//int numPlayers = 2; // Use this for initialization void Start() { startController = GameObject.Find("StartController").GetComponent <StartController>(); startController.InitCharacterSelection(); //startController.InitCharacterSelectionTest(); for (int i = 0; i < 4; i++) { playerReadyCheck[i] = false; } }
// Use this for initialization void Start() { startController = GameObject.Find("StartController").GetComponent <StartController>(); startController.InitCharacterSelection(); team1 = startController.team1; team2 = startController.team2; //teamSelection[0] = ""; //teamSelection[1] = "Warrior"; startController.teams[0] = ""; startController.teams[1] = ""; teamsFull = true; warriorTaken = false; rangerTaken = false; mageTaken = false; rogueTaken = false; team1.Add(1); team1.Add(2); team2.Add(3); team2.Add(4); }