// Token: 0x0600183A RID: 6202 RVA: 0x000891DC File Offset: 0x000875DC
 private void onSteamServersConnected(SteamServersConnected_t callback)
 {
     if (this.ready != null)
     {
         this.ready();
     }
 }
示例#2
0
 private void OnSteamServersConnected(SteamServersConnected_t LogonSuccess)
 {
     _connectedToSteam = true;
     SteamGameServer.SetMaxPlayerCount(4);
     SteamGameServer.SetPasswordProtected(false);
     SteamGameServer.SetServerName("Snakes");
     SteamGameServer.SetBotPlayerCount(0);
     SteamGameServer.SetMapName("inGame");
 }
    //-----------------------------------------------------------------------------
    // Purpose: Take any action we need to on Steam notifying us we are now logged in
    //-----------------------------------------------------------------------------
    void OnSteamServersConnected(SteamServersConnected_t pLogonSuccess)
    {
        Debug.Log("SpaceWarServer connected to Steam successfully");
        m_bConnectedToSteam = true;

        // log on is not finished until OnPolicyResponse() is called

        // Tell Steam about our server details
        SendUpdatedServerDetailsToSteam();
    }
示例#4
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 private static void SteamServersConnected(SteamServersConnected_t param)
 {
     CoopSteamServer.IsConnectedToSteam = true;
     Debug.Log("Server is connected to steam");
     if (CoopSteamServer.Connected != null)
     {
         CoopSteamServer.Connected();
     }
     CoopSteamServer.Failed    = null;
     CoopSteamServer.Connected = null;
 }
示例#5
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        private void ServerConnectedCallback(SteamServersConnected_t callback)
        {
            Debug.Log("[Steamworks.NET] GameServer connected successfully");

            SteamGameServer.SetServerName(ServerConfig.ServerName);
            SteamGameServer.SetPasswordProtected(!string.IsNullOrEmpty(ServerConfig.Password));
            SteamGameServer.SetMaxPlayerCount(ServerConfig.TeamNum * ServerConfig.NumPerTeam);
            SteamGameServer.SetMapName(ServerConfig.MapName);
            SteamGameServer.SetDedicatedServer(true);
            SetAdditionalGameInfo();
            SteamGameServer.EnableHeartbeats(true);
        }
 void OnSteamServersConnected(SteamServersConnected_t pCallback)
 {
     Debug.Log("[" + SteamServersConnected_t.k_iCallback + " - SteamServersConnected]");
 }
示例#7
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 private static void OnSteamServersConnected(SteamServersConnected_t param)
 {
     UnityEngine.Debug.Log("OnSteamServersConnected");
 }
示例#8
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 private void OnSteamServersConnected(SteamServersConnected_t pLogonSuccess)
 {
     Debug.Log("SpaceWarServer connected to Steam successfully");
     this.m_bConnectedToSteam = true;
     this.SendUpdatedServerDetailsToSteam();
 }
示例#9
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 private void OnSteamServersConnected(SteamServersConnected_t pLogonSuccess)
 {
     Debug.Log("Connected to Steam successfully");
     SteamDSConfig.connectedToSteam = true;
     this.SendUpdatedServerDetailsToSteam();
 }
 // Token: 0x0600095D RID: 2397 RVA: 0x00044F85 File Offset: 0x00043185
 private void OnSteamServersConnected(SteamServersConnected_t data)
 {
     ZLog.Log("Game server connected");
 }
 void OnSteamServersConnected(SteamServersConnected_t pCallback)
 {
     Console.WriteLine("[" + SteamServersConnected_t.k_iCallback + " - SteamServersConnected]");
 }
示例#12
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 void OnSteamServerConnected(SteamServersConnected_t pLogonSuccess)
 {
     Debug.Log("SPACEWARS connected to Steam successfully");
     SteamMatchmaking.CreateLobby(ELobbyType.k_ELobbyTypePublic, 4);
 }