/// <summary> /// Creates an ExitStageEffect to move through the specified /// exit /// </summary> /// <param name="exit"></param> public ExitStageEffect(StageExit exit) { _Exit = exit; }
// Use this for initialization void Start() { playerWarmthScript = GameObject.Find ("playerWolf").transform.Find ("playerWarmth").GetComponent<playerWarmth> (); isWorldTransitioning = false; StageExitGO = GameObject.Find("StageExit"); StageExitCol = StageExitGO.GetComponent <BoxCollider2D> (); sceneTransitionGO = GameObject.Find("TransitionTrig"); stageExitScript = StageExitGO.GetComponent<StageExit> (); //sceneTransitionGO.enabled = false; unlockOnce = false; if(isWorldCold){ SpiritWorldOverlay.filter = CC_Vintage.Filter.F1977; } else if(!isWorldCold){ SpiritWorldOverlay.filter = CC_Vintage.Filter.Kelvin; //CC_Vintage.Filter.Kelvin; } }