void OnMouseDown() { Vector2 rawPos = CalcWorldOfMouseClick(); Vector2 roundedPos = RoundPosToGrid(rawPos); GameObject defender = Button.selectedDefender; int defenderCost = defender.GetComponent <Defender>().price; if (starDisplay.UseStars(defenderCost) == StarDisplay.Status.SUCCESS) { SpawnDefender(defender, roundedPos); } else { //Debug.Log ("Не хватает звезд!"); starAnimation = starDisplay.GetComponent <Animator> (); starAnimation.SetTrigger("notenough"); } }