示例#1
0
 public Renderer(StaticShader shader)
 {
     projectionMatrix = Matrix4.CreatePerspectiveFieldOfView(
         (float)((Math.PI / 180) * 70f),
         1280f / 720f,
         0.1f,
         1000f);
     shader.Use();
     shader.LoadProjectionMatrix(ref projectionMatrix);
     shader.UnUse();
 }