public void Update() { status.AddStatusEffect(completedEffect); status.AddStatusEffect(ongoingEffect); status.Update(TIME_DELTA); status.Update(TIME_DELTA); completedEffect.Received(1).Apply(status.stats, TIME_DELTA); ongoingEffect.Received(2).Apply(status.stats, TIME_DELTA); }
void SetupPlayerStatus() { playerStatus.AddStatusEffect(new StaminaRegenEffect()); }