void Start() { audio = GetComponentInChildren <AudioSource>(); resetMap(); StaticVariables.ResetVariables(); skyBoxIdx = StaticVariables.mapID;//PlayerPrefs.GetInt("CourseID"); setCourse(StaticVariables.mapID); //PlayerPrefs.GetInt("PlayerID") + 2 * PlayerPrefs.GetInt("CarID");//TODO - modify this //PlayerPrefs.SetInt("Coins", 0); float hp, mp, atk, skillCD, speed, defense; /***** TODO - For debug *****/ hp = 100; mp = 100; atk = 100; skillCD = 1; speed = 0;//speed = 120; defense = 100; StaticVariables.characterID = 3; /***** TODO - For debug *****/ initCharacter(StaticVariables.mapID, StaticVariables.carID, StaticVariables.characterID, hp, mp, atk, defense, speed, skillCD, 0, true); initCharacter(StaticVariables.mapID, 2, 1, 100, 100, 100, 50, 150, 5, 1, false); initCharacter(StaticVariables.mapID, 3, 0, 100, 100, 100, 50, 150, 5, 2, false); //there are carinitDebug.Length cars; init them in time stop skill users' enemy lists initTimeStopskillUsers(); }
public void ResetAll() { PlayerPrefs.DeleteAll(); StaticVariables.ResetVariables(); SceneManager.LoadScene("Level", LoadSceneMode.Single); }