private void AnchorSticker(Sticker sticker, int slot) { sticker.slotIndex = slot; sticker.parentTab = this; sticker.transform.SetParent(this.transform, false); sticker.transform.localScale = Vector3.one; sticker.transform.localPosition = _slots[slot].transform.localPosition; _slots[slot].gameObject.SetActive(false); sticker.GetComponent <CanvasGroup>().interactable = true; sticker.GetComponent <CanvasGroup>().blocksRaycasts = true; }