예제 #1
0
 /// <summary>
 /// Creates an ExitStageEffect to move through the specified
 /// exit
 /// </summary>
 /// <param name="exit"></param>
 public ExitStageEffect(StageExit exit)
 {
     _Exit = exit;
 }
예제 #2
0
파일: WorldManager.cs 프로젝트: EdZed/Howl
    // Use this for initialization
    void Start()
    {
        playerWarmthScript = GameObject.Find ("playerWolf").transform.Find ("playerWarmth").GetComponent<playerWarmth> ();
        isWorldTransitioning = false;
        StageExitGO = GameObject.Find("StageExit");
        StageExitCol = StageExitGO.GetComponent <BoxCollider2D> ();
        sceneTransitionGO = GameObject.Find("TransitionTrig");
        stageExitScript = StageExitGO.GetComponent<StageExit> ();
        //sceneTransitionGO.enabled = false;
        unlockOnce = false;

        if(isWorldCold){
            SpiritWorldOverlay.filter = CC_Vintage.Filter.F1977;
        } else if(!isWorldCold){
            SpiritWorldOverlay.filter = CC_Vintage.Filter.Kelvin;
            //CC_Vintage.Filter.Kelvin;
        }
    }