public static void EndOfDay_CleanupForNewDay(object o, StardewModdingAPI.Events.SavedEventArgs sender)
 {
     EndOfDay_HasProcessedModdedItems = false;
 }
Beispiel #2
0
 private void GameLoop_Saved(object sender, StardewModdingAPI.Events.SavedEventArgs e)
 {
     SetSaveFolder();
 }
Beispiel #3
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 private void Saved(object sender, StardewModdingAPI.Events.SavedEventArgs e)
 {
     CheckForEdits("Saved");
 }