/// <inheritdoc /> public override void Initialize() { Game.Background = Color.CornflowerBlue; // Creates a Static Camera pointing to the center Camera = new StaticCamera(GraphicsDevice.Viewport.AspectRatio, Vector3.Forward * 100f + Vector3.Up * 100f, -Vector3.Normalize(Vector3.Forward + Vector3.Up), Vector3.Up); // Robot position and matrix initialization RobotPosition = Vector3.Zero; RobotWorld = Matrix.CreateScale(0.3f); // Chair position and matrix initialization ChairAngle = MathHelper.PiOver4; ChairScale = Matrix.CreateScale(0.5f); ChairTranslation = Matrix.CreateTranslation(Vector3.UnitX * 50f); ChairWorld = ChairScale * Matrix.CreateRotationY(ChairAngle) * ChairTranslation; // Tank position and matrix initialization TankPosition = -Vector3.UnitX * 10f + Vector3.UnitZ * 10f; TankWorld = Matrix.CreateScale(3f) * Matrix.CreateTranslation(TankPosition); // Robot two position and matrix initialization var robotTwoPosition = Vector3.UnitX * -50f + Vector3.UnitZ * 10f; RobotTwoWorld = Matrix.CreateScale(0.25f) * Matrix.CreateRotationY(MathHelper.PiOver4 + MathHelper.PiOver2) * Matrix.CreateTranslation(robotTwoPosition); RobotTwoCylinder = new BoundingCylinder(robotTwoPosition, 5f, 10f); base.Initialize(); }
private void Start() { cont = ovrCamera.GetComponent <CharacterController>(); fader = ovrEye.GetComponent <OVRScreenFade>(); stat = staticCameras.GetComponent <StaticCamera>(); offset = new Vector3(0, 0.05f, 0); lastTeleport = Time.time; }
private static void ActivateFullScreenMode(GraphicsDeviceManager graphics) { Camera.Reset(DisplayWidth, DisplayHeight); StaticCamera.Reset(DisplayWidth, DisplayHeight); graphics.PreferredBackBufferHeight = DisplayHeight; graphics.PreferredBackBufferWidth = DisplayWidth; graphics.ToggleFullScreen(); graphics.ApplyChanges(); }
protected override void Initialize() { ShapeManager.Initialize(graphics); ScreenManager.Initialize(defaultWindowWidth, defaultWindowHeight); Camera.Initialize(); StaticCamera.Initialize(); base.Initialize(); }
private static void ResetScreenToDefaultDimensions(GraphicsDeviceManager graphics) { Camera.Reset(DefaultWindowWidth, DefaultWindowHeight); StaticCamera.Reset(DefaultWindowWidth, DefaultWindowHeight); graphics.PreferredBackBufferHeight = DefaultWindowHeight; graphics.PreferredBackBufferWidth = DefaultWindowWidth; graphics.ToggleFullScreen(); graphics.ApplyChanges(); }
private void Awake() { if (Instance == null) { Instance = this; } else if (Instance != this) { Destroy(gameObject); } }
public ModelEditorScene() { this.debug = new DebugRenderer(); this.camera = new StaticCamera() { Eye = new Vector3(16, 6, 16), Target = new Vector3(0, 0, 0) }; InitializeComponents(); }
/// <inheritdoc /> public override void Initialize() { var screenSize = new Point(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2); Camera = new FreeCamera(GraphicsDevice.Viewport.AspectRatio, new Vector3(-250, 100, 700), screenSize); CubeMapCamera = new StaticCamera(1f, RobotPosition, Vector3.UnitX, Vector3.Up); CubeMapCamera.BuildProjection(1f, 1f, 3000f, MathHelper.PiOver2); base.Initialize(); }
public void InitObjects(Game game) { // スクリプト用のオブジェクト。 GameObject titleEnterObject = new GameObject(); // コンポーネントをアタッチ。 titleEnterObject.AddComponent(new TitleEnterComponent(game)); AddObject(titleEnterObject); // カメラの初期化 StaticCamera camera = new StaticCamera(); camera.SetPosition(new Vec3(0, 0, -10)); AddObject(camera); // タイトルのテキスト // 色とフォントサイズ、テキストを指定 TextRenderer titleObject = new TextRenderer(800, 100) { FontColor = Color.Red, FontSize = 35, Text = "スミス VS たこ焼き 大決戦" }; titleObject .SetBounds(new Vec3(8, 1, 0)) .SetPosition(new Vec3(-3.5f, 2, 0)); AddObject(titleObject); // 'Press Enter..'のテキスト TextRenderer pressEnterObject = new TextRenderer(200, 100) { FontColor = Color.DarkRed, Text = "Press Enter..." }; pressEnterObject .SetBounds(new Vec3(2, 1, 0)) .SetPosition(new Vec3(-1f, -2, 0)); AddObject(pressEnterObject); // バックグラウンドを配置 RawTexture2D background = new RawTexture2D("Images/sky.png") { Layer = 1 }; background .SetBounds(new Vec3(15f, 10f)) .SetPosition(new Vec3(-5.5f, -4.5f, 0)); AddObject(background); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // create the cameras cameras = new ICamera[2]; cameras[0] = new StaticCamera(GraphicsDevice.Viewport); cameras[1] = new FollowCamera(GraphicsDevice.Viewport); // set the index currentCameraIndex = 0; }
private void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } }
protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Palette.MidnightBlack); switch (GameMode) { case Mode.Playfield: Playfield.Draw(spriteBatch); break; } StaticCamera.Draw(spriteBatch); base.Draw(gameTime); }
private Scene GetInitScene() { Scene scene = new Scene(); scene.AddObject(new SolidBoxObject2D { BoxColor = Color4.White, Position = new Vec3(3f, 3f, 0f), Bounds = new Vec3(1f, 1f, 0f) }); SolidPolygonObject2D poly = new SolidPolygonObject2D { PoligonColor = Color4.Gold, Position = new Vec3(-3f, -3f, 0f) }; poly.Points.Add(new Vec3(1f, 1.5f, 0)); poly.Points.Add(new Vec3(0f, 0, 0)); poly.Points.Add(new Vec3(2f, 0, 0)); poly.AddComponentUnsafe <PlayerComponent>(); scene.AddObject(poly); scene.AddObject(new PointsObject2D { Position = new Vec3(2, 2, 0), PointColor = Color4.White, PointSize = 10 }); scene.AddObject(new CircleObject2D { Position = new Vec3(3.5f, 1f, 0), Bounds = new Vec3(1, 1, 0), Radius = 0.5f, CircleColor = Color4.Red }); scene.AddObject(new TextureRender()); StaticCamera camera = new StaticCamera(); camera.Position = new Vec3(0, 0, -10f); // camera.AddComponent(new ExceptionComponent()); scene.AddObject(camera); scene.Save("scene.json"); return(scene); }
public void initStaticCamera() { if (staticCamera == null) { GameObject go = GameObject.Find("StaticCanvas"); if (go == null) { go = ResMgr.Instance.load("UI/StaticCanvas") as GameObject; go.name = "StaticCanvas"; } staticCamera = go.GetComponent <StaticCamera>(); if (staticCamera == null) { staticCamera = go.AddComponent <StaticCamera>(); } } }
public void InitObjects(Game game) { // カメラの初期化 StaticCamera camera = new StaticCamera(); camera.SetPosition(new Vec3(0, 0, -10)); AddObject(camera); // バックグラウンドを配置 RawTexture2D background = new RawTexture2D("Images/sky.png") { Layer = 1 }; background .SetBounds(new Vec3(15f, 10f)) .SetPosition(new Vec3(-5.5f, -4.5f, 0)); AddObject(background); // プレイヤーを配置 RawTexture2D player = new RawTexture2D("Images/smith.png"); player .SetBounds(new Vec3(.8f, 1.3f, 0)) .SetPosition(new Vec3(-0.5f, -3.0f, 0)); player.AddComponent(new PlayerComponent(game)); AddObject(player); TextRenderer renderer = new TextRenderer(200, 100) { FontColor = Color.Red }; renderer .SetBounds(new Vec3(2, 1, 0)) .SetPosition(new Vec3(-3f, 3f, 0)); AddObject(renderer); // スクリプト用オブジェクト GameObject components = new GameObject(); components.AddComponent(new RandomSpawnerComponent()); components.AddComponent(new TimerComponent(game, renderer)); AddObject(components); }
protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(PICO8.SkyBlue); switch (GameMode) { case Mode.Menu: break; case Mode.Playfield: Playfield.Draw(spriteBatch); HUD.Draw(spriteBatch); break; } StaticCamera.Draw(spriteBatch); base.Draw(gameTime); }
/// <inheritdoc /> public override void Initialize() { Game.Background = Color.CornflowerBlue; // Creates a Static Camera looking at the origin Camera = new StaticCamera(GraphicsDevice.Viewport.AspectRatio, Vector3.One * 250f, -Vector3.Normalize(Vector3.One), Vector3.Up); // Set the Robot positions RobotTwoPosition = new Vector3(-60f, 0f, 0f); RobotOnePosition = new Vector3(60f, 0f, 0f); // Set the World Matrices for each Robot RobotOneWorld = Matrix.CreateTranslation(RobotOnePosition); RobotTwoWorld = Matrix.CreateTranslation(RobotTwoPosition); // Initialize AABB touching value as false AreAABBsTouching = false; base.Initialize(); }
public override void Initialise(GraphicsDevice device, ContentManager content) { Device = device; backdrop = content.Load <Texture2D>(@"Textures\OITBackdrop"); oit_pass1 = content.Load <Effect>(@"Shaders\OITPass1"); oit_pass2 = content.Load <Effect>(@"Shaders\OITPass2"); oit_pass3 = content.Load <Effect>(@"Shaders\OITPass3"); batch = new SpriteBatch(device); camera = new StaticCamera(new Vector3(0, 2, -150), Vector3.Zero, Device.Viewport.AspectRatio, MathHelper.ToRadians(60), 0.5f, 1000.0f); oit_colour_rt = new RenderTarget2D(Device, Device.Viewport.Width, Device.Viewport.Height, false, SurfaceFormat.Vector4, DepthFormat.None); oit_weight_rt = new RenderTarget2D(Device, Device.Viewport.Width, Device.Viewport.Height, false, SurfaceFormat.Single, DepthFormat.None); planes = new QuadPlane[nPlanes]; for (int i = 0; i < nPlanes; i++) { float angle = (i * 360.0f) / nPlanes; Color c = ColourSpaces.HSVToRGB(angle, 1, 1); planes[i] = new QuadPlane(Vector3.Zero, 80, Vector3.Up, Vector3.Right, c); } Normal = new BasicEffect(Device); Normal.TextureEnabled = false; Normal.VertexColorEnabled = true; Normal.LightingEnabled = false; Normal.Projection = camera.Projection; Normal.View = camera.View; font = content.Load <SpriteFont>("MenuFont"); bs.ColorBlendFunction = BlendFunction.Add; bs.AlphaSourceBlend = Blend.Zero; bs.ColorSourceBlend = Blend.Zero; bs.AlphaDestinationBlend = Blend.InverseSourceAlpha; bs.ColorDestinationBlend = Blend.InverseSourceAlpha; }
private void Start() { fader = webvrEye.GetComponent <OVRScreenFade>(); stat = staticCameras.GetComponent <StaticCamera>(); offset = new Vector3(0, 0.05f, 0); }
public Scene() { Camera = new StaticCamera(1); Sun = new Sun(new Point3D(0f, 150f, 0f), new Color3(255)); Fog = new Fog(); }
public Scene(StaticCamera camera, Sun sun) { Camera = camera; Sun = sun; Fog = new Fog(); }
void Start() { CMVcam = GetComponent <CinemachineVirtualCamera>(); transposer = CMVcam.GetCinemachineComponent <CinemachineFramingTransposer>(); instance = this; }