public override void UpdateInterpolatedMarker(float interp) { InterpolatedMarker = StartMarker.Lerp(EndMarker, interp); Vector pos = StartMarker.Lerp(EndMarker, 0.5f); _triangulationPosition[0] = pos.X; _triangulationPosition[1] = pos.Y; }
public override void UpdateInterpolatedMarker(float interp) { InterpolatedMarker = StartMarker.Lerp(EndMarker, interp); }