/// <summary>
 /// Raised when the player changes locations. This should determine the next song to play.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void PlayerEvents_Warped(object sender, StardewModdingAPI.Events.EventArgsPlayerWarped e)
 {
     musicManager.selectMusic(SongSpecifics.getCurrentConditionalString());
 }
 /// <summary>
 /// Called when the player's location changes.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void LocationEvents_CurrentLocationChanged(object sender, StardewModdingAPI.Events.EventArgsPlayerWarped e)
 {
 }