//Level Method (Did the user cleared the level?)
    void ShowScore()
    {
        if (waitSec < 3)
        {
            waitSec += Time.deltaTime;
        }
        else
        {
            if (!once)
            {
                disableHud = true;
                scoreScreen.SetActiveRecursively(true);
                scoreScreen.renderer.material.mainTexture = scoreLevels;
                if (plusMul >= menuScript.objectiveScore && plusMul < menuScript.objectiveScore + 75)
                {
                    if (!onceSound2)
                    {
                        soundScript.PlaySound(24, false, 1);
                        onceSound2 = true;
                    }
                }
                if (plusMul >= menuScript.objectiveScore + 75 && plusMul < menuScript.objectiveScore + 150)
                {
                    if (!onceSound2)
                    {
                        soundScript.PlaySound(25, false, 1);
                        onceSound2 = true;
                    }
                }
                if (plusMul >= menuScript.objectiveScore + 150)
                {
                    if (!onceSound2)
                    {
                        soundScript.PlaySound(26, false, 1);
                        onceSound2 = true;
                    }
                }
                if (plusMul >= menuScript.objectiveScore)
                {
                    destroyBlock++;
                    if (destroyBlock >= 5)
                    {
                        Destroy(block1.gameObject);
                    }

                    if (destroyBlock >= 10)
                    {
                        Destroy(block2.gameObject);
                    }

                    if (destroyBlock >= 15)
                    {
                        Destroy(block3.gameObject);
                        Destroy(survivorBlock.gameObject);
                    }

                    if (destroyBlock >= 20)
                    {
                        Destroy(block4.gameObject);
                    }

                    if (destroyBlock >= 25)
                    {
                        Destroy(block5.gameObject);
                    }

                    if (destroyBlock >= 30)
                    {
                        Destroy(block6.gameObject);
                    }

                    if (destroyBlock >= 35)
                    {
                        Destroy(block7.gameObject);
                    }

                    if (destroyBlock >= 40)
                    {
                        Destroy(block8.gameObject);
                    }

                    if (menuScript.level == 45)
                    {
                        NextLevel.renderer.enabled = false;
                        NextLevel.collider.enabled = false;
                    }
                    else
                    {
                        NextLevel.renderer.material.mainTexture = nextLevelNormal;
                        NextLevel.renderer.enabled = true;
                        NextLevel.collider.enabled = true;
                    }
                    if (menuScript.highScore < plusMul)
                    {
                        GameObject scoreHigh = (GameObject)GameObject.Instantiate(newHighScore);
                        scoreHigh.transform.position = highscorePos.transform.position;
                        listToDestroy.Add(scoreHigh);
                        highScoreList[menuScript.level] = plusMul;
                        SaveData();
                    }
                }
                else
                {
                    NextLevel.renderer.enabled = false;
                    NextLevel.collider.enabled = false;
                }
                if (plusMul >= menuScript.objectiveScore)
                {
                    GameObject star1 = (GameObject)GameObject.Instantiate(scoreObjects[0]);
                    star1.transform.position = positions[0].position;
                    listToDestroy.Add(star1);
                    starProv = stars[menuScript.level];
                    starScript = starProv.GetComponent<Stars>();
                    starScript.SetStar(1);
                }
                if (plusMul >= menuScript.objectiveScore + 75)
                {

                    GameObject star2 = (GameObject)GameObject.Instantiate(scoreObjects[1]);
                    star2.transform.position = positions[1].position;
                    listToDestroy.Add(star2);
                    starProv = stars[menuScript.level];
                    starScript = starProv.GetComponent<Stars>();
                    starScript.SetStar(2);
                }
                if (plusMul >= menuScript.objectiveScore + 150)
                {
                    GameObject star3 = (GameObject)GameObject.Instantiate(scoreObjects[2]);
                    star3.transform.position = positions[2].position;
                    listToDestroy.Add(star3);
                    starProv = stars[menuScript.level];
                    starScript = starProv.GetComponent<Stars>();
                    starScript.SetStar(3);
                }
                counting = 0;
                once = true;
            }
        }
    }