void OnCollisionEnter(Collision col) { if (col.collider.tag == "Ground") { Reset(); } else if (col.collider.tag == "Collectable") { sm.Collect(col.transform); } else if (col.collider.tag == "Goal") { Debug.Log(sm.allStarsCollected.ToString()); if (sm.allStarsCollected) { NextLevel(); } else { Reset(); } } }