public void Save(IniParser ini, string section) { ini.AddSetting(section, "Enabled", Enabled); ini.AddSetting(section, "ID", ID.ToString()); ini.AddSetting(section, "Alias", Alias.ToString()); ini.AddSetting(section, "Multihex", Multihex.ToString()); ini.AddSetting(section, "Aim", Aim); ini.AddSetting(section, "Armor", Armor); ini.AddSetting(section, "Rotate", Rotate); ini.AddSetting(section, "Walk", Walk.ToString()); ini.AddSetting(section, "Run", Run.ToString()); ini.AddSetting(section, "Step1", Step1.ToString()); ini.AddSetting(section, "Step2", Step2.ToString()); ini.AddSetting(section, "Step3", Step3.ToString()); ini.AddSetting(section, "Step4", Step4.ToString()); if (Sound.Length > 0) { ini.AddNewSetting(section, "Sound", Sound); } else { ini.DeleteSetting(section, "Sound"); } if (Comment.Length > 0) { ini.AddNewSetting(section, "Comment", Comment); } else { ini.DeleteSetting(section, "Comment"); } }
// Update is called once per frame void Update() { _timer += Time.deltaTime; if (PlayStepSounds && (_timer > stepDelay) && (_playerRB.velocity.x * _playerRB.velocity.x) > 0) { int caseValue = Random.Range(0, 5); switch (caseValue) { case 1: Step1.Play(); break; case 2: Step2.Play(); break; case 3: Step3.Play(); break; case 4: Step4.Play(); break; } _timer = 0; } }
public ActionResult Index() { var p1 = new Projection() { Id = 1, DirectCostOfOperation = "111", Turnover = "100" }; var p2 = new Projection() { Id = 2, DirectCostOfOperation = "222", Turnover = "200" }; var p3 = new Projection() { Id = 3, DirectCostOfOperation = "333", Turnover = "300" }; var p4 = new Projection() { Id = 4, DirectCostOfOperation = "444", Turnover = "400" }; var p5 = new Projection() { Id = 5, DirectCostOfOperation = "555", Turnover = "500" }; Step4 step = new Step4(); step.Projections = new List <Projection> { p1, p2, p3, p4, p5 }; return(View(step)); }
private static void Run() { Step1.Run(); Step2.Run(); Step3.Run(); Step4.Run(); }
public void MainMenu() { Step0.SetActive(false); Step1.SetActive(false); Step2.SetActive(false); Step3.SetActive(false); Step4.SetActive(false); Step5.SetActive(false); StartButton.SetActive(true); Hide1.SetActive(false); Next1.SetActive(false); Previous1.SetActive(false); }
public void StepFive() { Debug.Log("StepFiveInit"); Step0.SetActive(false); Step1.SetActive(false); Step2.SetActive(false); Step3.SetActive(false); Step4.SetActive(false); Step5.SetActive(true); StartButton.SetActive(false); Hide1.SetActive(true); Next1.SetActive(true); Previous1.SetActive(true); }
// Use this for initialization void Start() { Time.fixedDeltaTime = 0.5f; Step1.SetActive(false); Step2.SetActive(false); Step3.SetActive(false); Step4.SetActive(false); Step5.SetActive(false); Step6.SetActive(false); Step7.SetActive(false); Step8.SetActive(false); Step9.SetActive(false); currenttime = Time.time; printcount = 0; loop = -1; }
public void StepOne() { Marker1.SetActive(true); Marker2.SetActive(true); Debug.Log("StepOneInit"); FindObjectOfType <DistanceCalculator>(); Step0.SetActive(false); Step1.SetActive(true); Step2.SetActive(false); Step3.SetActive(false); Step4.SetActive(false); Step5.SetActive(false); StartButton.SetActive(false); Hide1.SetActive(true); Next1.SetActive(true); Previous1.SetActive(false); }
void NextStep() { next.IsEnabled = false; ++currentStep; switch (currentStep) { case 0: pageTransition.TransitionType = Transitions.PageTransitionType.GrowAndFade; var step0 = new Step0(); next.IsEnabled = true; pageTransition.ShowPage(step0); break; case 1: pageTransition.TransitionType = Transitions.PageTransitionType.SlideAndFade; var step1 = new Step1(); step1.Success += OnSuccess; pageTransition.ShowPage(step1); break; case 2: var step2 = new Step2(); step2.Success += OnSuccess; pageTransition.ShowPage(step2); break; case 3: Telestat.CancelGetDialogs(); var step3 = new Step3(); step3.Success += OnSuccess; step3.Failure += OnFailure; pageTransition.ShowPage(step3); break; case 4: var step4 = new Step4(); pageTransition.ShowPage(step4); break; } }
private static void MainSafe(Arguments arguments) { var targetDirectoryPath = arguments.TargetDirectoryPath; IImmutableDictionary <AssemblyShortName, AssemblyDetails> mainAssemblies; IImmutableDictionary <AssemblyShortName, AssemblyDetails> usedRoslynAssemblies; IImmutableDictionary <AssemblyShortName, string> roslynAssemblyPaths; IImmutableDictionary <AssemblyShortName, IImmutableSet <PackageInfo> > roslynPackageMap; IImmutableDictionary <AssemblyShortName, AssemblyDetails> othersReferencedByRoslyn; Step1.CollectMainAssemblies(arguments.SourceProjectAssemblyDirectoryPath, out mainAssemblies); Step2.CollectRoslynAssemblies(arguments.RoslynBinariesDirectoryPath, ref mainAssemblies, out usedRoslynAssemblies, out roslynAssemblyPaths); Step3.CollectRoslynPackageReferences(arguments.RoslynBinariesDirectoryPath, out roslynPackageMap); Step4.CollectRoslynReferences(ref usedRoslynAssemblies, roslynAssemblyPaths, ref mainAssemblies, roslynPackageMap, out othersReferencedByRoslyn); Step5.CleanTargetDirectory(arguments.TargetDirectoryPath); Step6.CopyAssembliesReferencedByRoslyn(othersReferencedByRoslyn, targetDirectoryPath); Step7.CopyRoslynAssemblies(usedRoslynAssemblies, targetDirectoryPath); Step8.RewriteAndCopyMainAssemblies(mainAssemblies, targetDirectoryPath, usedRoslynAssemblies); Step9.UpdateBindingRedirects(arguments.TargetApplicationConfigurationPath, othersReferencedByRoslyn.Values); }
void FixedUpdate() { if (loop >= 0 && loop < 1) { if (printcount % 11 == 0) { Step1.SetActive(true); Step2.SetActive(false); Step3.SetActive(false); Step4.SetActive(false); Step5.SetActive(false); Step6.SetActive(false); Step7.SetActive(false); Step8.SetActive(false); Step9.SetActive(false); } else if (printcount % 11 == 1) { Step1.SetActive(false); Step2.SetActive(true); Step3.SetActive(false); Step4.SetActive(false); Step5.SetActive(false); Step6.SetActive(false); Step7.SetActive(false); Step8.SetActive(false); Step9.SetActive(false); } else if (printcount % 11 == 2) { Step1.SetActive(false); Step2.SetActive(false); Step3.SetActive(true); Step4.SetActive(false); Step5.SetActive(false); Step6.SetActive(false); Step7.SetActive(false); Step8.SetActive(false); Step9.SetActive(false); } else if (printcount % 11 == 3) { Step1.SetActive(false); Step2.SetActive(false); Step3.SetActive(false); Step4.SetActive(true); Step5.SetActive(false); Step6.SetActive(false); Step7.SetActive(false); Step8.SetActive(false); Step9.SetActive(false); } else if (printcount % 11 == 4) { Step1.SetActive(false); Step2.SetActive(false); Step3.SetActive(false); Step4.SetActive(false); Step5.SetActive(true); Step6.SetActive(false); Step7.SetActive(false); Step8.SetActive(false); Step9.SetActive(false); } else if (printcount % 11 == 5) { Step1.SetActive(false); Step2.SetActive(false); Step3.SetActive(false); Step4.SetActive(false); Step5.SetActive(false); Step6.SetActive(true); Step7.SetActive(false); Step8.SetActive(false); Step9.SetActive(false); } else if (printcount % 11 == 6) { Step1.SetActive(false); Step2.SetActive(false); Step3.SetActive(false); Step4.SetActive(false); Step5.SetActive(false); Step6.SetActive(false); Step7.SetActive(true); Step8.SetActive(false); Step9.SetActive(false); } else if (printcount % 11 == 7) { Step1.SetActive(false); Step2.SetActive(false); Step3.SetActive(false); Step4.SetActive(false); Step5.SetActive(false); Step6.SetActive(false); Step7.SetActive(false); Step8.SetActive(true); Step9.SetActive(false); } else if (printcount % 11 == 8) { Step1.SetActive(false); Step2.SetActive(false); Step3.SetActive(false); Step4.SetActive(false); Step5.SetActive(false); Step6.SetActive(false); Step7.SetActive(false); Step8.SetActive(false); Step9.SetActive(true); loop++; } printcount++; } if (loop == 1) { SceneManager.LoadScene("Game3", LoadSceneMode.Single); } }
public string ToFOnlineString(bool verbose = false) { string result = ""; List <string> args = new List <string>(); var sbool = new Func <bool, string>(b => { return(b ? "1" : "0"); }); var anim = new Func <string, string>(name => { return(this[name] != null ? "1" : "0"); }); var animGroup = new Func <char, string>(name => { return(this[name] != null ? "1" : "0"); }); // cvet plz, no format changes ;_; args.Add((Enabled ? "@" : "#")); args.Add(ID.ToString()); args.Add(Name.ToLower()); args.Add(Alias.ToString()); args.Add(Multihex.ToString()); args.Add("0"); // Type args.Add(anim("AB")); // Walk args.Add(anim("AT")); // Run args.Add(sbool(Aim)); args.Add(sbool(Armor)); args.Add(sbool(Rotate)); args.Add(animGroup('A')); args.Add(animGroup('B')); args.Add(animGroup('C')); args.Add(animGroup('D')); args.Add(animGroup('E')); args.Add(animGroup('F')); args.Add(animGroup('G')); args.Add(animGroup('H')); args.Add(animGroup('I')); args.Add(animGroup('J')); args.Add(anim("KJ")); // K args.Add(animGroup('L')); args.Add(anim("KL")); // M args.Add(animGroup('N')); args.Add(animGroup('J')); // O args.Add(animGroup('P')); args.Add(animGroup('Q')); args.Add(animGroup('R')); args.Add(animGroup('S')); args.Add(animGroup('T')); args.Add(animGroup('U')); args.Add(animGroup('V')); args.Add(animGroup('W')); args.Add(animGroup('X')); args.Add(animGroup('Y')); args.Add(animGroup('Z')); args.Add(Walk.ToString()); args.Add(Run.ToString()); args.Add(Step1.ToString()); args.Add(Step2.ToString()); args.Add(Step3.ToString()); args.Add(Step4.ToString()); args.Add((Sound.Length == 0 ? "-" : Sound)); args.Add((Comment.Length > 0) ? " # " + Comment : ""); if (!verbose) { bool first = true; foreach (string str in args) { if (first) { first = false; } else { result += " "; } result += str; } } else { int len = 5; if (Name.Length > len - 1) { len = Name.Length + 1; } args.Insert(0, "Name"); string format = "# ID {0," + -len + "}Alias MH Type Walk Run Aim Armor Rotate A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Walk Run Walk steps Sound" + Environment.NewLine + "{1,-2}{2,-4}{3," + -len + "}{4,-6}{5,-3}{6,-5}{7,-5}{8,-4}{9,-4}{10,-6}{11,-8}"; // A-Z for (int a = 12; a <= 37; a++) { format += "{" + a + ",-2}"; } // walk, run format += " {38,-5}{39,-4}"; // walk steps for (int s = 40; s <= 43; s++) { format += "{" + s + ",-3}"; } format += "{44}{45}"; result += string.Format(format, args.ToArray()); } return(result); }
public ActionResult Step4(Step4 step4) { return View(); }