public void ApplyStatus(Status status) { m_Status.Add(status); status.AffectUnit(this); ParticleManager.Instance.PlayEffect(ParticleManager.ParticleType.applyStatus, m_Owner.gameObject); AudioManager.Instance.Play(SoundEffectType.Status); }
public void ApplyStatus(Status status) { m_Status.Add(status); status.AffectUnit(this); ParticleManager.Instance.PlayEffect(ParticleManager.ParticleType.applyStatus, m_Owner.gameObject); AudioManager.Instance.Play(SoundEffectType.Status); }