示例#1
0
    //protected override void OnClickWorldMap()
    //{
    //    UI_HomeControler.Inst.AddUI(UI_WordMap.UI_ResPath);
    //    UI_HomeControler.Inst.ReMoveUI(UI_SelectLevelMgr.UI_ResPath);
    //    UI_WorldMapManage._instance.WorldMapShow();
    //}

    /// <summary>
    /// 判断当前章节,某个难度的关卡是否通关;
    /// </summary>
    /// <param name="chapterId"></param>
    /// <param name="type"></param>
    /// <returns></returns>
    bool CheckPrevStageIsPass(int chapterId, EM_STAGE_DIFFICULTTYPE type, out int prevStageId)
    {
        ChapterinfoTemplate chapterT = StageModule.GetChapterinfoTemplateById(chapterId);

        prevStageId = -1;

        if (chapterT != null)
        {
            int stageId = StageModule.GetFirstStageIdInTheChapter(chapterT, type);

            StageTemplate st = StageModule.GetStageTemplateById(stageId);

            prevStageId = st.m_premissionid;

            ///前置关卡为-1时,表示不需要前置关卡,直接开启;
            if (prevStageId == -1)
            {
                return(true);
            }

            int star = -1;
            if (ObjectSelf.GetInstance().BattleStageData.IsCopyScenePass(prevStageId, out star))
            {
                if (star > 0)
                {
                    return(true);
                }
            }
        }

        return(false);
    }
示例#2
0
    public static void PropsacessHandler(int type, int data)
    {
        switch (type)
        {
        case 1:                 //副本;
            UI_HomeControler.Inst.RemoveAllUIButThis(new string[] { UI_MainHome.UI_ResPath });

            UI_SelectLevelMgrNew.InitLevelId = data;
            UI_HomeControler.Inst.AddUI(UI_SelectLevelMgrNew.UI_ResPath);
            UI_HomeControler.Inst.AddUI(UI_Stage.UI_Res);
            StageTemplate stageT = StageModule.GetStageTemplateById(data);
            UI_Stage.Inst.Show(stageT);
            break;

        case 2:                 //66表--界面跳转表id;
            PropsjumpuiTemplate jumpUiT = DataTemplate.GetInstance().m_PropsacessTable.getTableData(data) as PropsjumpuiTemplate;
            if (jumpUiT != null)
            {
                UI_HomeControler.Inst.AddUI(jumpUiT.getJumpUIpath());
            }
            break;

        default:
            LogManager.LogError("不支持的获得途径类型" + type);
            break;
        }
    }
示例#3
0
        public void setData(int iStageId)
        {
            iStageID = iStageId;

            mConsumePower.text = "0";
            mRewardGold.text   = "0";
            mRewardExp.text    = "0";

            //StageTemplate stageinfo = (StageTemplate)DataTemplate.GetInstance().m_StageTable.getTableData(iStageID);
            StageTemplate stageinfo = StageModule.GetStageTemplateById(iStageID);
            //if (list.ContainsKey(iStageId))
            {
                //StageTemplate stageinfo = (StageTemplate)list[iStageID];
                if (stageinfo != null)
                {
                    mStageDescription.text = GameUtils.getString(stageinfo.m_stageinfo);
                    mConsumePower.text     = stageinfo.m_cost.ToString();
                    mRewardGold.text       = stageinfo.m_goldreward.ToString();
                    mRewardExp.text        = stageinfo.m_heroexp.ToString();
                    if (expMoney != null)
                    {
                        if (stageinfo.m_expcrystal == -1)
                        {
                            expMoney.SetActive(false);
                        }
                        else
                        {
                            expMoney.SetActive(true);
                            mRewarExpMoney.text = stageinfo.m_expcrystal.ToString();
                        }
                    }
                }
            }
        }
示例#4
0
        public void onClick()
        {
            //if (isSelect) return;
            if (!isOpen)
            {
                if (mStageInfo.m_premissionid != -1)
                {
                    ObjectSelf.GetInstance().SetCurCampaignID(iStageID);
                    //StageTemplate newStage = (StageTemplate)DataTemplate.GetInstance().m_StageTable.getTableData(mStageInfo.m_premissionid);
                    StageTemplate newStage = StageModule.GetStageTemplateById(mStageInfo.m_premissionid);
                    //需修改
                    if (ObjectSelf.GetInstance().GetIsPrompt())
                    {
                        UI_PromptFightArea.Inst.AddMsgBox(string.Format(GameUtils.getString("activitystage_tip1"), GameUtils.getString(newStage.m_stagename)));
                    }
                    else
                    {
                        string level = null;
                        switch (ObjectSelf.GetInstance().CurChapterLevel)
                        {
                        case 1:
                            level = GameUtils.getString("fight_stageselect_difficulty1");
                            break;

                        case 2:
                            level = GameUtils.getString("fight_stageselect_difficulty2");
                            break;

                        case 3:
                            level = GameUtils.getString("fight_stageselect_difficulty3");
                            break;

                        default:
                            break;
                        }

                        InterfaceControler.GetInst().AddMsgBox(string.Format(GameUtils.getString("fight_stageselect_tip3"), level, GameUtils.getString(newStage.m_stagename)));
                    }
                    //GameUtils.getString(newStage.m_stagename)
                }
            }
            else
            {
                ObjectSelf.GetInstance().SetCurCampaignID(iStageID);
                //if (UI_SelectFightArea.Inst != null)
                //{
                //    UI_SelectFightArea.Inst.onStageSelect(iStageID);
                //}
                //else
                {
                    UI_PromptFightArea.Inst.onStageSelect(iStageID);
                }
                if (mTag.activeSelf)
                {
                    mTag.SetActive(false);
                }
            }
        }
示例#5
0
    void OnLevelItemClick(int stageId)
    {
        //判断是否是神秘商店(不在关卡表中就是神秘商店),是的话打开神秘商店界面;
        if (StageModule.IsMysteriousShop(stageId))
        {
            UI_HomeControler.Inst.AddUI(UI_MysteriousShop.Path);

            return;
        }

        //判断当前关卡是否开启;
        if (ObjectSelf.GetInstance().BattleStageData.IsStageOpen(stageId))
        {
            CurLevelID = stageId;
        }
        else
        {
            string difStr = "";
            switch (mDifficutType)
            {
            case EM_STAGE_DIFFICULTTYPE.NONE:
                break;

            case EM_STAGE_DIFFICULTTYPE.NORMAL:
                difStr = GameUtils.getString("fight_stageselect_difficulty1");
                break;

            case EM_STAGE_DIFFICULTTYPE.HARD:
                difStr = GameUtils.getString("fight_stageselect_difficulty2");
                break;

            case EM_STAGE_DIFFICULTTYPE.HARDEST:
                difStr = GameUtils.getString("fight_stageselect_difficulty3");
                break;

            default:
                break;
            }

            string        preChapterName = "";
            StageTemplate stageT         = StageModule.GetStageTemplateById(stageId);
            if (stageT.m_premissionid != -1)
            {
                StageTemplate premStageT = StageModule.GetStageTemplateById(stageT.m_premissionid);
                preChapterName = GameUtils.getString(premStageT.m_stagename);
            }

            InterfaceControler.GetInst().AddMsgBox(string.Format(GameUtils.getString("fight_stageselect_tip3"), difStr, preChapterName));
        }
    }
示例#6
0
    //刷新所有的levelitem;
    void UpdateLevels(ChapterinfoTemplate chapterT)
    {
        //获取当前章节所有的关卡列表;
        stageDatas = new List <StageTemplate>();
        //章节的所有普通关卡--chapterInfo表中所有的关卡表;
        //主线;
        switch (DifficultType)
        {
        case EM_STAGE_DIFFICULTTYPE.NONE:
            break;

        case EM_STAGE_DIFFICULTTYPE.NORMAL:
            List <StageTemplate> datas1 = StageModule.GetStageDatas(chapterT, EM_STAGE_TYPE.MAIN_QUEST1);
            stageDatas = StageModule.AddList(stageDatas, datas1);
            //支线;
            List <StageTemplate> datas4 = StageModule.GetStageDatas(chapterT, EM_STAGE_TYPE.SIDE_QUEST);
            stageDatas = StageModule.AddList(stageDatas, datas4);
            break;

        case EM_STAGE_DIFFICULTTYPE.HARD:
            List <StageTemplate> datas2 = StageModule.GetStageDatas(chapterT, EM_STAGE_TYPE.MAIN_QUEST2);
            stageDatas = StageModule.AddList(stageDatas, datas2);
            break;

        case EM_STAGE_DIFFICULTTYPE.HARDEST:
            List <StageTemplate> datas3 = StageModule.GetStageDatas(chapterT, EM_STAGE_TYPE.MAIN_QUEST3);
            stageDatas = StageModule.AddList(stageDatas, datas3);
            break;

        default:
            break;
        }
        //章节的特殊关卡;
        SpecialStage ss = ObjectSelf.GetInstance().BattleStageData.GetSpecialStageData();

        if (ss.m_StageID > 0 && (ss.m_BattlePieceNum == mCurChapterId))
        {
            //特殊关卡;
            if (StageModule.IsStageTemplate(ss.m_StageID))
            {
                StageTemplate st = StageModule.GetStageTemplateById(ss.m_StageID);
                stageDatas.Add(st);
            }
            //神秘商店;
            else
            {
                //构造一个神秘商店;
                StageTemplate st = new StageTemplate();
                st.m_stageid        = ss.m_BattlePieceNum; //章节id;
                st.m_mysteriousShop = ss.m_StageID;        //神秘商店表格id;
                st.m_CustomData     = true;
                stageDatas.Add(st);
            }
        }

        int adder = stageDatas.Count - mLevelItems.Count;

        if (adder > 0)
        {
            CreateLevels(adder);
        }

        for (int i = 0; i < mLevelItems.Count; i++)
        {
            if (i >= stageDatas.Count)
            {
                mLevelItems[i].SetTemplateData(null);
            }
            else
            {
                if (stageDatas[i].m_CustomData != null)
                {
                    mLevelItems[i].SetTemplateData(stageDatas[i], EM_STAGE_STAGETYPE.MYSTERIOUS);
                }
                else
                {
                    mLevelItems[i].SetTemplateData(stageDatas[i]);
                }

                mLevelItems[i].SetActive(true);
            }

            //设置选中状态;
            mLevelItems[i].SetSelectState(mCurLevelId);
        }
    }
示例#7
0
    public override void InitUIView()
    {
        base.InitUIView();

        ObjectSelf.GetInstance().SetIsPrompt(false);

        //ChapterinfoTemplate ct = DataTemplate.GetInstance().GetChapterTemplateByStageID(1310381000);
        /////
        /////当前所打关卡没有解锁新关卡时,从战斗结算界面回到关卡选择界面时,选中的关卡仍为之前所打的那关,
        /////当前关卡打完后有新关卡解锁,返回关卡选择界面就跳到下一关(困难难度一样如此),若同时解锁了两个
        /////关卡(主线和支线),返回关卡选择界面选中主线关
        /////
        if (NeedSpecialStage)
        {
            InitLevelId = ObjectSelf.GetInstance().BattleStageData.GetSpecialStageData().m_StageID;
        }
        else
        {
            List <int> newStages = ObjectSelf.GetInstance().BattleStageData.GetNewStageList();

            if (newStages != null && newStages.Count > 0)
            {
                DisplayNormal();
            }
            else
            {
                if (ObjectSelf.GetInstance().CurStageID > 0 && StageModule.IsStageLevelById(ObjectSelf.GetInstance().CurStageID))
                {
                    InitLevelId = ObjectSelf.GetInstance().CurStageID;
                }
                else
                {
                    DisplayNormal();
                }
            }
        }

        if (InitLevelId <= 0)
        {
            if (InitChapterId <= 0)
            {
                DisplayNormal();
            }
            else
            {
                ChapterinfoTemplate chapterT = StageModule.GetChapterinfoTemplateById(InitChapterId);
                if (chapterT == null)
                {
                    DisplayNormal();
                }
                else
                {
                    mDifficutType = EM_STAGE_DIFFICULTTYPE.NORMAL;
                    mCurChapterId = InitChapterId;
                    mCurLevelId   = StageModule.GetLastStageIdInTheChapter(chapterT, mDifficutType);
                }
            }
        }
        else
        {
            StageTemplate stageT = StageModule.GetStageTemplateById(InitLevelId);
            if (stageT == null)
            {
                DisplayNormal();
            }
            else
            {
                mDifficutType = StageModule.GetStageDifficultType(stageT);
                mCurLevelId   = InitLevelId;
                int chapterId = DataTemplate.GetInstance().GetChapterIdByStageT(stageT);
                if (chapterId == -1)
                {
                    Debug.LogError("关卡stageid找不到对应的章节id,stageid=" + InitLevelId);
                }
                else
                {
                    mCurChapterId = chapterId;
                }
            }
        }
        OnNewMapOpenShow();
        Sprite inst = UIResourceMgr.LoadSprite(common.defaultPath + "Ui_guanqiabeijing");

        Dictionary <int, BattleStage> .KeyCollection keycoll = TotalCharpter.Keys;
        foreach (int chapterid in keycoll)
        {
            if (chapterid != 1001)
            {
                ChapterinfoTemplate info = StageModule.GetChapterinfoTemplateById(chapterid);
                if (info != null)
                {
                    //var info = (ChapterinfoTemplate)DataTemplate.GetInstance().m_ChapterTable.getTableData(chapterid);
                    //var info = (ChapterinfoTemplate)table[chapterid];
                    Sprite     pic  = UIResourceMgr.LoadSprite(common.defaultPath + info.getBackgroundPicture());
                    GameObject item = new GameObject("background");
                    if (pic != null)
                    {
                        item.AddComponent <Image>().sprite = Instantiate(pic, Vector3.zero, Quaternion.identity) as Sprite;
                    }
                    else
                    {
                        item.AddComponent <Image>().sprite = Instantiate(inst, Vector3.zero, Quaternion.identity) as Sprite;
                    }
                    item.transform.SetParent(mBgTrans, false);
                }
            }
        }

        Init();

        // 新手引导 100302
        if (GuideManager.GetInstance().isGuideUser&& GuideManager.GetInstance().IsContentGuideID(100302) == false)
        {
            GuideManager.GetInstance().ShowGuideWithIndex(100302);
        }
    }
示例#8
0
        public void SetGoodsItem(int iStageId)
        {
            for (int i = 0; i < objList.Count; i++)
            {
                Destroy(objList[i]);
            }
            objList.Clear();
            int count = mGoodsItemGroup.childCount;

            for (int i = 0; i < count; ++i)
            {
                Destroy(mGoodsItemGroup.GetChild(i).gameObject);
            }
            iStageID = iStageId;
            //StageTemplate stageinfo = (StageTemplate)DataTemplate.GetInstance().m_StageTable.getTableData(iStageID);
            StageTemplate stageinfo = StageModule.GetStageTemplateById(iStageID);
            ////if (list.ContainsKey(iStageId))
            //{
            //    //StageTemplate stageinfo = (StageTemplate)list[iStageID];
            //    if (stageinfo != null)
            //    {
            //        Dictionary<string, int> temp = stageinfo.getDisplaydrop();
            //        foreach (var info in temp)
            //        {
            //            GameObject gooditem = Instantiate(Resources.Load("UI/Prefabs/UI_Fight/UI_LGoodItem")) as GameObject;
            //            gooditem.transform.SetParent(mGoodsItemGroup, false);
            //            gooditem.AddComponent<UI_GoodItem>().InitFightAreaGoodItem(info.Key, info.Value);
            //        }
            //    }
            //}
            string displaydrop = stageinfo.m_displaydrop;

            if (displaydrop == "-1" || string.IsNullOrEmpty(displaydrop))
            {
            }
            else
            {
                string[] displaydropList = displaydrop.Split('#');
                if (displaydropList.Length == 0)
                {
                    return;
                }

                for (int i = 0; i < displaydropList.Length; i++)
                {
                    string[] itemList = displaydropList[i].Split('-');
                    switch (int.Parse(itemList[0]))
                    {
                    case 1:
                        int inner  = int.Parse(itemList[1]);
                        int itemid = inner / 1000000;
                        switch (itemid)
                        {
                        case (int)EM_OBJECT_CLASS.EM_OBJECT_CLASS_RUNE:
                        {
                            GameObject item = Instantiate(Resources.Load("UI/Prefabs/UI_Fight/UI_LGoodRune"), transform.position, transform.rotation) as GameObject;
                            item.transform.SetParent(mGoodsItemGroup, false);
                            //item.transform.parent = mGoodsItemGroup;
                            //item.transform.localScale = Vector3.one;
                            //ItemTemplate itemTable = (ItemTemplate)DataTemplate.GetInstance().m_ItemTable.getTableData(inner);
                            ItemTemplate           itemTable = DataTemplate.GetInstance().GetItemTemplateById(inner);
                            UI_DropFightItemManage uifigt    = item.GetComponent <UI_DropFightItemManage>();
                            uifigt.typeNum      = 1;
                            uifigt.id           = inner;
                            uifigt.mIcon.sprite = UIResourceMgr.LoadSprite(common.defaultPath + itemTable.getIcon());
                            uifigt.mIcon.SetNativeSize();
                            if (int.Parse(itemList[2]) == 0)
                            {
                                uifigt.mProbability.SetActive(true);
                                uifigt.mNumObj.SetActive(false);
                            }
                            else
                            {
                                uifigt.mProbability.SetActive(false);
                                uifigt.mNumObj.SetActive(true);
                                uifigt.mNum.text = "x" + itemList[3];
                            }

                            objList.Add(item);
                        }
                        break;

                        case (int)EM_OBJECT_CLASS.EM_OBJECT_CLASS_COMMON:
                        {
                            GameObject item = Instantiate(Resources.Load("UI/Prefabs/UI_Fight/UI_LGoodItem"), transform.position, transform.rotation) as GameObject;
                            item.transform.SetParent(mGoodsItemGroup, false);
                            //item.transform.parent = mGoodsItemGroup;
                            //item.transform.localScale = Vector3.one;
                            //ItemTemplate itemTable = (ItemTemplate)DataTemplate.GetInstance().m_ItemTable.getTableData(inner);
                            ItemTemplate           itemTable = DataTemplate.GetInstance().GetItemTemplateById(inner);
                            UI_DropFightItemManage uifigt    = item.GetComponent <UI_DropFightItemManage>();
                            uifigt.id           = inner;
                            uifigt.typeNum      = 2;
                            uifigt.mIcon.sprite = UIResourceMgr.LoadSprite(common.defaultPath + itemTable.getIcon());
                            uifigt.mIcon.SetNativeSize();
                            if (int.Parse(itemList[2]) == 0)
                            {
                                uifigt.mProbability.SetActive(true);
                                uifigt.mNumObj.SetActive(false);
                            }
                            else
                            {
                                uifigt.mProbability.SetActive(false);
                                uifigt.mNumObj.SetActive(true);
                                uifigt.mNum.text = "x" + itemList[3];
                            }
                            objList.Add(item);
                        }
                        break;

                        case (int)EM_OBJECT_CLASS.EM_OBJECT_CLASS_HERO:
                        {
                            GameObject item = Instantiate(Resources.Load("UI/Prefabs/UI_Fight/UI_LGoodHero"), transform.position, transform.rotation) as GameObject;
                            item.transform.SetParent(mGoodsItemGroup, false);
                            //item.transform.parent = mGoodsItemGroup;
                            //item.transform.localScale = Vector3.one;
                            //HeroTemplate hero = (HeroTemplate)DataTemplate.GetInstance().m_HeroTable.getTableData(inner);
                            HeroTemplate           hero   = DataTemplate.GetInstance().GetHeroTemplateById(inner);
                            UI_DropFightItemManage uihero = item.GetComponent <UI_DropFightItemManage>();
                            uihero.id      = inner;
                            uihero.typeNum = 3;
                            //ArtresourceTemplate art = (ArtresourceTemplate)DataTemplate.GetInstance().m_ArtresourceTable.getTableData(hero.getArtresources());
                            ArtresourceTemplate art = DataTemplate.GetInstance().GetArtResourceTemplate(hero.getArtresources());
                            uihero.mIcon.sprite = UIResourceMgr.LoadSprite(common.defaultPath + art.getHeadiconresource());
                            uihero.mIcon.SetNativeSize();
                            int star    = hero.getQuality();
                            int maxStar = hero.getMaxQuality();

                            for (int j = 0; j < 5; j++)
                            {
                                uihero.starList[j].SetActive(j < star);
                                uihero.starList[j + 5].SetActive(j < maxStar);
                            }
                            //for (int j = 0; j < star; j++)
                            //{
                            //    uihero.starList[j].SetActive(true);
                            //}
                            //for (int k = star; k < 5; k++)
                            //{
                            //    uihero.starList[k].SetActive(false);
                            //}
                            if (int.Parse(itemList[2]) == 0)
                            {
                                uihero.mProbability.SetActive(true);
                            }
                            else
                            {
                                uihero.mProbability.SetActive(false);
                            }
                            objList.Add(item);
                        }
                        break;

                        default:
                            break;
                        }
                        break;

                    case 2:
                        GameObject items = Instantiate(Resources.Load("UI/Prefabs/UI_Fight/UI_LGoodItem"), transform.position, transform.rotation) as GameObject;
                        items.transform.SetParent(mGoodsItemGroup, false);
                        //items.transform.parent = mGoodsItemGroup;
                        //items.transform.localScale = Vector3.one;
                        UI_DropFightItemManage uiitems = items.GetComponent <UI_DropFightItemManage>();
                        uiitems.id           = 2;
                        uiitems.mIcon.sprite = UIResourceMgr.LoadSprite(common.defaultPath + itemList[1]);
                        uiitems.mIcon.SetNativeSize();
                        if (int.Parse(itemList[2]) == 0)
                        {
                            uiitems.mProbability.SetActive(true);
                            uiitems.mNumObj.SetActive(false);
                        }
                        else
                        {
                            uiitems.mProbability.SetActive(false);
                            uiitems.mNumObj.SetActive(true);
                            uiitems.mNum.text = "x" + itemList[3];
                        }
                        if (itemList[3] == "0")
                        {
                            uiitems.mTipsText = null;
                        }
                        else
                        {
                            uiitems.mTipsText = itemList[3];
                        }
                        objList.Add(items);

                        break;

                    default:
                        break;
                    }
                }
            }
        }
示例#9
0
    public override void InitUIData()
    {
        base.InitUIData();
        MsgBoxGroup = selfTransform.FindChild("MsgBoxGroup");
        selfTransform.FindChild("ContinueButton").GetComponent <Button>().onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickAddFightNum));
        selfTransform.FindChild("ReturnButton").GetComponent <Button>().onClick.AddListener(new UnityEngine.Events.UnityAction(OnCloseFightBuy));
        powerBuyNum = selfTransform.FindChild("BuyNum").GetComponent <Text>();
        needGold    = selfTransform.FindChild("NeedGold/Text").GetComponent <Text>();
        allGold     = selfTransform.FindChild("AllGold/Text").GetComponent <Text>();
        info        = ObjectSelf.GetInstance();

        //if (info.GetIsPrompt())
        //{
        //    list = info.BattleStageData.m_BattleStageList[1001];
        //}
        //else
        //{
        //    if (info.BattleStageData.m_BattleStageList.ContainsKey(info.GetCurChapterID()))
        //    {
        //        list = info.BattleStageData.m_BattleStageList[info.GetCurChapterID()];
        //    }

        //}

        BattleStage bs = StageModule.GetPlayerBattleStageInfo();

        if (bs != null)
        {
            list = bs;
        }

        data = list == null ? null : list.GetStageData(info.CurStageID);
        //VipTemplate vip = (VipTemplate)DataTemplate.GetInstance().m_VipTable.getTableData(info.VipLevel);
        //StageTemplate stageinfo = (StageTemplate)DataTemplate.GetInstance().m_StageTable.getTableData(info.CurStageID);
        VipTemplate   vip       = DataTemplate.GetInstance().GetVipTemplateById(info.VipLevel);
        StageTemplate stageinfo = StageModule.GetStageTemplateById(info.CurStageID);

        int[] needGoldList = stageinfo.m_resetCost;
        if (needGoldList.Length > 0)
        {
            if (vip.getStageResetBuyTimes() > 0)
            {
                if (data.m_BuyBattleNum == vip.getStageResetBuyTimes())
                {
                    needGoldNum = needGoldList[needGoldList.Length - 1];
                }
                else
                {
                    if (needGoldList.Length < data.m_BuyBattleNum)
                    {
                        needGoldNum = needGoldList[needGoldList.Length - 1];
                    }
                    else
                    {
                        needGoldNum = needGoldList[data.m_BuyBattleNum];
                    }
                }
            }
            else
            {
                needGoldNum = needGoldList[0];
            }
        }
        powerBuyNum.text = (vip.getStageResetBuyTimes() - data.m_BuyBattleNum).ToString();
        needGold.text    = needGoldNum.ToString();
        allGold.text     = info.Gold.ToString();
    }