public override bool OnSingleClick(Mobile from, object o) { if (o is Item) { Item i = (Item)o; if (m_House.checkLockedDown(i)) { i.LabelTo(from, 501643); //[locked down] } else if (m_House.CheckSecure(i)) { i.LabelTo(from, 501644); //[locked down & secure] } } return(true); }
protected override void OnTarget(Mobile from, object targeted) { if (targeted == m_Decorator) { m_Decorator.Command = DecorateCommand.None; from.SendGump(new InternalGump(m_Decorator)); } else if (targeted is Item && InteriorDecorator.CheckUse(m_Decorator, from)) { BaseHouse house = BaseHouse.FindHouseAt(from); StaticHouseSign staticHouse = StaticHouseSign.StaticFindHouseAt(from); Item item = (Item)targeted; if (house == null && staticHouse == null) { from.SendLocalizedMessage(502092); // You must be in your house to do this. } else if (staticHouse == null) { if (!house.IsCoOwner(from)) { from.SendLocalizedMessage(502092); // You must be in your house to do this. } else if (item.Parent != null || !house.IsInside(item)) { from.SendLocalizedMessage(1042270); // That is not in your house. } else if (!house.IsLockedDown(item) && !house.IsSecure(item)) { from.SendLocalizedMessage(1042271); // That is not locked down. } else if (item is VendorRentalContract) { from.SendLocalizedMessage(1062491); // You cannot use the house decorator on that object. } else if (item.TotalWeight + item.PileWeight > 100) { from.SendLocalizedMessage(1042272); // That is too heavy. } else { switch (m_Decorator.Command) { case DecorateCommand.Up: Up(item, from); break; case DecorateCommand.Down: Down(item, from); break; case DecorateCommand.Turn: Turn(item, from); break; } } } else { if (!staticHouse.IsCoOwner(from)) { from.SendLocalizedMessage(502092); // You must be in your house to do this. } else if (item.Parent != null || !staticHouse.IsInside(item)) { from.SendLocalizedMessage(1042270); // That is not in your house. } else if (!staticHouse.checkLockedDown(item) && !staticHouse.CheckSecure(item)) { from.SendLocalizedMessage(1042271); // That is not locked down. } else if (item.TotalWeight + item.PileWeight > 100) { from.SendLocalizedMessage(1042272); // That is too heavy. } else { switch (m_Decorator.Command) { case DecorateCommand.Up: Up(item, from); break; case DecorateCommand.Down: Down(item, from); break; case DecorateCommand.Turn: Turn(item, from); break; } } } } }