public void Save(IniParser ini, string section) { ini.AddSetting(section, "Enabled", Enabled); ini.AddSetting(section, "ID", ID.ToString()); ini.AddSetting(section, "Alias", Alias.ToString()); ini.AddSetting(section, "Multihex", Multihex.ToString()); ini.AddSetting(section, "Aim", Aim); ini.AddSetting(section, "Armor", Armor); ini.AddSetting(section, "Rotate", Rotate); ini.AddSetting(section, "Walk", Walk.ToString()); ini.AddSetting(section, "Run", Run.ToString()); ini.AddSetting(section, "Step1", Step1.ToString()); ini.AddSetting(section, "Step2", Step2.ToString()); ini.AddSetting(section, "Step3", Step3.ToString()); ini.AddSetting(section, "Step4", Step4.ToString()); if (Sound.Length > 0) { ini.AddNewSetting(section, "Sound", Sound); } else { ini.DeleteSetting(section, "Sound"); } if (Comment.Length > 0) { ini.AddNewSetting(section, "Comment", Comment); } else { ini.DeleteSetting(section, "Comment"); } }
void IWizardControl.RefreshContent() { txtSummary.Text = ""; txtSummary.Text += Step1.ToString() + Environment.NewLine; txtSummary.Text += Step3.ToString() + Environment.NewLine; txtSummary.Text += Step2.ToString() + Environment.NewLine; }
public string ToFOnlineString(bool verbose = false) { string result = ""; List <string> args = new List <string>(); var sbool = new Func <bool, string>(b => { return(b ? "1" : "0"); }); var anim = new Func <string, string>(name => { return(this[name] != null ? "1" : "0"); }); var animGroup = new Func <char, string>(name => { return(this[name] != null ? "1" : "0"); }); // cvet plz, no format changes ;_; args.Add((Enabled ? "@" : "#")); args.Add(ID.ToString()); args.Add(Name.ToLower()); args.Add(Alias.ToString()); args.Add(Multihex.ToString()); args.Add("0"); // Type args.Add(anim("AB")); // Walk args.Add(anim("AT")); // Run args.Add(sbool(Aim)); args.Add(sbool(Armor)); args.Add(sbool(Rotate)); args.Add(animGroup('A')); args.Add(animGroup('B')); args.Add(animGroup('C')); args.Add(animGroup('D')); args.Add(animGroup('E')); args.Add(animGroup('F')); args.Add(animGroup('G')); args.Add(animGroup('H')); args.Add(animGroup('I')); args.Add(animGroup('J')); args.Add(anim("KJ")); // K args.Add(animGroup('L')); args.Add(anim("KL")); // M args.Add(animGroup('N')); args.Add(animGroup('J')); // O args.Add(animGroup('P')); args.Add(animGroup('Q')); args.Add(animGroup('R')); args.Add(animGroup('S')); args.Add(animGroup('T')); args.Add(animGroup('U')); args.Add(animGroup('V')); args.Add(animGroup('W')); args.Add(animGroup('X')); args.Add(animGroup('Y')); args.Add(animGroup('Z')); args.Add(Walk.ToString()); args.Add(Run.ToString()); args.Add(Step1.ToString()); args.Add(Step2.ToString()); args.Add(Step3.ToString()); args.Add(Step4.ToString()); args.Add((Sound.Length == 0 ? "-" : Sound)); args.Add((Comment.Length > 0) ? " # " + Comment : ""); if (!verbose) { bool first = true; foreach (string str in args) { if (first) { first = false; } else { result += " "; } result += str; } } else { int len = 5; if (Name.Length > len - 1) { len = Name.Length + 1; } args.Insert(0, "Name"); string format = "# ID {0," + -len + "}Alias MH Type Walk Run Aim Armor Rotate A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Walk Run Walk steps Sound" + Environment.NewLine + "{1,-2}{2,-4}{3," + -len + "}{4,-6}{5,-3}{6,-5}{7,-5}{8,-4}{9,-4}{10,-6}{11,-8}"; // A-Z for (int a = 12; a <= 37; a++) { format += "{" + a + ",-2}"; } // walk, run format += " {38,-5}{39,-4}"; // walk steps for (int s = 40; s <= 43; s++) { format += "{" + s + ",-3}"; } format += "{44}{45}"; result += string.Format(format, args.ToArray()); } return(result); }