public override void Build(ShortcutSettings sSettings, GameObject parentObj) { base.Build(sSettings, parentObj); _selectSpeed = _sSettings.SelectSpeed; _width = _sSettings.ItemWidth; _height = _sSettings.ItemHeight; _direction = sSettings.Direction; // rendering Rendering(); // interaction setting InteractionManager.SetItemPos(_id, Camera.main.WorldToViewportPoint(centerObj.transform.position)); InteractionManager.SetInterStart(_id, _sSettings.FocusStart); }
public override void Build (ShortcutSettings sSettings, GameObject parentObj) { base.Build (sSettings, parentObj); _selectSpeed = _sSettings.SelectSpeed; _width = _sSettings.ItemWidth; _height = _sSettings.ItemHeight; _direction = sSettings.Direction; // rendering Rendering (); // interaction setting InteractionManager.SetItemPos (_id, Camera.main.WorldToViewportPoint (centerObj.transform.position)); InteractionManager.SetInterStart (_id, _sSettings.FocusStart); }