示例#1
0
        public void Render(Light light, Camera camera)
        {
            Prepare();
            staticShader.Start();
            staticShader.LoadLight(light);
            staticShader.LoadViewMatrix(camera);

            entityRenderer.Render(entities);

            staticShader.Stop();

            terrainShader.Start();
            terrainShader.LoadLight(light);
            terrainShader.LoadViewMatrix(camera);

            terrainRenderer.Render(terrains);

            terrainShader.Stop();

            entities.Clear();
            terrains.Clear();
        }
示例#2
0
        protected override void OnRenderFrame(FrameEventArgs e)
        {
            Title = $"OpenTK Guide (Vsync: {VSync.ToString()}) FPS: {(1f / e.Time).ToString("0.")}";

            GL.Enable(EnableCap.DepthTest);
            GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);

            //_entity.MoveEntity(new Vector3(0, 0, -0.2f));
            _entity.RotateEntity(0, 1f, 0);

            using (var _renderer = new Renderer(_shader))
            {
                _camera.Move();
                _shader.Start();
                _shader.LoadLight(_light);
                _shader.LoadViewMatrix(_camera);
                _renderer.Render(_entity, _shader);
                _shader.Stop();
            }

            SwapBuffers();
        }