protected override void OnUnregister()
 {
     GameEvents.onVesselRecovered.Remove(OnRecovered);
     if (StageRecoveryWrapper.StageRecoveryAvailable)
     {
         StageRecoveryWrapper.RemoveRecoverySuccessEvent(StageRecoverySuccessEvent);
     }
 }
 protected override void OnRegister()
 {
     NE_Helper.log("On Register");
     GameEvents.onVesselRecovered.Add(OnRecovered);
     if (StageRecoveryWrapper.StageRecoveryAvailable)
     {
         StageRecoveryWrapper.AddRecoverySuccessEvent(StageRecoverySuccessEvent);
     }
 }