner.Show();
                }
                else
                {
                    Console.WriteLine("输入的索引大于集合长度!");
                }
            }
        }