//private MeshRenderer meshRenderer; // Use this for initialization void Start() { //meshRenderer = GetComponent<MeshRenderer>(); targetScale = transform.localScale; movement = GetComponentInParent <SnowballMover>(); playerInfo = GetComponentInParent <PlayerInformation>(); Physics.IgnoreLayerCollision(9, 9, false); }
private void Awake() { mover = GetComponent <SnowballMover>(); state = AIState.NONE; }
// Use this for initialization void Start() { doMovement = false; mover = GetComponent <SnowballMover>(); }