// Token: 0x0600183A RID: 6202 RVA: 0x000891DC File Offset: 0x000875DC private void onSteamServersConnected(SteamServersConnected_t callback) { if (this.ready != null) { this.ready(); } }
private void OnSteamServersConnected(SteamServersConnected_t LogonSuccess) { _connectedToSteam = true; SteamGameServer.SetMaxPlayerCount(4); SteamGameServer.SetPasswordProtected(false); SteamGameServer.SetServerName("Snakes"); SteamGameServer.SetBotPlayerCount(0); SteamGameServer.SetMapName("inGame"); }
//----------------------------------------------------------------------------- // Purpose: Take any action we need to on Steam notifying us we are now logged in //----------------------------------------------------------------------------- void OnSteamServersConnected(SteamServersConnected_t pLogonSuccess) { Debug.Log("SpaceWarServer connected to Steam successfully"); m_bConnectedToSteam = true; // log on is not finished until OnPolicyResponse() is called // Tell Steam about our server details SendUpdatedServerDetailsToSteam(); }
private static void SteamServersConnected(SteamServersConnected_t param) { CoopSteamServer.IsConnectedToSteam = true; Debug.Log("Server is connected to steam"); if (CoopSteamServer.Connected != null) { CoopSteamServer.Connected(); } CoopSteamServer.Failed = null; CoopSteamServer.Connected = null; }
private void ServerConnectedCallback(SteamServersConnected_t callback) { Debug.Log("[Steamworks.NET] GameServer connected successfully"); SteamGameServer.SetServerName(ServerConfig.ServerName); SteamGameServer.SetPasswordProtected(!string.IsNullOrEmpty(ServerConfig.Password)); SteamGameServer.SetMaxPlayerCount(ServerConfig.TeamNum * ServerConfig.NumPerTeam); SteamGameServer.SetMapName(ServerConfig.MapName); SteamGameServer.SetDedicatedServer(true); SetAdditionalGameInfo(); SteamGameServer.EnableHeartbeats(true); }
void OnSteamServersConnected(SteamServersConnected_t pCallback) { Debug.Log("[" + SteamServersConnected_t.k_iCallback + " - SteamServersConnected]"); }
private static void OnSteamServersConnected(SteamServersConnected_t param) { UnityEngine.Debug.Log("OnSteamServersConnected"); }
private void OnSteamServersConnected(SteamServersConnected_t pLogonSuccess) { Debug.Log("SpaceWarServer connected to Steam successfully"); this.m_bConnectedToSteam = true; this.SendUpdatedServerDetailsToSteam(); }
private void OnSteamServersConnected(SteamServersConnected_t pLogonSuccess) { Debug.Log("Connected to Steam successfully"); SteamDSConfig.connectedToSteam = true; this.SendUpdatedServerDetailsToSteam(); }
// Token: 0x0600095D RID: 2397 RVA: 0x00044F85 File Offset: 0x00043185 private void OnSteamServersConnected(SteamServersConnected_t data) { ZLog.Log("Game server connected"); }
void OnSteamServersConnected(SteamServersConnected_t pCallback) { Console.WriteLine("[" + SteamServersConnected_t.k_iCallback + " - SteamServersConnected]"); }
void OnSteamServerConnected(SteamServersConnected_t pLogonSuccess) { Debug.Log("SPACEWARS connected to Steam successfully"); SteamMatchmaking.CreateLobby(ELobbyType.k_ELobbyTypePublic, 4); }