//int numPlayers = 2;

    // Use this for initialization
    void Start()
    {
        startController = GameObject.Find("StartController").GetComponent <StartController>();
        startController.InitCharacterSelection();
        //startController.InitCharacterSelectionTest();

        for (int i = 0; i < 4; i++)
        {
            playerReadyCheck[i] = false;
        }
    }
    // Use this for initialization
    void Start()
    {
        startController = GameObject.Find("StartController").GetComponent <StartController>();
        startController.InitCharacterSelection();

        team1 = startController.team1;
        team2 = startController.team2;

        //teamSelection[0] = "";
        //teamSelection[1] = "Warrior";
        startController.teams[0] = "";
        startController.teams[1] = "";
        teamsFull    = true;
        warriorTaken = false;
        rangerTaken  = false;
        mageTaken    = false;
        rogueTaken   = false;

        team1.Add(1);
        team1.Add(2);

        team2.Add(3);
        team2.Add(4);
    }