示例#1
0
    public void FollowPath()
    {
        /*
         * predictedLocation = is the predicted location the gameobject will reach with
         * its current velocity.
         * pointA = is the vector from the start of the path, to the predicted location.
         * pointB = is the vector from the start of the path, to the end of the path.
         */
        Vector2 predictedLoc = GetPredictedLocation(predictionDistance);

        Vector2 pointA      = Vector2.zero;
        Vector2 pointB      = Vector2.zero;
        Vector2 normalPoint = Vector2.zero;

        float   bestDistance      = startingBestDistance;
        Vector2 targetNormalPoint = Vector2.zero;

        for (int i = 0; i < pathSize; i++)
        {
            pointA = path[i].start;
            pointA = path[i].start;
            pointB = path[i].end;

            /*
             * normalPoint = the point where the shark should be in the path, from its predicted location.
             */
            normalPoint = GetNormalPoint(predictedLoc, pointA, pointB);

            if (!InPath(normalPoint, pointA, pointB))
            {
                normalPoint = pointB;
            }

            float normalDistance = VectorUtility.distance(predictedLoc, normalPoint);

            if (normalDistance < bestDistance)
            {
                bestDistance      = normalDistance;
                targetNormalPoint = normalPoint;
            }
        }

        /*
         * normalPoint = the point where the shark should be in the path, from its predicted location.
         */
        Vector2 direction = pointB - pointA;

        direction  = direction.normalized;
        direction *= directionDistance;



        Vector2 target   = targetNormalPoint + direction;
        float   distance = VectorUtility.distance(targetNormalPoint, predictedLoc);

        pathNormalLR.SetPosition(0, predictedLoc);
        pathNormalLR.SetPosition(1, targetNormalPoint);

        desiredVelocityLR.SetPosition(0, predictedLoc);
        desiredVelocityLR.SetPosition(1, transform.position);

        if (distance > radius)
        {
            pathNormalLR.SetColors(Color.red, Color.red);
            sb.Move(target);
        }
        else
        {
            pathNormalLR.SetColors(Color.green, Color.green);
        }
    }