public override void UpdateInterpolatedMarker(float interp)
            {
                InterpolatedMarker = StartMarker.Lerp(EndMarker, interp);
                Vector pos = StartMarker.Lerp(EndMarker, 0.5f);

                _triangulationPosition[0] = pos.X;
                _triangulationPosition[1] = pos.Y;
            }
示例#2
0
 public override void UpdateInterpolatedMarker(float interp)
 {
     InterpolatedMarker = StartMarker.Lerp(EndMarker, interp);
 }