// Start is called before the first frame update void Start() { if (sv.HorseShoeStatus()) { GameObject.Find("HorseShoe").GetComponent <Image>().sprite = HorseShoe2; } if (sv.DarumaStatus()) { GameObject.Find("Daruma").GetComponent <Image>().sprite = Daruma2; } if (sv.CloverStatus()) { GameObject.Find("Clover").GetComponent <Image>().sprite = Clover2; } }