示例#1
0
        private void calcUpByLegs()
        {
            Vector3 mid = new Vector3();

            for (int i = 0; i < moveen.engine.steps.Count; i++)
            {
                mid += moveen.engine.steps[i].bestTargetProgressiveAbs;
//                mid += moveen.engine.steps[i].legPosAbs.v;
            }
            mid /= moveen.engine.steps.Count;

            upByLegs = new Vector3();
            for (int i = 0; i < moveen.engine.steps.Count; i++)
            {
                Step2   step = moveen.engine.steps[i];
                Vector3 vec  = step.bestTargetProgressiveAbs.sub(mid);
                if (!step.dockedState)
                {
                    vec = vec.mul(0.5f);
                }
//                Vector3 vec = step.legPosAbs.v.sub(mid);
                upByLegs += vec.crossProduct(new Vector3(0, 1, 0)).crossProduct(vec).normalized;
            }
            upByLegs = upByLegs.normalized();
        }
示例#2
0
 private static void Run()
 {
     Step1.Run();
     Step2.Run();
     Step3.Run();
     Step4.Run();
 }
        public void Save(IniParser ini, string section)
        {
            ini.AddSetting(section, "Enabled", Enabled);
            ini.AddSetting(section, "ID", ID.ToString());
            ini.AddSetting(section, "Alias", Alias.ToString());
            ini.AddSetting(section, "Multihex", Multihex.ToString());
            ini.AddSetting(section, "Aim", Aim);
            ini.AddSetting(section, "Armor", Armor);
            ini.AddSetting(section, "Rotate", Rotate);

            ini.AddSetting(section, "Walk", Walk.ToString());
            ini.AddSetting(section, "Run", Run.ToString());
            ini.AddSetting(section, "Step1", Step1.ToString());
            ini.AddSetting(section, "Step2", Step2.ToString());
            ini.AddSetting(section, "Step3", Step3.ToString());
            ini.AddSetting(section, "Step4", Step4.ToString());

            if (Sound.Length > 0)
            {
                ini.AddNewSetting(section, "Sound", Sound);
            }
            else
            {
                ini.DeleteSetting(section, "Sound");
            }

            if (Comment.Length > 0)
            {
                ini.AddNewSetting(section, "Comment", Comment);
            }
            else
            {
                ini.DeleteSetting(section, "Comment");
            }
        }
    // Update is called once per frame
    void Update()
    {
        _timer += Time.deltaTime;
        if (PlayStepSounds && (_timer > stepDelay) && (_playerRB.velocity.x * _playerRB.velocity.x) > 0)
        {
            int caseValue = Random.Range(0, 5);
            switch (caseValue)
            {
            case 1:
                Step1.Play();
                break;

            case 2:
                Step2.Play();
                break;

            case 3:
                Step3.Play();
                break;

            case 4:
                Step4.Play();
                break;
            }
            _timer = 0;
        }
    }
示例#5
0
 void IWizardControl.RefreshContent()
 {
     txtSummary.Text  = "";
     txtSummary.Text += Step1.ToString() + Environment.NewLine;
     txtSummary.Text += Step3.ToString() + Environment.NewLine;
     txtSummary.Text += Step2.ToString() + Environment.NewLine;
 }
示例#6
0
 public void Approval_StandardMonAppvTextron_WS_927()
 {
     if (!DataParser.ReturnExecution("WS_927"))
     {
         Assert.Ignore();
     }
     else
     {
         _file = "Resources\\" + client + "\\TestsData\\WS_927.xml";
         string user = AwardData.GetAwardUserName(_file),
                award = AwardData.GetAwardName(_file), secondAward = AwardData.GetSecondAwardName(_file),
                populationImpact = AwardData.GetAwardPopulationImpact(_file),
                financialImpact = AwardData.GetAwardFinancialImpact(_file),
                bussinesImpact = AwardData.GetAwardBussinesImpact(_file),
                amount = AwardData.GetAwardAmountValue(_file), objetives = AwardData.GetAwardObjetives(_file),
                printype = AwardData.GetAwardDeliverType(_file),
                msg = AwardData.GetAwardMessage(_file), projectTask = AwardData.GetAwardProjectTask(_file),
                reason           = AwardData.GetAwardReason(_file),
                proxy_name       = ProxyData.GetProxyUserName(_file),
                approval_name    = AwardData.GetApprovalUserName(_file);
         ProxyHomePage proxyPage = InitialPage.Go().Logon().ClickLogin().NavigateToAdminHomePage()
                                   .LoginProxyAsuser().EnterUserName(user);
         MainHomePage home = proxyPage.ProxyToMainHomePage();
         Assert.AreEqual("You are proxied in under: " + user, home.GetProxyLoginMsg(),
                         "The message of proxy login is not correct");
         Step2 step2 = home.NavigateToNomination()
                       .SearchEmployeeFound(proxy_name)
                       .SelectAward(award)
                       .SelectValues(populationImpact)
                       .SelectValues(financialImpact)
                       .SelectValues(bussinesImpact)
                       .ClickNextSameStep();
         Assert.AreEqual("Appreciation Award", step2.GetAwardName("Appreciation Award"), "Award is not the same as expected");
         Assert.AreEqual("Honors Award", step2.GetAwardName("Honors Award"), "Award is not the same as expected");
         Assert.AreEqual("Excellence Award", step2.GetAwardName("Excellence Award"), "Award is not the same as expected");
         Assert.AreEqual("Distinction Award", step2.GetAwardName("Distinction Award"), "Award is not the same as expected");
         NominationHomePage recognitionPage = step2.SelectSecondAward(secondAward).SelectValueOfAward(amount)
                                              .SelectProjectTask(projectTask)
                                              .CheckProjectApproval()
                                              .SelectValues(objetives)
                                              .FillMsg(msg)
                                              .FillReason(reason)
                                              .ClickNext();
         recognitionPage.DeliverType(printype);
         Assert.AreEqual(2, recognitionPage.GetCountEditLnk(), "Edit links are not two");
         recognitionPage.ClickSendRecognition();
         Assert.AreEqual("Success!", recognitionPage.GetSuccesMsg(), "Message its not success");
         AdminHomePage proxy = recognitionPage.ExitProxy();
         home = proxy.LoginProxyAsuser().EnterUserName(approval_name).ProxyToMainHomePage();
         Assert.IsTrue(home.IsPopUpRecognitionShow(), "Pop up recognition is not showing up");
         PendingApprovals pending = home.ClickHereAwardPopUp();
         Assert.AreEqual("Pending Approvals", pending.GetTitleMenu(), "Title is not pending approval");
         pending.ApproveAward().ClickApprove();
         proxy = pending.ExitProxy();
         home  = proxy.LoginProxyAsuser().EnterUserName(proxy_name).ProxyToMainHomePage();
         MyAwards awards = home.ClosePopUp().NavigateToMyAwards();
         Assert.AreEqual(secondAward, awards.GetAwardName(1, 6), "The last award that someone gave you is not present");
         awards.OpenDetailsAward(1, 7);
     }
 }
示例#7
0
        private Challenge ProcessStep1(XmppStream stream, Response response, XmppHandlerContext ctx)
        {
            var step     = new Step2(response.TextBase64);
            var userName = step.Username;
            var user     = ctx.UserManager.GetUser(new Jid(userName, stream.Domain, null));

            log.DebugFormat("User {0} {1}. Realm={2}", userName, user == null ? "not found" : user.ToString(), step.Realm);

            if (user != null && string.Compare(stream.Domain, step.Realm, StringComparison.OrdinalIgnoreCase) == 0 && user.Sid == null)
            {
                if (step.Authorize(userName, user.Password))
                {
                    log.DebugFormat("User authorized");
                    lock (authData)
                    {
                        authData[stream.Id].UserName = userName;
                    }
                    var challenge = new Challenge();
                    challenge.TextBase64 = string.Format("rspauth={0}", step.GenerateResponse(userName, user.Password, string.Empty));
                    return(challenge);
                }
                else
                {
                    log.DebugFormat("User not authorized");
                }
            }
            return(null);
        }
 public ActionResult Step2(Step2 step2)
 {
     if (!ModelState.IsValid)
     {
         return View();
     }
     return Redirect("/Home/Step3");
 }
示例#9
0
        public Form1()
        {
            InitializeComponent();

            Step2.Hide();
            Step3.Hide();
            btn_showLayout.Text    = "Go Through All Steps";
            btn_showLayout.Enabled = false;
        }
示例#10
0
        public void Recognition_RealTimeValidation_WS_1161()
        {
            if (!DataParser.ReturnExecution("WS_1161"))
            {
                Assert.Ignore();
            }
            else
            {
                _file = "Resources\\" + client + "\\TestsData\\WS_1161.xml";
                string user  = AwardData.GetAwardUserName(_file),
                       user1 = AwardData.GetAwardUserName1(_file)
                ,
                       user2      = AwardData.GetAwardUserName2(_file),
                       user3      = AwardData.GetAwardUserName3(_file),
                       user4      = AwardData.GetAwardUserName4(_file),
                       user5      = AwardData.GetAwardUserName5(_file),
                       proxy_name = ProxyData.GetProxyUserName(_file);

                //Scenario 1
                NominationHomePage recognitionPage =
                    InitialPage.Go().EnterId(client).EnterId(client).Logon().ClickLogin().NavigateToNominationSpan();
                recognitionPage.ClickMultipleRecipients()
                .SearchEmployeeFoundMultiple(user)
                .SearchEmployeeFoundMultiple(user1)
                .SearchEmployeeFoundMultiple(user2).SearchEmployeeFoundMultiple(user3).ClickNextGeneric();
                Assert.IsTrue(recognitionPage.IsStep2Block(), "Step2 is not blocked");

                //Scenario 2
                MainHomePage mainPage =
                    recognitionPage.NavigateToAdminHomePage()
                    .LoginProxyAsuser()
                    .EnterUserName(proxy_name)
                    .ProxyToMainHomePage();
                Step2 ste2 = mainPage.NavigateToNominationSpan().SearchEmployeeFound(user4);
                Assert.AreEqual("Rave", ste2.GetAwardName("Rave"), "Rave Award is not present");
                Assert.AreEqual("Pioneer Award", ste2.GetAwardName("Pioneer Award"), "Pioneer Award is not present");
                Assert.AreEqual("Pathfinder Award", ste2.GetAwardName("Pathfinder Award"),
                                "Pathfinder Award is not present");
                Assert.AreEqual("Trailblazer Award", ste2.GetAwardName("Trailblazer Award"),
                                "Trailblazer Award is not present");

                //Scenario 3
                ste2.Refresh();
                ste2 = recognitionPage.SearchEmployeeFound(user5);
                Assert.AreEqual("Rave", ste2.GetAwardName("Rave"), "Rave Award is not present");
                Assert.IsFalse(ste2.IsAwardPresent("Pioneer Award"), "Pioneer Award is  present");
                Assert.IsFalse(ste2.IsAwardPresent("Pathfinder Award"), "Pathfinder Award not present");
                Assert.IsFalse(ste2.IsAwardPresent("Trailblazer Award"), "Trailblazer Award not present");
            }
        }
示例#11
0
 public void StepFive()
 {
     Debug.Log("StepFiveInit");
     Step0.SetActive(false);
     Step1.SetActive(false);
     Step2.SetActive(false);
     Step3.SetActive(false);
     Step4.SetActive(false);
     Step5.SetActive(true);
     StartButton.SetActive(false);
     Hide1.SetActive(true);
     Next1.SetActive(true);
     Previous1.SetActive(true);
 }
示例#12
0
    public void MainMenu()
    {
        Step0.SetActive(false);
        Step1.SetActive(false);
        Step2.SetActive(false);
        Step3.SetActive(false);
        Step4.SetActive(false);
        Step5.SetActive(false);

        StartButton.SetActive(true);
        Hide1.SetActive(false);
        Next1.SetActive(false);
        Previous1.SetActive(false);
    }
        public void Should_Use_XmppDomain_As_Default_Realm()
        {
            // Arrange
            string serverStep1 = "nonce=\"3828753646\",qop=\"auth\",charset=utf-8,algorithm=md5-sess";
            var    step1       = new Step1(serverStep1);
            var    xmppClient  = new XmppClient()
            {
                Username = "******", XmppDomain = "server.com", Password = "******"
            };
            var step2 = new Step2(step1, xmppClient);

            // Assert
            step2.GetMessage().ShouldContain("realm=\"server.com\"");
        }
示例#14
0
        public void ProcessOrder(Order o)
        {
            var step1 = new Step1();
            var step2 = new Step2();


            step1.Apply(o);

            Order order = o;

            order = o;

            step2.Apply(order);
            step1.Apply(order);
        }
示例#15
0
 // Use this for initialization
 void Start()
 {
     Time.fixedDeltaTime = 0.5f;
     Step1.SetActive(false);
     Step2.SetActive(false);
     Step3.SetActive(false);
     Step4.SetActive(false);
     Step5.SetActive(false);
     Step6.SetActive(false);
     Step7.SetActive(false);
     Step8.SetActive(false);
     Step9.SetActive(false);
     currenttime = Time.time;
     printcount  = 0;
     loop        = -1;
 }
示例#16
0
        public override void OnInspectorGUI()
        {
            Step2 componentStep = component.step;

            if (componentStep.showTrajectory)
            {
                EditorGUILayout.HelpBox("Don't forget to turn off \"showTrajectory\" as it eats editor performance", MessageType.Warning);
            }
            DrawDefaultInspector();

            MoveenStep2.showInstrumentalInfo = EditorGUILayout.Foldout(MoveenStep2.showInstrumentalInfo, "instrumental info", true);
            if (MoveenStep2.showInstrumentalInfo)
            {
                drawInstrumentalProperties(componentStep);
            }
        }
示例#17
0
        [HttpPost] //select optional
        public ActionResult Step3(RenderModel model, Step2 param)
        {
            var      rto    = new Step3Model(CurrentPage);
            DateTime pudate = _functional.ConvertDate(param.pickupdate);
            DateTime dfdate = _functional.ConvertDate(param.dropoffdate);
            DateTime putime = _functional.ConvertTime(param.pickuptime);
            DateTime dftime = _functional.ConvertTime(param.dropofftime);

            pudate = _functional.MergeDatetime(pudate, putime);
            dfdate = _functional.MergeDatetime(dfdate, dftime);

            int ndate = (dfdate - pudate).Days;
            int nhour = (dfdate - pudate).Hours;
            int nmin  = (dfdate - pudate).Minutes;

            if (nhour >= 4 && nmin > 1)
            {
                ndate += 1;
            }

            rto.NumDate       = ndate;
            rto.PickupBranch  = DatabaseContext.Database.Fetch <tb_branch>(string.Format("select * from tb_branch where A_ID = {0}", param.pickuploc)).FirstOrDefault();
            rto.DropoffBranch = DatabaseContext.Database.Fetch <tb_branch>(string.Format("select * from tb_branch where A_ID = {0}", param.dropoffloc)).FirstOrDefault();

            var sql = string.Format(@"Select t1.A_ID,Branch_ID,Car_ID,t2.*
                                    From tb_branch_car t1
                                    Inner join tb_car t2 on t1.Car_ID = t2.id
                                    Where t1.A_ID = {0} and t1.Status ='A'", param.car_id);

            rto.Car = DatabaseContext.Database.Fetch <dto_carprice>(sql).FirstOrDefault();

            rto.Car.price = _carService.GetCarPriceByid(param.price_id);

            rto.TotalCarPrice = (rto.Car?.price.price ?? 0) * rto.NumDate;

            var listextra = string.Join(", ", param.extra ?? new int[] { 0 });

            rto.ExtraOption = DatabaseContext.Database.Fetch <tb_optional>(string.Format("select * from tb_optional where A_ID in ({0})", listextra));

            rto.TotalExtra = rto.ExtraOption.Sum(x => x.Price) * rto.NumDate;

            rto.TotalPrice = rto.TotalCarPrice + rto.TotalExtra;

            return(CurrentTemplate(rto));
        }
示例#18
0
    public void StepOne()
    {
        Marker1.SetActive(true);
        Marker2.SetActive(true);
        Debug.Log("StepOneInit");
        FindObjectOfType <DistanceCalculator>();
        Step0.SetActive(false);
        Step1.SetActive(true);
        Step2.SetActive(false);
        Step3.SetActive(false);
        Step4.SetActive(false);
        Step5.SetActive(false);

        StartButton.SetActive(false);
        Hide1.SetActive(true);
        Next1.SetActive(true);
        Previous1.SetActive(false);
    }
示例#19
0
        /// <summary>
        ///     根据流程实际进度做界面显示(去除Step值判断)
        /// </summary>
        private void InitStepOn()
        {
            List <TaskEntity> list    = EDoc2ProcessManager.GetTaskData(IncidentId);
            TaskEntity        endItem = list.FirstOrDefault(i => i.Status == "已完成" && i.StepName == "结束");

            if (endItem != null)
            {
                Page.Title = FaProcessSteppService.GetStepText(FaProcessStepEnum.Complete);
                Step2.AddCssClass("on");
                return;
            }
            TaskEntity cItem = list.FirstOrDefault(i => i.Status == "激活");

            if (cItem != null)
            {
                FaProcessStepEnum stepEnum = FaProcessSteppService.GetStepVal(cItem.StepName);
                switch (stepEnum)
                {
                case FaProcessStepEnum.Start:
                    Step0.AddCssClass("on");
                    break;

                case FaProcessStepEnum.FaLeader:
                    Step1.AddCssClass("on");
                    break;

                case FaProcessStepEnum.FaDirector:
                    Step2.AddCssClass("on");
                    break;

                case FaProcessStepEnum.Complete:
                    Step3.AddCssClass("on");
                    break;
                }
                Page.Title = FaProcessSteppService.GetStepText(stepEnum);
            }
            else
            {
                Page.Title = FaProcessSteppService.GetStepText(FaProcessStepEnum.Start);
                Step0.AddCssClass("on");
            }
        }
示例#20
0
        private void tabControl1_SelectedIndexChanged(object sender, EventArgs e)
        {
            switch (tabControl1.SelectedIndex)
            {
            //case 0:
            //    Page = 1;
            //    Back.Visible = false;
            //    Step1.Focus();
            //    break;
            case 0:
                Page         = 2;
                Back.Visible = true;
                Step2.Focus();
                //清空所有控件
                break;

            case 1:
                //MessageBox.Show(Application.StartupPath + @"\pic\formingShape\" + Step2select + ".JPG");
                if (string.IsNullOrEmpty(Step2select))
                {
                    tabControl1.SelectedTab = Step2;
                    MessageBox.Show("Error:Step2未选择!");
                    Step2.Focus();
                    return;
                }

                //_X0 = ComTransFrom._F(X0.Text);
                //_Y0 = ComTransFrom._F(Y0.Text);
                //_Z0 = ComTransFrom._F(Z0.Text);

                step3Pic.Image = Image.FromFile(Application.StartupPath + @"\pic\formingShape\" + Step2select + ".JPG");

                Page         = 3;
                Back.Visible = true;
                this.step3Pic.Controls.Clear();
                step3();
                addtextbox();
                Step3.Focus();
                break;
            }
            //MessageBox.Show(Page.ToString());
        }
示例#21
0
        public XmppHandlerResult ProcessElement(Response element, XmppSession session, XmppHandlerContext context)
        {
            var authStep = session.AuthData as AuthData;

            if (authStep == null)
            {
                return(Error(session, FailureCondition.temporary_auth_failure));
            }

            if (authStep.Step == AuthStep.Step1)
            {
                var step = new Step2(element.TextBase64);
                var user = context.Storages.Users.GetUser(step.Username);

                if (user != null &&
                    string.Compare(session.Jid.Server, step.Realm, StringComparison.OrdinalIgnoreCase) == 0 &&
                    step.Authorize(step.Username, user.Password))
                {
                    var challenge = new Challenge
                    {
                        TextBase64 = string.Format("rspauth={0}", step.CalculateResponse(step.Username, user.Password, string.Empty))
                    };
                    authStep.DoStep(step.Username);
                    return(Send(session, challenge));
                }
                else
                {
                    return(Error(session, FailureCondition.not_authorized));
                }
            }
            else if (authStep.Step == AuthStep.Step2)
            {
                session.Authenticate(authStep.UserName);
                session.Connection.Reset();
                return(Send(session, new Success()));
            }
            else
            {
                return(Error(session, FailureCondition.temporary_auth_failure));
            }
        }
示例#22
0
        void NextStep()
        {
            next.IsEnabled = false;
            ++currentStep;

            switch (currentStep)
            {
            case 0:
                pageTransition.TransitionType = Transitions.PageTransitionType.GrowAndFade;
                var step0 = new Step0();
                next.IsEnabled = true;
                pageTransition.ShowPage(step0);
                break;

            case 1:
                pageTransition.TransitionType = Transitions.PageTransitionType.SlideAndFade;
                var step1 = new Step1();
                step1.Success += OnSuccess;
                pageTransition.ShowPage(step1);
                break;

            case 2:
                var step2 = new Step2();
                step2.Success += OnSuccess;
                pageTransition.ShowPage(step2);
                break;

            case 3:
                Telestat.CancelGetDialogs();
                var step3 = new Step3();
                step3.Success += OnSuccess;
                step3.Failure += OnFailure;
                pageTransition.ShowPage(step3);
                break;

            case 4:
                var step4 = new Step4();
                pageTransition.ShowPage(step4);
                break;
            }
        }
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.Space))
     {
         if (step == 1)
         {
             Step1.SetActive(false);
             Step2.SetActive(true);
         }
         if (step == 2)
         {
             Step2.SetActive(false);
             Step3.SetActive(true);
         }
         if (step == 3)
         {
             SceneManager.LoadScene(1);
         }
         step += 1;
     }
 }
示例#24
0
 public void Awards_RemoveFromOtherAppQueue_WS_1111()
 {
     if (!DataParser.ReturnExecution("WS_1111"))
     {
         Assert.Ignore();
     }
     else
     {
         _file = "Resources\\" + client + "\\TestsData\\WS_1111.xml";
         string user = AwardData.GetAwardUserName(_file),
                award = AwardData.GetAwardName(_file), customerImpact = AwardData.GetAwardCustomerImpact(_file),
                bussinesImpact = AwardData.GetAwardBussinesImpact(_file),
                printype       = AwardData.GetAwardDeliverType(_file),
                msg            = AwardData.GetAwardMessage(_file),
                reason         = AwardData.GetAwardReason(_file),
                proxy_name     = ProxyData.GetProxyUserName(_file),
                approval_name  = AwardData.GetApprovalUserName(_file);
         Step2 step2           = InitialPage.Go().Logon().ClickLogin().NavigateToNominationSpan()
                                 .SearchEmployeeFound(user)
                                 .SelectAward(award);
         Assert.AreEqual("This award is worth $250.00", step2.GetValueAward(), "the message is not right");
         NominationHomePage recognitionPage = step2.SelectSameValues(customerImpact, 1)
                                              .FillMsg(msg)
                                              .FillReason(reason)
                                              .ClickNext();
         step2.SelectSameValues(bussinesImpact, 0).ClickNext();
         recognitionPage.DeliverType(printype);
         Assert.AreEqual(2, recognitionPage.GetCountEditLnk(), "Edit links are not two");
         recognitionPage.ClickSendRecognition();
         Assert.AreEqual("Success!", recognitionPage.GetSuccesMsg(), "Message its not success");
         MainHomePage home = recognitionPage.NavigateToAdminHomePageSpan().EnterUserName(proxy_name).ProxyToMainHomePage();
         Assert.IsTrue(home.IsPopUpRecognitionShow(), "Pop up recognition is not showing up");
         PendingApprovals change = home.ClickHereAwardPopUp();
         Assert.AreEqual("Pending Approvals", change.GetTitleMenu(), "Title is not pending approval");
         change.ApproveAward().ClickApprove();
         Assert.AreEqual("Pending Approvals", change.GetTitleMenu(), "Title is not pending approval");
         home = change.ExitProxyToMainPage().NavigateToAdminHomePageSpan().NavigateToAdminHomePageSpan().EnterUserName(approval_name).ProxyToMainHomePage();
         Assert.IsFalse(home.IsPopUpRecognitionShow(), "Pop up recognition is showing up");
     }
 }
示例#25
0
        private static void MainSafe(Arguments arguments)
        {
            var targetDirectoryPath = arguments.TargetDirectoryPath;

            IImmutableDictionary <AssemblyShortName, AssemblyDetails> mainAssemblies;
            IImmutableDictionary <AssemblyShortName, AssemblyDetails> usedRoslynAssemblies;
            IImmutableDictionary <AssemblyShortName, string>          roslynAssemblyPaths;
            IImmutableDictionary <AssemblyShortName, IImmutableSet <PackageInfo> > roslynPackageMap;
            IImmutableDictionary <AssemblyShortName, AssemblyDetails> othersReferencedByRoslyn;

            Step1.CollectMainAssemblies(arguments.SourceProjectAssemblyDirectoryPath, out mainAssemblies);
            Step2.CollectRoslynAssemblies(arguments.RoslynBinariesDirectoryPath, ref mainAssemblies, out usedRoslynAssemblies, out roslynAssemblyPaths);
            Step3.CollectRoslynPackageReferences(arguments.RoslynBinariesDirectoryPath, out roslynPackageMap);
            Step4.CollectRoslynReferences(ref usedRoslynAssemblies, roslynAssemblyPaths, ref mainAssemblies, roslynPackageMap, out othersReferencedByRoslyn);

            Step5.CleanTargetDirectory(arguments.TargetDirectoryPath);

            Step6.CopyAssembliesReferencedByRoslyn(othersReferencedByRoslyn, targetDirectoryPath);
            Step7.CopyRoslynAssemblies(usedRoslynAssemblies, targetDirectoryPath);
            Step8.RewriteAndCopyMainAssemblies(mainAssemblies, targetDirectoryPath, usedRoslynAssemblies);
            Step9.UpdateBindingRedirects(arguments.TargetApplicationConfigurationPath, othersReferencedByRoslyn.Values);
        }
示例#26
0
 public void Service_AnniversarySubmission_WS_1325()
 {
     if (!DataParser.ReturnExecution("WS_1325"))
     {
         Assert.Ignore();
     }
     else
     {
         _file = "Resources\\" + client + "\\TestsData\\WS_1325.xml";
         string msg             = AwardData.GetAwardMessage(_file),
                award           = AwardData.GetAwardName(_file),
                send_type       = AwardData.GetAwardDeliverType(_file),
                proxy_name      = ProxyData.GetProxyUserName(_file);
         MainHomePage proxyPage = InitialPage.Go().Logon().ClickLogin().NavigateToAdminHomePageSpan().ClickOptionProxy("Proxy")
                                  .EnterUserNameProxySprint2(proxy_name).ProxyToMainHomePageSprint().ClosePopUp();
         Assert.AreEqual("You are proxied in as:" + proxy_name, proxyPage.GetProxyLoginMsgSprint(),
                         "The message of proxy login is not correct");
         Assert.AreEqual("Exit Proxy", proxyPage.GetExitMsg(), "The exit proxy link is not present");
         Step2 step2           = proxyPage.NavigateToEventCalendar().clickSendAniversaryCard();
         var   recognitionPage = step2.SelectAward(award).FillMsg(msg).DeliverType(send_type);
         recognitionPage.ClickSendRecognition();
         Assert.AreEqual("Success!", recognitionPage.GetSuccesMsg(), "Message its not success");
     }
 }
示例#27
0
        public ActionResult RestoreStep2()
        {
            bool  initialized = PrepareStep2Session();
            Step2 step2       = new Step2();

            step2.equipment_type         = Session["equipment_type"].ToString();
            step2.equipment_description  = Session["equipment_description"].ToString();
            step2.product_identification = Session["product_identification"].ToString();
            step2.make         = Session["make"].ToString();
            step2.frequencies  = (List <Frequency>)Session["frequencies"];
            step2.name_of_test = Session["name_of_test"].ToString();
            step2.country      = Session["country"].ToString();

            if (Session["application_id"] != null)
            {
                step2.application_id = Session["application_id"].ToString();
            }
            else
            {
                step2.application_id = "";
            }

            return(Json(new { step2, data_present = true }, JsonRequestBehavior.AllowGet));
        }
示例#28
0
        public void FixedUpdate()
        {
            if (!enabled)
            {
                return;
            }
            if (bodyRigid == null)
            {
                return;
            }
            if (cam == null)
            {
                return;
            }
            bool grabInput = focusGrabber != null && focusGrabber.grab;

            if (Application.isPlaying)
            {
                calcUpByLegs();
            }

            float h           = 0;
            int   dockedCount = 0;

            for (int i = 0; i < moveen.engine.steps.Count; i++)
            {
                Step2 step = moveen.engine.steps[i];

//                if (!step.dockedState) { !!falls through on BM2 as best target can be -100500
//                    h += step.bestTargetProgressiveAbs.y; //to rise sharper
//                } else {
                dockedCount++;
                h += step.posAbs.y;
//                }
//                h += step.bestTargetProgressiveAbs.y;
            }
            float targetHeightMultiplier = jumpPreparing ? jumpPrepareHeightMul : jumpInProgress ? jumpTargetHeightMul : 1;

            h = moveen.engine.steps.Count == 0 ? height : (h / moveen.engine.steps.Count + height * targetHeightMultiplier);

            float maxSpeed = speed;

            if (Input.GetKey(KeyCode.LeftShift))
            {
                maxSpeed *= runSpeedMultiplier;
                moveen.engine.runJumpTime = runJumpTime;//it adds additional jump force on the step
            }
            else
            {
                moveen.engine.runJumpTime = 0;
            }
            moveen.engine.horizontalMotor.maxSpeed = maxSpeed;

            Vector3 add         = new Vector3();
            bool    movePressed = false;

            if (jumpStrengthCurTime < jumpPrepareTime)
            {
                if (jumpStrengthCurTime > 0)
                {
                    //set only after space was released (jump started), as while space is pressed jumpStrengthCurTime is 0
                    moveen.engine.verticalMotor.copyFrom(jumpMotor);
                    jumpInProgress = true;
                }
                jumpStrengthCurTime += Time.deltaTime;
                //revert old value when jump is ended
                if (jumpStrengthCurTime >= jumpPrepareTime)
                {
                    moveen.engine.verticalMotor.copyFrom(previousVerticalMotor);
                    jumpInProgress = false;
                }
            }
            //remember value from editor when not jumping
            if (jumpStrengthCurTime >= jumpPrepareTime)
            {
                previousVerticalMotor.copyFrom(moveen.engine.verticalMotor);
            }

            if (grabInput)
            {
                if (Input.GetKey(KeyCode.Space))
                {
                    jumpStrengthCurTime = 0;
                    jumpPreparing       = true;
                }
                else
                {
                    jumpPreparing = false;
                }
                if (Input.GetKey(KeyCode.W) || debugMoveForward)
                {
                    add        += new Vector3(1, 0, 0);
                    movePressed = true;
                }
                if (Input.GetKey(KeyCode.S))
                {
                    add        += new Vector3(-1, 0, 0);
                    movePressed = true;
                }
                if (Input.GetKey(KeyCode.A))
                {
                    add        += new Vector3(0, 0, 1);
                    movePressed = true;
                }
                if (Input.GetKey(KeyCode.D))
                {
                    add        += new Vector3(0, 0, -1);
                    movePressed = true;
                }
                add  = add.normalized();
                add *= (maxSpeed / moveen.engine.horizontalMotor.distanceToSpeed);

                //cam local
                add = MUtil.toAngleAxis(camYaw, new Vector3(0, 1, 0)).rotate(add); //cam local -> global
                add = bodyRigid.transform.rotation.conjug().rotate(add);           //global -> body local


                if (add.x > 0)
                {
                    add.x = Math.Min(add.x, maxSpeed);
                }
                if (add.x < 0)
                {
                    add.x = Math.Max(add.x, -maxSpeed * rearSpeedMultiplyer);
                }
                if (add.z > 0)
                {
                    add.z = Math.Min(add.z, maxSpeed * strafeSpeedMultiplyer);
                }
                if (add.z < 0)
                {
                    add.z = Math.Max(add.z, -maxSpeed * strafeSpeedMultiplyer);
                }


//            add = transform.rotation.rotate(add); //body local -> global
                add = bodyRigid.transform.rotation.rotate(add); //body local -> global
//            transform.position = body.transform.position + body.transform.rotation.rotate(add);
            }

            Vector3 newBestTargetPos = moveen.engine.imCenter.add(add).withSetY(h);

            if (quantCenter)
            {
                if (dockedCount == 0 || movePressed || newBestTargetPos.dist(transform.position) > quantSize)
                {
                    transform.position = newBestTargetPos;
                }
            }
            else
            {
                transform.position = newBestTargetPos;
            }

            wantedCamera = bodyRigid.position.withSetY(h);
//            wantedCamera = transform.position.limit(bodyRigid.position.withSetY(h), maxSpeed / 2).withSetY(h);//мерзко дрожит камера на больших скоростях

            if (grabInput)
            {
                float mx = Input.GetAxis("Mouse X") * 0.04f / Time.timeScale;
                float my = Input.GetAxis("Mouse Y") * -0.04f / Time.timeScale;
                camPitch = MyMath.clamp(camPitch + my, -1, 1);
                if (!debugFreezeRotation)
                {
                    camYaw = MyMath.angleNormalizeSigned(camYaw + mx); //comment to stop reacting on mouse
                }
                if (debugRotateRight)
                {
                    camYaw = MyMath.angleNormalizeSigned(camYaw + 0.3f * 0.05f); //uncomment to add constant rotation for test
                }
            }
            Quaternion yawRoll = MUtil.toAngleAxis(camYaw, new Vector3(0, 1, 0));

            Quaternion rotForCameraLook = yawRoll
                                          * MUtil.toAngleAxis((float)(Math.PI / 2), new Vector3(0, 1, 0))
                                          * MUtil.toAngleAxis(camPitch, new Vector3(1, 0, 0));
            Quaternion rotForCameraPos = yawRoll;
            Quaternion rotForTarget;


//            RaycastHit hit;
//            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
//            Quaternion wantedRot = transform.rotation;
//            Vector3 hitPoint = new Vector3();
//
//            bool wasHit = false;
//            if (grabInput) {
//                wasHit = Physics.Raycast(ray.origin, ray.direction, out hit); //TODO cached
//                hitPoint = hit.point;
//                if (wasHit) {
//                    //lower target, because we are looking from the top, but the actor will be aiming from a side
//                    //  but we don't want correct height for walls and terrain
////                    if (hit.normal.y > 0.5f && hit.point.y > hit.collider.transform.position.y) {
////                        hitPoint.y = hit.collider.transform.position.y;
////                    }
//                    //Debug.DrawLine(new Vector3(-100, -100, -100), hitPoint, Color.red);
//
//                    if (moveen.engine.imCenter.dist(hitPoint) > 1) {
//                        wantedRot = MUtil.qToAxes(hitPoint - moveen.engine.imCenter, Vector3.up);
//                    }
//                } else {
//                    hitPoint = ray.origin + ray.direction * 40;
//                    wasHit = true;
//                }
//            }
//
//            yawRoll = Quaternion.FromToRotation(moveen.transform.rotation.rotate(Vector3.right), hitPoint.sub(moveen.transform.position));
//            rotForCameraPos = yawRoll;
//
//
//            //must be after this transform pos/rot change as target can be child of this
//            if (wasHit && aimTarget != null) aimTarget.position = hitPoint;



            if (inclineBodyToLegs)
            {
                rotForTarget = MUtil.qToAxesYX(Vector3.up.mix(upByLegs, inclineBodyToLegsRatio), yawRoll.rotate(new Vector3(1, 0, 0)));
//                rotForTarget = MUtil.qToAxes(yawRoll.rotate(new Vector3(1, 0, 0)), upByLegs);
            }
            else
            {
                rotForTarget = yawRoll * MUtil.toAngleAxis(camPitch * -0.5f, new Vector3(0, 0, 1));
            }


            if (grabInput)
            {
                cam.transform.rotation = rotForCameraLook;
                oldCam = oldCam.mix(wantedCamera, camApproachFactor);
                cam.transform.position = oldCam + rotForCameraPos.rotate(camPosition);
            }

//            float reactionSpeed = bodyRotReactionSpeed;
//            if (bodyRigid != null) reactionSpeed /= Math.Max(1, bodyRigid.velocity.length() * bodyRotReactionSpeedSpeed);

            if (dockedCount > 0)
            {
                //rotate target only if at least one leg is touching ground
                float      cosOfHalfAngle = (float)Math.Cos(bodyRotReactionSpeed / 2 / 180f * Math.PI); //TODO cache
                Quaternion rotDif         = rotForTarget.rotSub(transform.rotation);
                if (rotDif.w < 0)
                {
                    rotDif = rotDif.scale(-1);
                }
                if (rotDif.w < cosOfHalfAngle)
                {
                    rotDif = rotDif.normalizeWithFixedW(cosOfHalfAngle);
                }
                transform.rotation = transform.rotation * rotDif;
//                transform.rotation = rotForTarget;
            }
            else
            {
                //get rotation from the body when in air
                //  because else - body could accumulate rotation it will be looking weird after grounding
                transform.rotation = moveen.targetRot;
            }

            moveen.targetPos = transform.position;
            moveen.targetRot = transform.rotation;
        }
示例#29
0
        public void FixedUpdate()
        {
            if (!enabled)
            {
                return;
            }
            if (bodyRigid == null)
            {
                return;
            }

            if (Application.isPlaying)
            {
                calcUpByLegs();
            }

            //calc h
            float h           = 0;
            int   dockedCount = 0;

            for (int i = 0; i < moveen.engine.steps.Count; i++)
            {
                Step2 step = moveen.engine.steps[i];

                if (!step.dockedState)
                {
                    h += step.bestTargetProgressiveAbs.y; //to rise sharper
                }
                else
                {
                    dockedCount++;
                    h += step.posAbs.y;
                }
//                h += step.bestTargetProgressiveAbs.y;
            }
            float targetHeightMultiplier = jumpPreparing ? jumpPrepareHeightMul : jumpInProgress ? jumpTargetHeightMul : 1;

            h = moveen.engine.steps.Count == 0 ? height : (h / moveen.engine.steps.Count + height * targetHeightMultiplier);

            moveen.engine.horizontalMotor.maxSpeed = speed;

            if (jumpStrengthCurTime < jumpPrepareTime)
            {
                if (jumpStrengthCurTime > 0)
                {
                    //set only after space was released (jump started), as while space is pressed jumpStrengthCurTime is 0
                    moveen.engine.verticalMotor.copyFrom(jumpMotor);
                    jumpInProgress = true;
                }
                jumpStrengthCurTime += Time.deltaTime;
                //revert old value when jump is ended
                if (jumpStrengthCurTime >= jumpPrepareTime)
                {
                    moveen.engine.verticalMotor.copyFrom(previousVerticalMotor);
                    jumpInProgress = false;
                }
            }
            //remember value from editor when not jumping
            if (jumpStrengthCurTime >= jumpPrepareTime)
            {
                previousVerticalMotor.copyFrom(moveen.engine.verticalMotor);
            }


            Vector3 add = moveDir.normalized;

            add *= speed / moveen.engine.horizontalMotor.distanceToSpeed;
            add  = bodyRigid.transform.rotation.conjug().rotate(add); //global -> body local

            //limit forward, strafe, and rear speed
            if (add.x > 0)
            {
                add.x = Math.Min(add.x, speed);
            }
            if (add.x < 0)
            {
                add.x = Math.Max(add.x, -speed * rearSpeedMultiplyer);
            }
            if (add.z > 0)
            {
                add.z = Math.Min(add.z, speed * strafeSpeedMultiplyer);
            }
            if (add.z < 0)
            {
                add.z = Math.Max(add.z, -speed * strafeSpeedMultiplyer);
            }

            add = bodyRigid.transform.rotation.rotate(add); //body local -> global

            Vector3 newBestTargetPos = moveen.engine.imCenter.add(add).withSetY(h);

            if (quantCenter)
            {
                if (dockedCount == 0 || moveDir.length() > 0 || newBestTargetPos.dist(transform.position) > quantSize)
                {
                    transform.position = newBestTargetPos;
                }
            }
            else
            {
                transform.position = newBestTargetPos;
            }

            Quaternion rotForTarget;

            if (inclineBodyToLegs)
            {
                Vector3 wantedForward = chassisRot.rotate(Vector3.right);
                Vector3 wantedUp      = chassisRot.rotate(Vector3.up);
                Vector3 up            = wantedUp.mix(upByLegs, inclineBodyToLegsRatio);
                rotForTarget = MUtil.qToAxesYX(up, wantedForward);
            }
            else
            {
                rotForTarget = chassisRot;
            }

            if (dockedCount > 0)
            {
                //rotate target only if at least one leg is touching ground
                float      cosOfHalfAngle = (float)Math.Cos(bodyRotReactionSpeed / 2 / 180f * Math.PI); //TODO cache
                Quaternion rotDif         = rotForTarget.rotSub(transform.rotation);
                if (rotDif.w < 0)
                {
                    rotDif = rotDif.scale(-1);
                }
                if (rotDif.w < cosOfHalfAngle)
                {
                    rotDif = rotDif.normalizeWithFixedW(cosOfHalfAngle);
                }
                transform.rotation = transform.rotation * rotDif;
            }
            else
            {
                //get rotation from the body when in air
                //  because else - body could accumulate rotation it will be looking weird after grounding
                transform.rotation = moveen.targetRot;
            }

            moveen.targetPos = transform.position;
            moveen.targetRot = transform.rotation;
        }
示例#30
0
        public void FixedUpdate()
        {
            if (!enabled)
            {
                return;
            }
            if (bodyRigid == null)
            {
                return;
            }
            if (cam == null)
            {
                return;
            }

            bool grabInput = focusGrabber != null && focusGrabber.grab;

            if (Application.isPlaying)
            {
                calcUpByLegs();
            }

            float h           = 0;
            int   dockedCount = 0;

            for (int i = 0; i < moveen.engine.steps.Count; i++)
            {
                Step2 step = moveen.engine.steps[i];

                if (!step.dockedState)
                {
                    h += step.bestTargetProgressiveAbs.y; //to rise sharper
                }
                else
                {
                    dockedCount++;
                    h += step.posAbs.y;
                }
//                h += step.bestTargetProgressiveAbs.y;
            }
            float targetHeightMultiplier = jumpPreparing ? jumpPrepareHeightMul : jumpInProgress ? jumpTargetHeightMul : 1;

            h = moveen.engine.steps.Count == 0 ? height : (h / moveen.engine.steps.Count + height * targetHeightMultiplier);

            float maxSpeed = speed;

            if (Input.GetKey(KeyCode.LeftShift))
            {
                maxSpeed *= runSpeedMultiplier;
                moveen.engine.runJumpTime = runJumpTime;//it adds additional jump force on the step
            }
            else
            {
                moveen.engine.runJumpTime = 0;
            }
            moveen.engine.horizontalMotor.maxSpeed = maxSpeed;

            Vector3 add         = new Vector3();
            bool    movePressed = false;

            if (jumpStrengthCurTime < jumpPrepareTime)
            {
                if (jumpStrengthCurTime > 0)
                {
                    //set only after space was released (jump started), as while space is pressed jumpStrengthCurTime is 0
                    moveen.engine.verticalMotor.copyFrom(jumpMotor);
                    jumpInProgress = true;
                }
                jumpStrengthCurTime += Time.deltaTime;
                //revert old value when jump is ended
                if (jumpStrengthCurTime >= jumpPrepareTime)
                {
                    moveen.engine.verticalMotor.copyFrom(previousVerticalMotor);
                    jumpInProgress = false;
                }
            }
            //remember value from editor when not jumping
            if (jumpStrengthCurTime >= jumpPrepareTime)
            {
                previousVerticalMotor.copyFrom(moveen.engine.verticalMotor);
            }

            if (grabInput)
            {
                if (Input.GetKey(KeyCode.Space))
                {
                    jumpStrengthCurTime = 0;
                    jumpPreparing       = true;
                }
                else
                {
                    jumpPreparing = false;
                }
                Vector3 upDown    = localWasd ? new Vector3(1, 0, 0) : new Vector3(0, 0, 1);
                Vector3 leftRight = localWasd ? new Vector3(0, 0, 1) : new Vector3(-1, 0, 0);

                if (Input.GetKey(KeyCode.W) || debugMoveForward)
                {
                    add        += upDown;
                    movePressed = true;
                }
                if (Input.GetKey(KeyCode.S))
                {
                    add        -= upDown;
                    movePressed = true;
                }
                if (Input.GetKey(KeyCode.A))
                {
                    add        += leftRight;
                    movePressed = true;
                }
                if (Input.GetKey(KeyCode.D))
                {
                    add        -= leftRight;
                    movePressed = true;
                }
                add  = add.normalized();
                add *= maxSpeed / moveen.engine.horizontalMotor.distanceToSpeed;
                if (!localWasd)
                {
                    add = bodyRigid.transform.rotation.conjug().rotate(add); //global -> body local
                }

                //limit forward, strafe, and rear speed
                if (add.x > 0)
                {
                    add.x = Math.Min(add.x, maxSpeed);
                }
                if (add.x < 0)
                {
                    add.x = Math.Max(add.x, -maxSpeed * rearSpeedMultiplyer);
                }
                if (add.z > 0)
                {
                    add.z = Math.Min(add.z, maxSpeed * strafeSpeedMultiplyer);
                }
                if (add.z < 0)
                {
                    add.z = Math.Max(add.z, -maxSpeed * strafeSpeedMultiplyer);
                }

                add = bodyRigid.transform.rotation.rotate(add); //body local -> global
            }

            Vector3 newBestTargetPos = moveen.engine.imCenter.add(add).withSetY(h);

            if (quantCenter)
            {
                if (dockedCount == 0 || movePressed || newBestTargetPos.dist(transform.position) > quantSize)
                {
                    transform.position = newBestTargetPos;
                }
            }
            else
            {
                transform.position = newBestTargetPos;
            }

            wantedCamera = moveen.engine.imCenter.withSetY(h);


            RaycastHit hit;
            Ray        ray       = Camera.main.ScreenPointToRay(Input.mousePosition);
            Quaternion wantedRot = transform.rotation;
            Vector3    hitPoint  = new Vector3();

            bool wasHit = false;

            if (grabInput)
            {
                wasHit   = Physics.Raycast(ray.origin, ray.direction, out hit); //TODO cached
                hitPoint = hit.point;
                if (wasHit)
                {
                    //lower target, because we are looking from the top, but the actor will be aiming from a side
                    //  but we don't want correct height for walls and terrain
                    if (hit.normal.y > 0.5f && hit.point.y > hit.collider.transform.position.y)
                    {
                        hitPoint.y = hit.collider.transform.position.y;
                    }
                    //Debug.DrawLine(new Vector3(-100, -100, -100), hitPoint, Color.red);

                    if (moveen.engine.imCenter.dist(hitPoint) > 1)
                    {
                        wantedRot = MUtil.qToAxes(hitPoint - moveen.engine.imCenter, Vector3.up);
                    }
                }
            }

            oldCam = oldCam.mix(wantedCamera, camApproachFactor);
            if (grabInput)
            {
                cam.transform.position    = cam.transform.position.mix(oldCam + camPosition + wantedRot.rotate(new Vector3(maxSpeed * camAheadMul, 0, 0)), 0.1f);
                cam.transform.eulerAngles = camRotation;
            }
//            cam.transform.position = oldCam + camPosition + wantedRot.rotate(new Vector3(maxSpeed, 0, 0));

            if (dockedCount > 0)
            {
                //rotate target only if at least one leg is touching ground
                float      cosOfHalfAngle = (float)Math.Cos(bodyRotReactionSpeed / 2 / 180f * Math.PI); //TODO cache
                Quaternion rotDif         = wantedRot.rotSub(transform.rotation);
                if (rotDif.w < 0)
                {
                    rotDif = rotDif.scale(-1);
                }
                if (rotDif.w < cosOfHalfAngle)
                {
                    rotDif = rotDif.normalizeWithFixedW(cosOfHalfAngle);
                }
                transform.rotation = transform.rotation * rotDif;
            }
            else
            {
                //get rotation from the body when in air
                //  because else - body could accumulate rotation it will be looking weird after grounding
                transform.rotation = moveen.targetRot;
            }

            moveen.targetPos = transform.position;
            moveen.targetRot = transform.rotation;

            //must be after this transform pos/rot change as target can be child of this
            if (wasHit && aimTarget != null)
            {
                aimTarget.position = hitPoint;
            }
        }
示例#31
0
 private void formingShape_Shown(object sender, EventArgs e)
 {
     Step2.Focus();
 }
示例#32
0
 public Answer2(Step2 next, object finalAnswer)
 {
     this.Next = next;
     this.FinalAnswer = finalAnswer;
 }