示例#1
0
    //private MeshRenderer meshRenderer;

    // Use this for initialization
    void Start()
    {
        //meshRenderer = GetComponent<MeshRenderer>();
        targetScale = transform.localScale;
        movement    = GetComponentInParent <SnowballMover>();
        playerInfo  = GetComponentInParent <PlayerInformation>();

        Physics.IgnoreLayerCollision(9, 9, false);
    }
示例#2
0
 private void Awake()
 {
     mover = GetComponent <SnowballMover>();
     state = AIState.NONE;
 }
示例#3
0
 // Use this for initialization
 void Start()
 {
     doMovement = false;
     mover      = GetComponent <SnowballMover>();
 }