コード例 #1
0
ファイル: FightScreen.cs プロジェクト: aintech/Brooks_Star
    public FightScreen init(ScanningScreen scanningScreen, StatusScreen statusScreen, ItemDescriptor itemDescriptor)
    {
        this.scanningScreen = scanningScreen;
        this.playerData     = statusScreen.playerData;
        this.itemDescriptor = itemDescriptor;
        this.chambersHolder = statusScreen.cabin.chambersHolder;

        fightProcessor             = GetComponent <FightProcessor>();
        itemDescriptor.fightScreen = this;
        elementsHolder             = transform.Find("Elements Holder").GetComponent <ElementsHolder> ().init(this);;
        iconsHolderRender          = elementsHolder.GetComponent <SpriteRenderer>();
        fightEffectPlayer          = transform.Find("Fight Effect Player").GetComponent <FightEffectPlayer>().init();
        elementEffectPlayer        = transform.Find("ElementEffectPlayer").GetComponent <ElementEffectPlayer>();
        fightInterface             = transform.Find("Fight Interface").GetComponent <FightInterface>().init(this);
        enemy             = transform.Find("Enemy").GetComponent <Enemy>();
        resultScreen      = transform.Find("Fight Result Screen").GetComponent <FightResultScreen>().init(this, statusScreen.cabin.chambersHolder, enemy);
        enemyDeadAnimator = transform.Find("EnemyDeadAnim").GetComponent <Animator>();
        deadStone         = enemyDeadAnimator.transform.Find("DeadStone");
        enemyPos          = enemy.transform.localPosition;
//		elementsHolder.init();
        enemy.init(this);
        elementEffectPlayer.init(this, enemy);
        fightProcessor.init(this, elementsHolder, enemy);

        elementsHolder.gameObject.SetActive(true);
        enemyDeadAnimator.gameObject.SetActive(false);
        gameObject.SetActive(false);

        Transform actionsHolder = transform.Find("Actions Holder");

        actionsHolder.Find("Delimiter").GetComponent <StrokeText>().init("default", 5);
        playerActionsText = actionsHolder.Find("Player Actions").GetComponent <StrokeText>().init("default", 5);
        enemyActionsText  = actionsHolder.Find("Enemy Actions").GetComponent <StrokeText>().init("default", 5);
        actionsHolder.gameObject.SetActive(true);

        Transform  supplyHolder = transform.Find("Supply Holder");
        SupplySlot slot;

        for (int i = 0; i < supplyHolder.childCount; i++)
        {
            slot = supplyHolder.GetChild(i).GetComponent <SupplySlot>();
            slot.init();
            supplySlots.Add(slot);
        }
        supplyHolder.gameObject.SetActive(true);

        captureBtn = transform.Find("Capture Button").GetComponent <Button> ().init();
        releaseBtn = transform.Find("Release Button").GetComponent <Button> ().init();

        Player.fightScreen = this;

        return(this);
    }
コード例 #2
0
    public Cabin init(StatusScreen statusScreen)
    {
        this.statusScreen = statusScreen;

        terminalBtn = transform.Find("Terminal Button").GetComponent <Button>().init();
        restBtn     = transform.Find("Rest Button").GetComponent <Button>().init();
        stasisBtn   = transform.Find("Stasis Button").GetComponent <Button>().init();

        terminal       = transform.Find("Player Terminal").GetComponent <PlayerTerminal>().init(this);
        chambersHolder = transform.Find("Chambers").GetComponent <StasisChambersHolder>().init(this);

        return(this);
    }
コード例 #3
0
    public FightResultScreen init(FightScreen fightScreen, StasisChambersHolder chambersHolder, Enemy enemy)
    {
        this.fightScreen    = fightScreen;
        this.chambersHolder = chambersHolder;
        this.enemy          = enemy;

        render = transform.Find("Enemy Image").GetComponent <SpriteRenderer>();
//		background = transform.Find("Background");
//		middleground = transform.Find("Middleground");
        foreground        = transform.Find("Foreground");
        chambersAvailable = transform.Find("Chambers Available").GetComponent <StrokeText>().init("FightResultScreen", 5);

        captureBtn = transform.Find("Capture Button").GetComponent <Button>().init();
        releaseBtn = transform.Find("Release Button").GetComponent <Button>().init();

//		this.potionBag = potionBag;
//		location = GameObject.FindGameObjectWithTag("LocationScreen").GetComponent<Location>();
//		valuesHolder = transform.Find("ValuesHolder");
//		rankPointsValue = valuesHolder.Find("RankPointsValue").GetComponent<TextMesh>();
//		goldValue = valuesHolder.Find("GoldValue").GetComponent<TextMesh>();
//		newLevelLabel = valuesHolder.Find("NewLevelLabel").GetComponent<TextMesh>();

//		MeshRenderer mesh = valuesHolder.Find("RankPointsLabel").GetComponent<MeshRenderer>();
//		mesh.sortingLayerName = "FightResultLayer";
//		mesh.sortingOrder = 2;
//		MeshRenderer mesh = valuesHolder.Find("GoldLabel").GetComponent<MeshRenderer>();
//		mesh.sortingLayerName = "FightResultLayer";
//		mesh.sortingOrder = 2;
//		mesh = rankPointsValue.GetComponent<MeshRenderer>();
//		mesh.sortingLayerName = "FightResultLayer";
//		mesh.sortingOrder = 2;
//		mesh = goldValue.GetComponent<MeshRenderer>();
//		mesh.sortingLayerName = "FightResultLayer";
//		mesh.sortingOrder = 2;
//		mesh = newLevelLabel.GetComponent<MeshRenderer>();
//		mesh.sortingLayerName = "FightResultLayer";
//		mesh.sortingOrder = 2;

//		newLevelLabel.gameObject.SetActive(false);
//		valuesHolder.gameObject.SetActive(false);

        clickText = transform.Find("Click Text").GetComponent <StrokeText>().init("FightResultScreen", 6);
        gameObject.SetActive(false);

        return(this);
    }
コード例 #4
0
ファイル: StasisChamber.cs プロジェクト: aintech/Brooks_Star
    public StasisChamber init(StasisChambersHolder chambersHolder)
    {
        this.chambersHolder = chambersHolder;
        isEmpty             = true;
        render     = GetComponent <SpriteRenderer>();
        sellBtn    = transform.Find("Sell Button").GetComponent <Button>().init();
        releaseBtn = transform.Find("Release Button").GetComponent <Button>().init();

        enemyName      = transform.Find("Name").GetComponent <TextMesh>();
        enemyName.text = "";
        MeshRenderer mesh = enemyName.GetComponent <MeshRenderer>();

        mesh.sortingLayerName = "Inventory";
        mesh.sortingOrder     = 2;

        sellBtn.setVisible(false);
        releaseBtn.setVisible(false);
        gameObject.SetActive(false);
        return(this);
    }