static void OnChatInvite(SteamFriends.ChatInviteCallback callback) { SteamID chatId = callback.ChatRoomID; Console.WriteLine("Attempting to join " + callback.ChatRoomName + "..."); steamFriends.JoinChat(chatId); }
private static void OnChatInvite(SteamFriends.ChatInviteCallback callback) { Log.Instance.Verbose("Received invite from {0} to chat {1}/{2}", callback.PatronID, callback.ChatRoomID, callback.ChatRoomName); foreach (BaseTrigger trigger in triggers) { trigger.OnChatInvite(SteamHelper.ToClanID(callback.ChatRoomID), callback.ChatRoomName, callback.PatronID); } }
private void OnChatInvite(SteamFriends.ChatInviteCallback callback) { // TODO: Is this needed? if (callback.InvitedID != kraxbot.SteamID) { return; } if (string.IsNullOrEmpty(callback.ChatRoomName)) { kraxbot.SendChatMessage(callback.FriendChatID, "Sorry, I can't (currently) join multi-user chats"); return; } var userID = callback.FriendChatID; var userName = kraxbot.GetFriendPersonaName(callback.FriendChatID); if (userID != kraxbot.KraxID && (callback.ChatRoomID == lastChatroom || userID == lastInviter)) { // Set as joining the chatroom joiningChatroom = callback.ChatRoomID; Kraxbot.Log($"Got invite to {callback.ChatRoomName} from {userName}"); kraxbot.JoinChatRoom(callback.ChatRoomID); lastInviter = userID; RegisterUserEvent(userID, UserEventType.Invite); RegisterGroupEvent(callback.ChatRoomID, GroupEventType.Invite); // Update names var settings = kraxbot.GetChatRoomSettings(callback.ChatRoomID); settings.InvitedID = callback.FriendChatID; if (kraxbot.TryGetFriendDetails(userID, out var friend)) { settings.InvitedName = friend.Name; } } else { Kraxbot.Log($"Got invited to recent chat from {userName}, declined"); kraxbot.SendChatMessage(userID, "Sorry, I can't enter this chat. This is either because I recently left it or because you are spamming invites to chats."); } }
public void OnChatInvite(SteamFriends.ChatInviteCallback callback) { steamFriends.JoinChat(callback.ChatRoomID); }
static void OnChatInvite(SteamFriends.ChatInviteCallback callback) { steamFriends.JoinChat(callback.ChatRoomID); Console.WriteLine(user + " has been invited to " + callback.ChatRoomName + "'s group chat. (" + callback.ChatRoomID + ")"); }
private void OnChatInvite(SteamFriends.ChatInviteCallback callback) { Console.WriteLine("Joining chat {0} ({1})...", callback.ChatRoomName, callback.ChatRoomID.Render()); SteamFriends.JoinChat(callback.ChatRoomID); }