void OnMouseDown() { // if no defender button is selected if (!Button.selectedDefender) { return; } // gets the starCost from Defender script int currStarCost = Button.selectedDefender.GetComponent <Defender>().starCost; // if currency is less than the cost if (StarDisplay.GetStarCount() < currStarCost) { Debug.Log("Not enough sunlight!!"); return; } //deduct the star cost of the current defender StarDisplay.UseStars(currStarCost); GameObject defender = Instantiate(Button.selectedDefender, SnapToGrid(CalculateWorldPointOfMouseClick()), Quaternion.identity) as GameObject; defender.transform.parent = defenderParent.transform; }
void Start() { parent = GameObject.Find ("Defenders"); if (!parent) parent = new GameObject("Defenders"); starDisplay = GameObject.FindObjectOfType<StarDisplay>(); }
private void Start() { buttonArray = GameObject.FindObjectsOfType <Button>(); spriteRenderer = GetComponent <SpriteRenderer>(); defender = defenderPrefab.GetComponent <Defenders>(); starDisplay = FindObjectOfType <StarDisplay>().GetComponent <StarDisplay>(); }
// Use this for initialization void Start() { starDisplay = GameObject.FindObjectOfType <StarDisplay>(); buttonArray = GameObject.FindObjectsOfType <Button>(); thisSpriteRenderer = GetComponentInChildren <SpriteRenderer>(); thisSpriteRenderer.color = unselectedColor; spawnsDefender = spawns.GetComponent <Defender>(); state = starDisplay.GetStars() >= spawnsDefender.cost ? State.AVAILABLE : State.DISABLED; switch (state) { case State.AVAILABLE: SetAvailable(); break; case State.DISABLED: SetDisabled(); break; case State.SELECTED: default: // Nothing break; } // Set cost Text text = GetComponentInChildren <Text>(); text.text = spawnsDefender.cost.ToString(); }
// Use this for initialization void Start() { starDisplay = GameObject.FindObjectOfType <StarDisplay> (); //Use getComponent when refrencing inner components in object starD = GetComponent <Text> (); UpdateDisplay(); }
// Use this for initialization void Start() { starDisplay = GameObject.FindObjectOfType <StarDisplay>(); defenderManager = GameObject.FindObjectOfType <DefenderManager>(); levelManager = GameObject.FindObjectOfType <LevelManager>(); ResetGame(); }
private void Start() { CreateDefenderParent(); defenders = FindObjectsOfType <Defender>(); starDisplay = FindObjectOfType <StarDisplay>(); levelController = FindObjectOfType <LevelController>(); }
void Start() { if (cam == null) { cam = Camera.main; } starDisplay = FindObjectOfType <StarDisplay>(); }
// Use this for initialization void Start() { starDisplay = GameObject.FindObjectOfType <StarDisplay>(); Rigidbody2D myRigidBody = gameObject.AddComponent <Rigidbody2D>(); myRigidBody.isKinematic = true; }
private void Start() { starDisplay = FindObjectOfType <StarDisplay>(); if (!starDisplay.SpendStars(starCost)) { Destroy(gameObject); } }
void Start() { defenderParent = GameObject.Find("Defender"); starDisplay = GameObject.FindObjectOfType<StarDisplay>(); if (!defenderParent){ defenderParent = new GameObject("Defender"); } }
// Use this for initialization void Start() { starDisplay = GameObject.FindObjectOfType <StarDisplay>(); if (!parent) { parent = new GameObject("Defenders"); } }
void Start() { _starDisplay = FindObjectOfType <StarDisplay>(); if (_starDisplay == null) { Debug.LogWarning("Star display not exist!"); } }
static void Main(string[] args) { StarProcessor sp = new StarProcessor("../../../input.txt"); StarDisplay sd = new StarDisplay(sp); sp.LoadStarsFromFile(); sd.DisplayStars(); }
void Start() { starDisplay = FindObjectOfType <StarDisplay> (); selectedUnitSpawner = GameObject.Find("Defenders"); if (!selectedUnitSpawner) { selectedUnitSpawner = new GameObject("Defeneders"); } }
void Start() { starDisplay = GameObject.FindObjectOfType <StarDisplay> (); projectileParentTest = GameObject.Find("Deffenders"); if (!projectileParentTest) { projectileParentTest = new GameObject("Deffenders"); } }
// Use this for initialization void Start() { starDisplay = GameObject.FindObjectOfType <StarDisplay>(); DefenderParent = GameObject.Find("Defender"); if (!DefenderParent) { DefenderParent = new GameObject("Defender"); } }
private void Start() { DefendersParent = GameObject.Find("Defenders"); if (!DefendersParent) { DefendersParent = new GameObject("Defenders"); } starDisplay = FindObjectOfType <StarDisplay>(); }
/** * Called on start. Finds an instance of required components. */ void Start() { starDisplay = GameObject.FindObjectOfType <StarDisplay>(); parent = GameObject.Find("Defenders"); // Attempts to find a Defender GameObject in which to place instances of defenders. if (!parent) // parent used as a folder to organize defenders. { parent = new GameObject("Defenders"); } }
private void Start() { projectileParent = GameObject.Find("Defenders"); starDisplay = FindObjectOfType <StarDisplay>(); if (!projectileParent) { projectileParent = new GameObject("Defenders"); } }
void Start() { starDisplay = FindObjectOfType <StarDisplay>().GetComponent <StarDisplay>(); defendersParent = GameObject.Find("Defenders"); if (!defendersParent) { defendersParent = new GameObject("Defenders"); } }
// Use this for initialization void Start() { starDisplay = GameObject.FindObjectOfType<StarDisplay>(); slider = GetComponent<Slider>(); audioSource = GetComponent<AudioSource>(); levelManager = GameObject.FindObjectOfType<LevelManager>(); FindYouWin (); winLabel.SetActive(false); }
void Start() { defenderParent = GameObject.Find("Defenders"); if (!defenderParent) { defenderParent = new GameObject("Defenders"); } starDisplay = GameObject.Find("Stars").GetComponent <StarDisplay>(); //course used GameObject.FindObjectOfType<StarDisplay> }
// Use this for initialization private void Start() { starDisplay = GameObject.FindObjectOfType <StarDisplay>(); defenders = GameObject.Find("Defenders"); if (!defenders) { defenders = new GameObject("Projectiles"); } }
// Start is called before the first frame update void Start() { settingsController = FindObjectOfType <SettingsController>(); starDisplay = FindObjectOfType <StarDisplay>(); var difficulty = settingsController.GetDifficulty(); var generatedResources = maxDifficulty - Mathf.RoundToInt(difficulty); resource = generatedResources; }
void Start() { parent = GameObject.Find("Defenders"); if (parent == null) { parent = new GameObject("Defenders"); } starDisplay = GameObject.FindObjectOfType <StarDisplay> (); }
// Use this for initialization void Start() { defenderParent = GameObject.Find("defenderParent"); if (!defenderParent) { defenderParent = new GameObject("defenderParent"); } starDisplay = GameObject.FindObjectOfType <StarDisplay> (); }
void Start() { starDisplay = GameObject.FindObjectOfType <StarDisplay> (); defenderParent = GameObject.Find(PARENT_NAME); if (!defenderParent) { defenderParent = new GameObject(PARENT_NAME); } }
private void Start() { starDisplay = GameObject.FindObjectOfType <StarDisplay>(); defendersParent = GameObject.Find("Defenders"); if (defendersParent == null) { defendersParent = new GameObject("Defenders"); } }
void Start(){ myCamera = GameObject.FindObjectOfType<Camera>(); starDisplay = GameObject.FindObjectOfType<StarDisplay>(); //Create "Defenders" GameObject if not found defendersParent = GameObject.Find ("Defenders"); if (defendersParent == null) { defendersParent = new GameObject("Defenders"); } }
void Start() { _starDislay = FindObjectOfType <StarDisplay>(); _defendersContainer = GameObject.FindGameObjectWithTag(Tags.DefendersContainter); if (_defendersContainer == null) { _defendersContainer = new GameObject(Tags.DefendersContainter); _defendersContainer.tag = Tags.DefendersContainter; } }
void Start () { myCamera = FindObjectOfType<Camera>(); starDisplay = FindObjectOfType<StarDisplay>(); defenderParent = GameObject.Find("Defenders"); if(!defenderParent) { defenderParent = new GameObject("Defenders"); } }
private void Start() { parent = GameObject.Find("Defenders"); starDisplay = GameObject.FindObjectOfType <StarDisplay>(); if (!parent) { parent = new GameObject("Defenders"); Debug.Log("Defenders parent was missing. New Defenders created."); } }
public void GameLost() { StarDisplay.GameOver(); gameOver = true; Time.timeScale = 0; loseCanvas.SetActive(true); musicPlayer.PlayDefeatSound(); }
void Start() { starDisplay = GameObject.FindObjectOfType<StarDisplay>(); animator = GetComponent<Animator>(); }
void Start() { audioSource = GetComponent<AudioSource>(); audioSource.volume = PlayerPrefsManager.GetMasterVolume(); starDisplay = GameObject.FindObjectOfType<StarDisplay>(); }
// Use this for initialization void Start() { starDisplay = GameObject.FindObjectOfType<StarDisplay>(); }
void Start() { display = FindObjectOfType<StarDisplay>(); }