public void OnClickBtn() { for (int i = 0; i < objList.Count; i++) { Destroy(objList[i]); } objList.Clear(); //UI_SelectFightArea sfight = UI_SelectFightArea.Inst; // char[] sfightList = sfight.iTotalCharpter[sfight.iChapterID].m_bRewardGot.ToString().ToCharArray(); int difficultLv = ObjectSelf.GetInstance().CurChapterLevel; int chapterId = ObjectSelf.GetInstance().GetCurChapterID(); ChapterinfoTemplate chapterT = StageModule.GetChapterinfoTemplateById(chapterId); if (chapterT != null) { int total = 0; int curstart = 0; StageModule.GetCurTotalStarsCount(chapterT, (EM_STAGE_DIFFICULTTYPE)difficultLv, out curstart, out total); if (total == curstart) { //TODO 宝箱弹窗 //if (isReward(ObjectSelf.GetInstance().CurChapterLevel, sfight.iTotalCharpter[sfight.iChapterID].m_bRewardGot)) if (StageModule.isReward(ObjectSelf.GetInstance().CurChapterLevel, ObjectSelf.GetInstance().BattleStageData.GetRewardGot(chapterId))) { UI_HomeControler.Inst.ReMoveUI(gameObject); } else { //与服务器交互 CGetStageReward cStage = new CGetStageReward(); cStage.difficulttype = (byte)ObjectSelf.GetInstance().CurChapterLevel; cStage.stageid = (byte)chapterId; IOControler.GetInstance().SendProtocol(cStage); UI_HomeControler.Inst.ReMoveUI(gameObject); } } else { UI_HomeControler.Inst.ReMoveUI(gameObject); } } else { UI_HomeControler.Inst.ReMoveUI(gameObject); } }
void BoxHandler(int idx) { ChapterinfoTemplate chapterT = StageModule.GetChapterinfoTemplateById(mCurChapterId); if (chapterT == null) { Debug.LogError("章节数据错误id=" + mCurChapterId); return; } //是否可以领取; int curStars = 0; int totalStars = 0; if (StageModule.GetCurTotalStarsCount(chapterT, mDifficutType, out curStars, out totalStars)) { //可领取; if (curStars >= chapterT.getStarnum()[idx]) { //判断是否领取了; if (ObjectSelf.GetInstance().BattleStageData.GetRewardGot(mCurChapterId, idx)) { InterfaceControler.GetInst().AddMsgBox(GameUtils.getString("maoxianguanka5")); } else { //与服务器交互 CGetStageReward cStage = new CGetStageReward(); cStage.stageid = (byte)mCurChapterId; //cStage.difficulttype = (byte)ObjectSelf.GetInstance().CurChapterLevel; //TODO::临时这么写; cStage.difficulttype = (byte)idx; IOControler.GetInstance().SendProtocol(cStage); } } else //不可领取; { int dropId = chapterT.getChapterDrop()[idx]; UICommonManager.Inst.ShowRewardBox(dropId, chapterT.getStarnum()[idx]); } } }
void UpdateBox(ChapterinfoTemplate chapterT) { ResetBoxToZero(); //--------------宝箱-------------- int curStars = 0; int totalStars = 0; if (StageModule.GetCurTotalStarsCount(chapterT, mDifficutType, out curStars, out totalStars)) { m_curTxt.text = curStars.ToString(); m_totalTxt.text = "/" + totalStars; mScrollBar.value = (float)(curStars) / (float)(totalStars); int[] perStars = chapterT.getStarnum(); for (int i = 0, j = mBoxs.Count; i < j; i++) { //TODO::是否领取过---章节id,难度,第几个宝箱; bool isGot = StageModule.IsRewardGot(mCurChapterId); if (curStars >= perStars[i]) { if (isGot) { mBoxs[i].SetBoxImg(BoxSprite[1]); mBoxs[i].SetEffActive(false); } else { mBoxs[i].SetBoxImg(BoxSprite[0]); mBoxs[i].SetEffActive(true); } } else { //NoOpen; mBoxs[i].SetBoxImg(BoxSprite[0]); mBoxs[i].SetEffActive(false); } mBoxs[i].SetStarNum(perStars[i]); } //if (curStars >= totalStars) //{ // //是否领取过; // bool isGot = StageModule.IsRewardGot(mCurChapterId); // if (isGot) // { // m_BoxImg.sprite = BoxSprite[1]; // } // else // { // //宝箱震动; // InvokeRepeating("Shake", mShakeDelay, mShakeRate); // m_BoxImg.sprite = BoxSprite[0]; // } //} //else //{ // m_BoxImg.sprite = BoxSprite[0]; //} } else { Debug.LogError("数据错误"); } }
void UpdateBox(ChapterinfoTemplate chapterT) { //--------------宝箱-------------- int curStars = 0; int totalStars = 0; if (StageModule.GetCurTotalStarsCount(chapterT, mDifficutType, out curStars, out totalStars)) { m_curTxt.text = curStars.ToString(); m_totalTxt.text = "/" + totalStars; m_SliderFront.SetActive(curStars > 0); //m_Slider.value = (float)(curStars) / (float)(totalStars); //判断当前星级属于第几个阶段; int stageLv = StarLvStage(curStars, chapterT.getStarnum()); float progress = 0f; for (int i = 0; i < 3; i++) { if (i < stageLv) { progress += 0.34f; } else { float delta = 0f; if (stageLv <= 0) { delta = (float)(curStars) / (float)(chapterT.getStarnum()[0]); } else { int star = curStars; //for (int m = 0; m < stageLv ; m++) //{ // star -= chapterT.getStarnum()[m]; //} star -= chapterT.getStarnum()[stageLv - 1]; delta = (float)(star) / (float)(chapterT.getStarnum()[stageLv] - chapterT.getStarnum()[stageLv - 1]); } progress += delta * 0.34f; break; } } m_Slider.value = progress; int[] perStars = chapterT.getStarnum(); for (int i = 0, j = mBoxs.Count; i < j; i++) { //TODO::是否领取过---章节id,难度,第几个宝箱; bool isGot = StageModule.IsRewardGot(mCurChapterId, i); if (curStars >= perStars[i]) { if (isGot) { if (i == 2) { mBoxs[i].SetBoxImg(BoxSprite[3]); } else { mBoxs[i].SetBoxImg(BoxSprite[1]); } mBoxs[i].SetEffActive(false); } else { if (i == 2) { mBoxs[i].SetBoxImg(BoxSprite[2]); } else { mBoxs[i].SetBoxImg(BoxSprite[0]); } mBoxs[i].SetEffActive(true); } } else { if (i == 2) { mBoxs[i].SetBoxImg(BoxSprite[2]); } else { mBoxs[i].SetBoxImg(BoxSprite[0]); } mBoxs[i].SetEffActive(false); } mBoxs[i].SetStarNum(perStars[i]); } //if (curStars >= totalStars) //{ // //是否领取过; // bool isGot = StageModule.IsRewardGot(mCurChapterId); // if (isGot) // { // m_BoxImg.sprite = BoxSprite[1]; // } // else // { // //宝箱震动; // InvokeRepeating("Shake", mShakeDelay, mShakeRate); // m_BoxImg.sprite = BoxSprite[0]; // } //} //else //{ // m_BoxImg.sprite = BoxSprite[0]; //} } else { Debug.LogError("数据错误"); } }
//public bool isReward(int difficulttype, int rewardnum) //{ // int reward = 0; // if (difficulttype == 1) // { // reward = rewardnum % 10; // } // else if (difficulttype == 2) // { // reward = rewardnum % 100 / 10; // } // else if (difficulttype == 3) // { // reward = rewardnum / 100; // } // return reward != 0; //} public void UpdateShow() { //Debug.Log(mGrid.transform.position); //mGrid.transform.position = new Vector3(-225.4f, -4.7f, -263.4f); //与服务器交互显示所得物品 //UI_SelectFightArea sfight = UI_SelectFightArea.Inst; int chapterId = ObjectSelf.GetInstance().GetCurChapterID(); int difficultLv = ObjectSelf.GetInstance().CurChapterLevel; ChapterinfoTemplate chapterT = StageModule.GetChapterinfoTemplateById(chapterId); if (chapterT != null) { int total = 0; int curstart = 0; StageModule.GetCurTotalStarsCount(chapterT, (EM_STAGE_DIFFICULTTYPE)difficultLv, out curstart, out total); if (curstart >= total) { //TODO 宝箱弹窗 //if (isReward(difficultLv, sfight.iTotalCharpter[sfight.iChapterID].m_bRewardGot)) if (StageModule.isReward(difficultLv, ObjectSelf.GetInstance().BattleStageData.GetRewardGot(chapterId))) { mHeader.text = GameUtils.getString("fight_bosbox_content"); mCloseImage.overrideSprite = UIResourceMgr.LoadSprite(common.defaultPath + "Ui_xuanze"); //mCloseText.text = "关 闭"; mCloseText.text = GameUtils.getString("common_button_close"); } else { mHeader.text = GameUtils.getString("sign_content5"); mCloseImage.overrideSprite = UIResourceMgr.LoadSprite(common.defaultPath + "Ui_xuanze"); //mCloseText.text = "领 取"; mCloseText.text = GameUtils.getString("common_button_receive"); } } else { mHeader.text = GameUtils.getString("fight_bosbox_content"); mCloseImage.overrideSprite = UIResourceMgr.LoadSprite(common.defaultPath + "Ui_xuanze"); //mCloseText.text = "关 闭"; mCloseText.text = GameUtils.getString("common_button_close"); } innerdropIDList.Clear(); //int[] chapterDropList = ((ChapterinfoTemplate)DataTemplate.GetInstance().m_ChapterTable.getTableData(sfight.iChapterID)).getChapterDrop(); //int chapterDropID = chapterDropList[difficultLv - 1]; //int[] innerdropList = ((NormaldropTemplate)DataTemplate.GetInstance().m_NormaldropTable.getTableData(chapterDropID)).getInnerdrop(); //Dictionary<int, IExcelBean> innerIExcel = DataTemplate.GetInstance().m_InnerdropTable.getData(); ////List<InnerdropTemplate> innerdropIDList = new List<InnerdropTemplate>(); //for (int i = 0; i < innerdropList.Length; i++) //{ // foreach (var item in innerIExcel.Values) // { // if (((InnerdropTemplate)item).getInnerdropid() == innerdropList[i]) // { // innerdropIDList.Add((InnerdropTemplate)item); // } // } //} //ChapterinfoTemplate chapterT = StageModule.GetChapterinfoTemplateById(ObjectSelf.GetInstance().GetCurChapterID()); //if (chapterT == null) //{ // LogSystem.LogManager.LogToFile("战斗奖励界面失败---ChapterinfoTemplate is NULL. id=" + chapterId); // return; //} int dropId = difficultLv - 1; if (chapterT.getChapterDrop().Length <= 0) { LogSystem.LogManager.LogToFile("战斗奖励界面失败---ChapterinfoTemplate 中章节掉落包数组是空的. id=" + chapterId); return; } int chapterDropId = chapterT.getChapterDrop()[dropId]; NormaldropTemplate normalT = DataTemplate.GetInstance().GetNormaldropTemplateById(chapterDropId); if (normalT == null) { LogSystem.LogManager.LogToFile("战斗奖励界面失败---ChapterinfoTemplate is NULL. id=" + chapterDropId); return; } int[] innerDropList = normalT.getInnerdrop(); for (int i = 0, j = innerDropList.Length; i < j; i++) { foreach (int k in DataTemplate.GetInstance().m_InnerdropTable.GetDataKeys()) { InnerdropTemplate _it = (InnerdropTemplate)DataTemplate.GetInstance().m_InnerdropTable.getTableData(k); if (_it == null) { continue; } if (_it.getInnerdropid() == innerDropList[i]) { innerdropIDList.Add(k); } } } } //char[] sfightList = sfight.iTotalCharpter[sfight.iChapterID].m_bRewardGot.ToString().ToCharArray(); else { mCloseImage.overrideSprite = UIResourceMgr.LoadSprite(common.defaultPath + "Ui_xuanze"); //mCloseText.text = "关 闭"; mCloseText.text = GameUtils.getString("common_button_close"); for (int i = 0; i < UI_SacredAltar._instance.m_FallItemList.Count; i++) { //InnerdropTemplate item = (InnerdropTemplate)DataTemplate.GetInstance().m_InnerdropTable.getTableData(UI_SacredAltar._instance.m_FallItemList[i]); //InnerdropTemplate item = DataTemplate.GetInstance().GetInnerdropTemplateById(UI_SacredAltar._instance.m_FallItemList[i]); innerdropIDList.Add(UI_SacredAltar._instance.m_FallItemList[i]); } } for (int i = 0; i < innerdropIDList.Count; i++) { m_Cell = UniversalItemCell.GenerateItem(mGrid.transform); InnerdropTemplate value = (InnerdropTemplate)DataTemplate.GetInstance().m_InnerdropTable.getTableData(innerdropIDList[i]); if (value == null) { return; } int itemid = value.getObjectid();//掉落物ID int type = value.getObjectid() / 1000000; m_Cell.AddClickListener(ShowItemPreviewUIHandler); switch (type) { case (int)EM_OBJECT_CLASS.EM_OBJECT_CLASS_RES: ResourceindexTemplate _temp_res = (ResourceindexTemplate)DataTemplate.GetInstance().m_ResourceindexTemplate.getTableData(itemid); if (_temp_res != null) { m_Cell.InitByID(itemid, value.getDropnum()); m_Cell.SetText(GameUtils.getString(_temp_res.getName()), "", ""); } break; case (int)EM_OBJECT_CLASS.EM_OBJECT_CLASS_RUNE: //符文 { ItemTemplate itemTable = (ItemTemplate)DataTemplate.GetInstance().m_ItemTable.getTableData(itemid); if (itemTable != null) { m_Cell.InitByID(itemid, -1); m_Cell.SetText(GameUtils.getString(itemTable.getName()), "", ""); } } break; case (int)EM_OBJECT_CLASS.EM_OBJECT_CLASS_COMMON: { ItemTemplate itemTable = (ItemTemplate)DataTemplate.GetInstance().m_ItemTable.getTableData(itemid); if (itemTable != null) { m_Cell.InitByID(itemid, value.getDropnum()); m_Cell.SetText(GameUtils.getString(itemTable.getName()), "", ""); } } break; case (int)EM_OBJECT_CLASS.EM_OBJECT_CLASS_HERO: { HeroTemplate hero = (HeroTemplate)DataTemplate.GetInstance().m_HeroTable.getTableData(itemid); if (hero != null) { m_Cell.InitByID(itemid, value.getDropnum()); m_Cell.SetText(GameUtils.getString(hero.getTitleID()), "", ""); } } break; default: break; } } }