public FightScreen init(ScanningScreen scanningScreen, StatusScreen statusScreen, ItemDescriptor itemDescriptor) { this.scanningScreen = scanningScreen; this.playerData = statusScreen.playerData; this.itemDescriptor = itemDescriptor; this.chambersHolder = statusScreen.cabin.chambersHolder; fightProcessor = GetComponent <FightProcessor>(); itemDescriptor.fightScreen = this; elementsHolder = transform.Find("Elements Holder").GetComponent <ElementsHolder> ().init(this);; iconsHolderRender = elementsHolder.GetComponent <SpriteRenderer>(); fightEffectPlayer = transform.Find("Fight Effect Player").GetComponent <FightEffectPlayer>().init(); elementEffectPlayer = transform.Find("ElementEffectPlayer").GetComponent <ElementEffectPlayer>(); fightInterface = transform.Find("Fight Interface").GetComponent <FightInterface>().init(this); enemy = transform.Find("Enemy").GetComponent <Enemy>(); resultScreen = transform.Find("Fight Result Screen").GetComponent <FightResultScreen>().init(this, statusScreen.cabin.chambersHolder, enemy); enemyDeadAnimator = transform.Find("EnemyDeadAnim").GetComponent <Animator>(); deadStone = enemyDeadAnimator.transform.Find("DeadStone"); enemyPos = enemy.transform.localPosition; // elementsHolder.init(); enemy.init(this); elementEffectPlayer.init(this, enemy); fightProcessor.init(this, elementsHolder, enemy); elementsHolder.gameObject.SetActive(true); enemyDeadAnimator.gameObject.SetActive(false); gameObject.SetActive(false); Transform actionsHolder = transform.Find("Actions Holder"); actionsHolder.Find("Delimiter").GetComponent <StrokeText>().init("default", 5); playerActionsText = actionsHolder.Find("Player Actions").GetComponent <StrokeText>().init("default", 5); enemyActionsText = actionsHolder.Find("Enemy Actions").GetComponent <StrokeText>().init("default", 5); actionsHolder.gameObject.SetActive(true); Transform supplyHolder = transform.Find("Supply Holder"); SupplySlot slot; for (int i = 0; i < supplyHolder.childCount; i++) { slot = supplyHolder.GetChild(i).GetComponent <SupplySlot>(); slot.init(); supplySlots.Add(slot); } supplyHolder.gameObject.SetActive(true); captureBtn = transform.Find("Capture Button").GetComponent <Button> ().init(); releaseBtn = transform.Find("Release Button").GetComponent <Button> ().init(); Player.fightScreen = this; return(this); }
public Cabin init(StatusScreen statusScreen) { this.statusScreen = statusScreen; terminalBtn = transform.Find("Terminal Button").GetComponent <Button>().init(); restBtn = transform.Find("Rest Button").GetComponent <Button>().init(); stasisBtn = transform.Find("Stasis Button").GetComponent <Button>().init(); terminal = transform.Find("Player Terminal").GetComponent <PlayerTerminal>().init(this); chambersHolder = transform.Find("Chambers").GetComponent <StasisChambersHolder>().init(this); return(this); }
public FightResultScreen init(FightScreen fightScreen, StasisChambersHolder chambersHolder, Enemy enemy) { this.fightScreen = fightScreen; this.chambersHolder = chambersHolder; this.enemy = enemy; render = transform.Find("Enemy Image").GetComponent <SpriteRenderer>(); // background = transform.Find("Background"); // middleground = transform.Find("Middleground"); foreground = transform.Find("Foreground"); chambersAvailable = transform.Find("Chambers Available").GetComponent <StrokeText>().init("FightResultScreen", 5); captureBtn = transform.Find("Capture Button").GetComponent <Button>().init(); releaseBtn = transform.Find("Release Button").GetComponent <Button>().init(); // this.potionBag = potionBag; // location = GameObject.FindGameObjectWithTag("LocationScreen").GetComponent<Location>(); // valuesHolder = transform.Find("ValuesHolder"); // rankPointsValue = valuesHolder.Find("RankPointsValue").GetComponent<TextMesh>(); // goldValue = valuesHolder.Find("GoldValue").GetComponent<TextMesh>(); // newLevelLabel = valuesHolder.Find("NewLevelLabel").GetComponent<TextMesh>(); // MeshRenderer mesh = valuesHolder.Find("RankPointsLabel").GetComponent<MeshRenderer>(); // mesh.sortingLayerName = "FightResultLayer"; // mesh.sortingOrder = 2; // MeshRenderer mesh = valuesHolder.Find("GoldLabel").GetComponent<MeshRenderer>(); // mesh.sortingLayerName = "FightResultLayer"; // mesh.sortingOrder = 2; // mesh = rankPointsValue.GetComponent<MeshRenderer>(); // mesh.sortingLayerName = "FightResultLayer"; // mesh.sortingOrder = 2; // mesh = goldValue.GetComponent<MeshRenderer>(); // mesh.sortingLayerName = "FightResultLayer"; // mesh.sortingOrder = 2; // mesh = newLevelLabel.GetComponent<MeshRenderer>(); // mesh.sortingLayerName = "FightResultLayer"; // mesh.sortingOrder = 2; // newLevelLabel.gameObject.SetActive(false); // valuesHolder.gameObject.SetActive(false); clickText = transform.Find("Click Text").GetComponent <StrokeText>().init("FightResultScreen", 6); gameObject.SetActive(false); return(this); }
public StasisChamber init(StasisChambersHolder chambersHolder) { this.chambersHolder = chambersHolder; isEmpty = true; render = GetComponent <SpriteRenderer>(); sellBtn = transform.Find("Sell Button").GetComponent <Button>().init(); releaseBtn = transform.Find("Release Button").GetComponent <Button>().init(); enemyName = transform.Find("Name").GetComponent <TextMesh>(); enemyName.text = ""; MeshRenderer mesh = enemyName.GetComponent <MeshRenderer>(); mesh.sortingLayerName = "Inventory"; mesh.sortingOrder = 2; sellBtn.setVisible(false); releaseBtn.setVisible(false); gameObject.SetActive(false); return(this); }