protected override void SetTriggers() { Trigger(StateMatcher.AllOf(StateMatcher.ModalUnit, StateMatcher.FlagActive).Added()); Trigger(StateMatcher.AllOf(StateMatcher.ModalUnit, StateMatcher.FlagOpened).Added()); Trigger(StateMatcher.AllOf(StateMatcher.ModalUnit).NoneOf(StateMatcher.FlagActive).Added()); Trigger(StateMatcher.AllOf(StateMatcher.ModalUnit).NoneOf(StateMatcher.FlagOpened).Added()); }
protected override void SetTriggers() { Trigger(StateMatcher.AllOf(StateMatcher.LoadingManagerUnit).Added()); Trigger(StateMatcher.AllOf(StateMatcher.Application, StateMatcher.Loaded).Added()); }
protected override void SetTriggers() { Trigger(StateMatcher.AllOf(StateMatcher.Application, StateMatcher.LoadingProgress).Added()); }
protected override void SetTriggers() { Trigger(StateMatcher.AllOf(StateMatcher.Channel, StateMatcher.ChannelFinished).Added()); }
protected override void SetTriggers() { Trigger(StateMatcher.AllOf(StateMatcher.Level, StateMatcher.FlagActive, StateMatcher.FlagLoaded).Added()); }
protected override void SetTriggers() { Trigger(StateMatcher.AllOf(StateMatcher.Channel, StateMatcher.FlagActive).Added()); Trigger(StateMatcher.AllOf(StateMatcher.Channel).NoneOf(StateMatcher.FlagActive).Added()); }
protected override void SetTriggers() { Trigger(StateMatcher.AllOf(StateMatcher.Channel, StateMatcher.ChannelRecording).Added()); Trigger(StateMatcher.AllOf(StateMatcher.Channel, StateMatcher.ChannelRecording).Removed()); }
protected override void SetTriggers() { Trigger(StateMatcher.AllOf(StateMatcher.Level, StateMatcher.FlagActive).Removed()); }
protected override void SetTriggers() { Trigger(StateMatcher.AllOf(StateMatcher.Effect, StateMatcher.EffectId).Added()); }
protected override void SetTriggers() { Trigger(StateMatcher.AllOf(StateMatcher.UidUnit, StateMatcher.Uid).Added()); }
protected override void SetTriggers() { Trigger(StateMatcher.AllOf(StateMatcher.ProductUnit).Added()); }
protected override void SetTriggers() { Trigger(StateMatcher.AllOf(StateMatcher.LevelPart).NoneOf(StateMatcher.Uid).Added()); }
protected override void SetTriggers() { Trigger(Contexts.input.CreateCollector(InputMatcher.AllOf(InputMatcher.FlagTrash, InputMatcher.FlagTrashValidated).Added())); Trigger(Contexts.state.CreateCollector(StateMatcher.AllOf(StateMatcher.FlagTrash, StateMatcher.FlagTrashValidated).Added())); }