void Start() { instance = this; layers.Add("Player", 8); layers.Add("Enemy", 9); layers.Add("Nature", 10); layers.Add("PlayerMissile", 11); layers.Add("EnemyMissile", 12); layers.Add("NatureMissile", 13); GameObject.FindObjectOfType <CameraManager>().Init(); GetComponent <LevelManager>().Init(); starManager.Init(); }