IEnumerator PlayerAttack() { playerStats.damage = Random.Range(1, 16); bool isDead = enemyStats.AttackDamage(playerStats.damage); enemyHud.SetHp(enemyStats.hpCurrent); trackerText.text = "You deal " + playerStats.damage.ToString() + " damage!"; yield return(new WaitForSeconds(2f)); if (isDead) { combatState = CombatSystem.Win; EndFight(); } else { combatState = CombatSystem.EnemyTurn; StartCoroutine(EnemyTurn()); } }
IEnumerator EnemyTurn() { trackerText.text = "The Enemy deals " + enemyStats.damage.ToString() + " damage!"; yield return(new WaitForSeconds(1f)); bool isDead = playerStats.AttackDamage(playerStats.damage); playerHud.SetHp(playerStats.hpCurrent); if (isDead) { combatState = CombatSystem.Lose; EndFight(); } else { combatState = CombatSystem.PlayerTurn; PlayerTurn(); } }