protected override void OnUnregister() { GameEvents.onVesselRecovered.Remove(OnRecovered); if (StageRecoveryWrapper.StageRecoveryAvailable) { StageRecoveryWrapper.RemoveRecoverySuccessEvent(StageRecoverySuccessEvent); } }
protected override void OnRegister() { NE_Helper.log("On Register"); GameEvents.onVesselRecovered.Add(OnRecovered); if (StageRecoveryWrapper.StageRecoveryAvailable) { StageRecoveryWrapper.AddRecoverySuccessEvent(StageRecoverySuccessEvent); } }