protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Palette.MidnightBlack); switch (GameMode) { case Mode.Playfield: Playfield.Draw(spriteBatch); break; } StaticCamera.Draw(spriteBatch); base.Draw(gameTime); }
protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(PICO8.SkyBlue); switch (GameMode) { case Mode.Menu: break; case Mode.Playfield: Playfield.Draw(spriteBatch); HUD.Draw(spriteBatch); break; } StaticCamera.Draw(spriteBatch); base.Draw(gameTime); }