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SteamNerd.cs
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SteamNerd.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using SteamKit2;
namespace SteamNerd
{
public class SteamNerd
{
public const char CommandChar = '.';
public bool IsRunning;
private string _username;
public readonly SteamUser SteamUser;
public readonly SteamClient SteamClient;
public readonly SteamFriends SteamFriends;
public readonly CallbackManager CallbackManager;
public readonly ModuleManager ModuleManager;
public readonly UserManager UserManager;
public readonly ChatRoomManager ChatRoomManager;
private readonly Login _login;
public SteamNerd()
{
SteamClient = new SteamClient();
CallbackManager = new CallbackManager(SteamClient);
ModuleManager = new ModuleManager(this);
UserManager = new UserManager(this, "admins.txt");
ChatRoomManager = new ChatRoomManager(this, "chats.txt");
SteamUser = SteamClient.GetHandler<SteamUser>();
SteamFriends = SteamClient.GetHandler<SteamFriends>();
SubscribeCallbacks();
_login = new Login(this, CallbackManager);
}
public void Connect()
{
Connect(null, null);
}
public void Connect(string username, string password)
{
if (username == null)
{
Login.FancyLogIn(out username, out password);
}
IsRunning = true;
_username = username;
_login.Connect(username, password);
while (IsRunning)
{
CallbackManager.RunWaitCallbacks(TimeSpan.FromSeconds(1f));
}
}
public void Disconnect(bool tryReconnect = false)
{
IsRunning = false;
SteamUser.LogOff();
SteamClient.Disconnect();
if (tryReconnect)
{
_login.Connect();
}
}
/// <summary>
/// Subscribes the functions to the SteamKit callbacks.
/// </summary>
private void SubscribeCallbacks()
{
#region Steam User Callbacks
CallbackManager.Subscribe<SteamUser.LoggedOffCallback>(OnLoggedOff);
CallbackManager.Subscribe<SteamUser.AccountInfoCallback>(OnAccountInfo);
#endregion
#region Steam Friend Callbacks
CallbackManager.Subscribe<SteamFriends.PersonaStateCallback>(OnPersonaState);
CallbackManager.Subscribe<SteamFriends.FriendMsgCallback>(OnFriendMsg);
CallbackManager.Subscribe<SteamFriends.FriendsListCallback>(OnFriendsList);
CallbackManager.Subscribe<SteamFriends.ChatMsgCallback>(OnChatMsg);
CallbackManager.Subscribe<SteamFriends.ChatInviteCallback>(OnChatInvite);
CallbackManager.Subscribe<SteamFriends.ChatEnterCallback>(OnChatEnter);
CallbackManager.Subscribe<SteamFriends.ChatMemberInfoCallback>(OnChatMemberInfo);
#endregion
}
private void OnLoggedOff(SteamUser.LoggedOffCallback callback)
{
Console.WriteLine("Logging off of {0}!", _username);
}
/// <summary>
/// Sets the persona state to online and, since logging in changes the
/// bot's name to [unknown] sometimes, sets the persona name.
/// </summary>
/// <param name="callback"></param>
private void OnAccountInfo(SteamUser.AccountInfoCallback callback)
{
Console.WriteLine("Setting account info.");
// TODO: put this stuff in an .ini file
SteamFriends.SetPersonaState(EPersonaState.Online);
SteamFriends.SetPersonaName("xXxTrollSlayerxXx");
}
/// <summary>
/// Gets someone's name when joining a chatroom and fires off
/// OnFriendChatEnter module callbacks.
/// </summary>
/// <param name="callback"></param>
private void OnPersonaState(SteamFriends.PersonaStateCallback callback)
{
var friendID = callback.FriendID;
var name = callback.Name;
var user = UserManager.GetUser(friendID);
if (!UserManager.UserExists(friendID))
{
user = UserManager.AddUser(friendID, name, callback.State);
}
if (callback.SourceSteamID.IsChatAccount)
{
var chatID = callback.SourceSteamID;
var chatRoom = ChatRoomManager.AddChatRoom(chatID, null);
// Add the user to this chat room.
chatRoom.AddUser(user);
// Trigger EnteredChat for each module.
ModuleManager.EnteredChat(chatRoom, user, callback);
}
// Update their persona state.
user.PersonaState = callback.State;
}
private void OnFriendMsg(SteamFriends.FriendMsgCallback callback)
{
if (callback.EntryType != EChatEntryType.ChatMsg)
ModuleManager.FriendMessageSent(callback, MessageToArgs(callback.Message));
}
private void OnChatMemberInfo(SteamFriends.ChatMemberInfoCallback callback)
{
var stateChangeInfo = callback.StateChangeInfo;
var chatRoomID = callback.ChatRoomID;
var chatterID = stateChangeInfo.ChatterActedOn;
if (!ChatRoomManager.ChatRoomExists(chatRoomID) ||
!UserManager.UserExists(chatterID))
{
return;
}
var user = UserManager.GetUser(chatterID);
var chatRoom = ChatRoomManager.GetChatRoom(chatRoomID);
switch (stateChangeInfo.StateChange)
{
case EChatMemberStateChange.Banned:
case EChatMemberStateChange.Disconnected:
case EChatMemberStateChange.Kicked:
case EChatMemberStateChange.Left:
Console.WriteLine("Removing {0} from {1}", user.Name, chatRoom.Name);
// Trigger LeftChat for each module.
ModuleManager.LeftChat(callback);
// Remove this user from the chat room.
chatRoom.RemoveUser(user);
break;
}
}
private void OnChatMsg(SteamFriends.ChatMsgCallback callback)
{
if (callback.ChatMsgType != EChatEntryType.ChatMsg) return;
var args = MessageToArgs(callback.Message);
ModuleManager.ChatMessageSent(callback, args);
}
private static string[] MessageToArgs(string message)
{
var listArgs = message.Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries).ToList();
for (var i = 0; i < listArgs.Count; i++)
{
if (listArgs[i].Contains('\n'))
{
var split = listArgs[i].Replace("\n", "\n\0").Split('\0');
listArgs.RemoveAt(i);
listArgs.InsertRange(i, split);
i += split.Length - 1;
}
}
return listArgs.ToArray();
}
private void OnChatInvite(SteamFriends.ChatInviteCallback callback)
{
Console.WriteLine("Joining chat {0} ({1})...", callback.ChatRoomName, callback.ChatRoomID.Render());
SteamFriends.JoinChat(callback.ChatRoomID);
}
private void OnChatEnter(SteamFriends.ChatEnterCallback callback)
{
if (callback.EnterResponse != EChatRoomEnterResponse.Success)
{
// It's super cool that Steam added this $5.00 thing! Real cool...
Console.WriteLine("{0}", callback.EnterResponse);
return;
}
var chatID = callback.ChatID;
var chatName = callback.ChatRoomName;
// If the chat room exists, update the name.
if (ChatRoomManager.ChatRoomExists(chatID))
{
Console.WriteLine("Updating chat room name.");
var chatRoom = ChatRoomManager.GetChatRoom(callback.ChatID);
chatRoom.Name = chatName;
}
// Else just add the chat room.
else
{
Console.WriteLine("Adding chat room.");
ChatRoomManager.AddChatRoom(chatID, chatName);
}
Console.WriteLine("Joined chat.");
ModuleManager.SelfEnteredChat(callback);
}
private void OnFriendsList(SteamFriends.FriendsListCallback callback)
{
Console.WriteLine("Getting Friends List...");
foreach (var friend in callback.FriendList)
{
if (friend.Relationship == EFriendRelationship.RequestRecipient)
{
Console.WriteLine("Adding Friend {0}.", friend.SteamID);
SteamFriends.AddFriend(friend.SteamID);
}
}
}
/// <summary>
/// Sends a chat message to a SteamID.
/// </summary>
/// <param name="message">The chat message</param>
/// <param name="steamID">The person or the chat room to send to</param>
///
public void SendMessage(string message, SteamID steamID)
{
if (steamID.IsChatAccount)
{
SteamFriends.SendChatRoomMessage(steamID, EChatEntryType.ChatMsg, message);
}
else
{
SteamFriends.SendChatMessage(steamID, EChatEntryType.ChatMsg, message);
}
}
public dynamic[] GetModules(SteamID chatroomID = null)
{
return ModuleManager.GetModules(chatroomID);
}
public dynamic GetModule(string moduleName, SteamID chatroomID = null)
{
return ModuleManager.GetModule(moduleName, chatroomID);
}
}
}