public static void EndOfDay_CleanupForNewDay(object o, StardewModdingAPI.Events.SavedEventArgs sender) { EndOfDay_HasProcessedModdedItems = false; }
private void GameLoop_Saved(object sender, StardewModdingAPI.Events.SavedEventArgs e) { SetSaveFolder(); }
private void Saved(object sender, StardewModdingAPI.Events.SavedEventArgs e) { CheckForEdits("Saved"); }