/// <summary> /// Raised when the player changes locations. This should determine the next song to play. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void PlayerEvents_Warped(object sender, StardewModdingAPI.Events.EventArgsPlayerWarped e) { musicManager.selectMusic(SongSpecifics.getCurrentConditionalString()); }
/// <summary> /// Called when the player's location changes. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void LocationEvents_CurrentLocationChanged(object sender, StardewModdingAPI.Events.EventArgsPlayerWarped e) { }